Evasion - On being hit, 10% chance to detaunt target. This lasts for 5 seconds and is removed if you damage the target.
This sounds awesome in theory, and there are a lot of 2H tanks that use this to great effect to be more durable than the DPS sov armor (filling the role of a 2H guard tank). This bonus ability is obviously not equal from tank to tank (as expected), but on SMs it has almost 0 benefit unless you refuse to use some of the classes core abilities.
- Wrath of Hoeth is a must have for reducing spirit (cast every 20 secs) and up-keeping the Blessing of Hoeth (cast every 10 secs)
- For 2 Handers, Wall of Darting Steel has a damage reflection effect that removes the detaunt off everyone attacking you pretty much every other attack
- For Shield Masters, Crushing Advance is also an AoE that provides a significant defensive buff (cast every 20 secs) and an AoE interrupt (cast every 10 secs)...if you are using this AND Wrath of Hoeth, you are basically AOEing every 5 seconds
Thanks for listening! Feedback and thoughts appreciated!