SH: Checking if in Squig Armor in Nerfed Buttons?
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SH: Checking if in Squig Armor in Nerfed Buttons?
Anyone know how to do this? It doesn't seem to work. I just want 'Ard Nogging to only be available in Squig Armor, otherwise it goes Plink or Run N Shoot depending on range.
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Re: SH: Checking if in Squig Armor in Nerfed Buttons?
AbilityEnabled trigger. FYI
Or you can check the effect status. If buff is on the player > then
Or you can check the effect status. If buff is on the player > then
Re: SH: Checking if in Squig Armor in Nerfed Buttons?
If you are setting up the button just put Ard Noggin first, Run N shoot next, and plink last.
Trismack
Re: SH: Checking if in Squig Armor in Nerfed Buttons?
Re: SH: Checking if in Squig Armor in Nerfed Buttons?
Ard Noggin shouldn't show up unless you are in Squig armor because it requires it. The problem is if you are not in range for plink or run n shoot it won't change on the button until you are in range. Trying to put a bunch of no cool down skills on one button and have it work because of range requirements is a pain.
Also latency is a problem with NB, melee range is supposed to be 5 feet but you can hit players farther than 5 feet because of latency but NB makes sure you are in 5 feet or else it won't change. You can test this at the test dummy. Put ard noggin on a button by itself and then put it in a NB set up like i outlined. Inch closer until ard noggin lights up on the button by itself you will see you can hit from farther away compared to when it becomes available on the NB rotation.
Trismack
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