that .....that was beautiful <3Detangler wrote: ↑Wed Dec 02, 2020 2:16 am Anyone that tries to apply "logic" to a game with fireballs, demon pets, and giant teeth-filled testicle monsters already lost the argument.
Its a game. Don't use "logic" to justify a sudden change in game mechanics. You just sound stupid. Same goes to those that argue against it with more "logic."
Can't wait to read whatever the balance dartboard brings us this week!
Patch Notes 27/11/2020
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Re: Patch Notes 27/11/2020
I have deleted this game. I'm not about to torture myself playing whiny people and completely imbalanced classes/realms. I also do not want to be met with condescending and rude replies from a certain head Gamemaster while reading this forum.
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- anarchypark
- Posts: 2085
Re: Patch Notes 27/11/2020
it's basic physics like gravity.
you stand between archer and target.
facing direction of shooter.
how do you fend off arrows or yell 'watch out!' when showing your back to shooter ?
even magics follow some rules.
It's so silly at the siege that tanks reveal butts to enemy archers on the wall and suddenly butt faced allies fend off enemy attacks.
wtf was that, butt magic?
you stand between archer and target.
facing direction of shooter.
how do you fend off arrows or yell 'watch out!' when showing your back to shooter ?
even magics follow some rules.
It's so silly at the siege that tanks reveal butts to enemy archers on the wall and suddenly butt faced allies fend off enemy attacks.
wtf was that, butt magic?
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: Patch Notes 27/11/2020
Doesn't seem all that farfetched in a setting where an entire race are just walking, talking, angry mushrooms.anarchypark wrote: ↑Wed Dec 02, 2020 4:22 am it's basic physics like gravity.
you stand between archer and target.
facing direction of shooter.
how do you fend off arrows or yell 'watch out!' when showing your back to shooter ?
even magics follow some rules.
It's so silly at the siege that tanks reveal butts to enemy archers on the wall and suddenly butt faced allies fend off enemy attacks.
wtf was that, butt magic?
Logic based on reality has no place in video game balance, especially when that game's setting is as wildly fantastical as Warhammer.
Maybe greenskins believe that hold the line increases dodge/disrupt for those behind them regardless of what direction they're facing, I play my greenskin chars primarily and I've decided that this is case for me, therefore this change is unloreful.
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Re: Patch Notes 27/11/2020
Spoiler:
- anarchypark
- Posts: 2085
Re: Patch Notes 27/11/2020
Jabba wrote: ↑Wed Dec 02, 2020 8:44 amDoesn't seem all that farfetched in a setting where an entire race are just walking, talking, angry mushrooms.anarchypark wrote: ↑Wed Dec 02, 2020 4:22 am it's basic physics like gravity.
you stand between archer and target.
facing direction of shooter.
how do you fend off arrows or yell 'watch out!' when showing your back to shooter ?
even magics follow some rules.
It's so silly at the siege that tanks reveal butts to enemy archers on the wall and suddenly butt faced allies fend off enemy attacks.
wtf was that, butt magic?
Logic based on reality has no place in video game balance, especially when that game's setting is as wildly fantastical as Warhammer.
Maybe greenskins believe that hold the line increases dodge/disrupt for those behind them regardless of what direction they're facing, I play my greenskin chars primarily and I've decided that this is case for me, therefore this change is unloreful.
every fantasy games follow gravity rule.
It's minimum physics in fantasy.
you need it to crush skulls with hammer.
so does projectile direction.
greenskin butt magic was ridiculous even in warhammer game.
but who are we trying to convince. believe what u want.
maybe gork says no mork says yes and gork won.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: Patch Notes 27/11/2020
While I do not agree with this posters general conclusions, the from live increased cd on guild scrolls is very annoying when zone hopping. The cd of 5 min on live was just fine and should preferably be restored. The present, absolutely absurd, cd of 2h make the guild scroll close to worthless.
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Re: Patch Notes 27/11/2020
And yet bullets and arrows lock on to targets that are moving like heat seeking missiles, changing course to ensure they hit .
There are so many examples where physics are thrown out the window for the sake of gameplay. How about how wh/we's can yeet themselves backwards and perform a static jump backwards 30ft and 20ft in the air, off the side of a bridge and fall hundreds of feet and run off without a scratch as an example. Yay for physics!
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Re: Patch Notes 27/11/2020
wargrimnir wrote: ↑Tue Dec 01, 2020 8:11 pm I love when you try to give a reason that has anything to do with logic and the retorts are so ridiculously bad it kind of makes you wonder what you could get away with if you just put up a middle finger and called it magic instead. Would that be easier to accept? What a curious argument to make.![]()
Hah was thinking the same re logical arguments on here. MMOs are fantasy worlds!
You know it's a decent private server when the devs are happy to chip in mocking people.
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Re: Patch Notes 27/11/2020
The new HTL change makes a few things impossible to do.
I imagine it was made because of funnel fights and people dying to aoe pressure.
But this only matters while standing on the doors, the moment you start pushing it becomes a useless ability since you won't be working because you will be surrounded by the enemy blob, so the dmg reduction buff given to HTL matters for nothing.
Other situations include
Kiting larger forces, before while the healers and dps move further back, your tanks would be left slightly behind and use htl on themselves to kite the enemy blob, now you have to resort to clunky strafing which is impractical and still leads to your tanks beind surrounded and overwealmed.
Fighting bomb warbands, like multiple sorcs or bws. Before when engaging said warband you'd have tanks do HTL their other abilities to mitigate some of the deathball dmg.
Now that both warbands are on eachother there's no way a tank can position himself in a way to make the dmg reduction and mitigation apply to his warband.
I imagine it was made because of funnel fights and people dying to aoe pressure.
But this only matters while standing on the doors, the moment you start pushing it becomes a useless ability since you won't be working because you will be surrounded by the enemy blob, so the dmg reduction buff given to HTL matters for nothing.
Other situations include
Kiting larger forces, before while the healers and dps move further back, your tanks would be left slightly behind and use htl on themselves to kite the enemy blob, now you have to resort to clunky strafing which is impractical and still leads to your tanks beind surrounded and overwealmed.
Fighting bomb warbands, like multiple sorcs or bws. Before when engaging said warband you'd have tanks do HTL their other abilities to mitigate some of the deathball dmg.
Now that both warbands are on eachother there's no way a tank can position himself in a way to make the dmg reduction and mitigation apply to his warband.
- anarchypark
- Posts: 2085
Re: Patch Notes 27/11/2020
TreefAM wrote: ↑Wed Dec 02, 2020 3:23 pm The new HTL change makes a few things impossible to do.
I imagine it was made because of funnel fights and people dying to aoe pressure.
But this only matters while standing on the doors, the moment you start pushing it becomes a useless ability since you won't be working because you will be surrounded by the enemy blob, so the dmg reduction buff given to HTL matters for nothing.
Other situations include
Kiting larger forces, before while the healers and dps move further back, your tanks would be left slightly behind and use htl on themselves to kite the enemy blob, now you have to resort to clunky strafing which is impractical and still leads to your tanks beind surrounded and overwealmed.
Fighting bomb warbands, like multiple sorcs or bws. Before when engaging said warband you'd have tanks do HTL their other abilities to mitigate some of the deathball dmg.
Now that both warbands are on eachother there's no way a tank can position himself in a way to make the dmg reduction and mitigation apply to his warband.
I call it formation.
front - mid - back line basic.
Triangle, circle, rear guard, vanguard etc.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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