other than crackshot, penetrating rounds on the machine gun turret but that's about it, would have been nice if the tactic jacked up the ticks on damage on focused fire but nope, done some tests, the tactic only safes me 0.5s on killing a construct, concentrated fire is now better than this tactic for rifle spec, that or ap tactic.Charon wrote: ↑Wed Dec 09, 2020 1:39 pmxanderous wrote: ↑Wed Dec 09, 2020 12:40 pm
Balance Changes
- Quick Reloader: The effect of this tactic is changed to "The cast times of all your abilities in the Path of the Rifleman are reduced by 25%."
can't see a reason to use this tactic anymore 0.5 secounds less on gunblast and 0.75 on snipe, very bad change imo
Pls tell me - what other skills now has lower cast time in rifle path ??? Crack shot ? (ok lets move to old rifle rotation and pray). Eng is so power full st dmg dealer - right
BTW leave overbuffed rsh and nerf only one long range counter to it in rvr - balance
Patch Notes 09/12/2020
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Re: Patch Notes 09/12/2020
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
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Re: Patch Notes 09/12/2020
not sure if client push already happenedjennahazee wrote: ↑Wed Dec 09, 2020 12:58 pmWell, It still trigger GCD.- Squig Armor will no longer trigger a GCD
Re: Patch Notes 09/12/2020
Fix SH Path of Big Shootin compare to order classes. THX.
it seem you want it to be impossible to counter the order at 100ft+ fights.
it seem you want it to be impossible to counter the order at 100ft+ fights.
Re: Patch Notes 09/12/2020
Magus ?
- JarlBerzirk
- Posts: 162
Re: Patch Notes 09/12/2020
Can we stop crying about SH range now? They aren't going to change it they have made that more than clear...it is what it is...
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- Posts: 100
Re: Patch Notes 09/12/2020
I'm very excited to see how this patch will affect engi and magus pet surviveability coupled with the aoe dmg reduce.
I already noticed a few fights in PvE where I could use the Blue Horror instead of the Pink one because it actually had a chance of staying alive with me spamming the heal, as well as some instances where healing pets was actually viable in sieges.
Just pls don't buff pet-surviveability to the point where positioning doesn't matter at all anymore - you could already keep your pet alive in city before all the buffs if you positioned it intelligently. I dread an imminent magus/engi dmg nurf if that happens
I already noticed a few fights in PvE where I could use the Blue Horror instead of the Pink one because it actually had a chance of staying alive with me spamming the heal, as well as some instances where healing pets was actually viable in sieges.
Just pls don't buff pet-surviveability to the point where positioning doesn't matter at all anymore - you could already keep your pet alive in city before all the buffs if you positioned it intelligently. I dread an imminent magus/engi dmg nurf if that happens

Last edited by paperclipdog on Wed Dec 09, 2020 2:33 pm, edited 1 time in total.
Re: Patch Notes 09/12/2020
i'm gonna take a guess and say it wont make much difference, but its a nice thought.paperclipdog wrote: ↑Wed Dec 09, 2020 2:20 pm I'm very excited to see how this patch will affect engi and magus pet surviveability coupled with the aoe dmg reduce. I already noticed a few fights in PvE where I could use the Blue Horror instead of the Pink one because it actually had a chance of staying alive with me spamming the heal, as well as some instances where healing pets was actually viable in sieges.
Just pls don't buff pet-surviveability to the point where positioning doesn't matter at all anymore. I dread an imminent magus/engi dmg nurf if that happens![]()
wl on the other hand... probably the bigger change
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- Posts: 100
Re: Patch Notes 09/12/2020
lyncher12 wrote: ↑Wed Dec 09, 2020 2:31 pmi'm gonna take a guess and say it wont make much difference, but its a nice thought.paperclipdog wrote: ↑Wed Dec 09, 2020 2:20 pm I'm very excited to see how this patch will affect engi and magus pet surviveability coupled with the aoe dmg reduce. I already noticed a few fights in PvE where I could use the Blue Horror instead of the Pink one because it actually had a chance of staying alive with me spamming the heal, as well as some instances where healing pets was actually viable in sieges.
Just pls don't buff pet-surviveability to the point where positioning doesn't matter at all anymore. I dread an imminent magus/engi dmg nurf if that happens![]()
wl on the other hand... probably the bigger change
Well it will 100% affect PvE at least, where pet survival was atrocious on some fights

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Re: Patch Notes 09/12/2020
What are you talking about lol? Engi and SW are much more overbuffed than SH atm. Stop crying already.Charon wrote: ↑Wed Dec 09, 2020 1:39 pmxanderous wrote: ↑Wed Dec 09, 2020 12:40 pm
Balance Changes
- Quick Reloader: The effect of this tactic is changed to "The cast times of all your abilities in the Path of the Rifleman are reduced by 25%."
can't see a reason to use this tactic anymore 0.5 secounds less on gunblast and 0.75 on snipe, very bad change imo
Pls tell me - what other skills now has lower cast time in rifle path ??? Crack shot ? (ok lets move to old rifle rotation and pray). Eng is so power full st dmg dealer - right
BTW leave overbuffed rsh and nerf only one long range counter to it in rvr - balance
- JarlBerzirk
- Posts: 162
Re: Patch Notes 09/12/2020
Thanks for all the hard work devs! Keep up the great work!
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