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Patch Notes 09/12/2020

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xanderous
Posts: 501

Re: Patch Notes 09/12/2020

Post#11 » Wed Dec 09, 2020 1:45 pm

Charon wrote: Wed Dec 09, 2020 1:39 pm
xanderous wrote: Wed Dec 09, 2020 12:40 pm Image
Balance Changes

- Quick Reloader: The effect of this tactic is changed to "The cast times of all your abilities in the Path of the Rifleman are reduced by 25%."

can't see a reason to use this tactic anymore 0.5 secounds less on gunblast and 0.75 on snipe, very bad change imo


Pls tell me - what other skills now has lower cast time in rifle path ??? Crack shot ? (ok lets move to old rifle rotation and pray). Eng is so power full st dmg dealer - right
BTW leave overbuffed rsh and nerf only one long range counter to it in rvr - balance
other than crackshot, penetrating rounds on the machine gun turret but that's about it, would have been nice if the tactic jacked up the ticks on damage on focused fire but nope, done some tests, the tactic only safes me 0.5s on killing a construct, concentrated fire is now better than this tactic for rifle spec, that or ap tactic.
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer

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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 09/12/2020

Post#12 » Wed Dec 09, 2020 1:48 pm

jennahazee wrote: Wed Dec 09, 2020 12:58 pm
- Squig Armor will no longer trigger a GCD
Well, It still trigger GCD.
not sure if client push already happened
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Snowhawk
Posts: 145

Re: Patch Notes 09/12/2020

Post#13 » Wed Dec 09, 2020 2:03 pm

Fix SH Path of Big Shootin compare to order classes. THX.
it seem you want it to be impossible to counter the order at 100ft+ fights.

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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 09/12/2020

Post#14 » Wed Dec 09, 2020 2:10 pm

Snowhawk wrote: Wed Dec 09, 2020 2:03 pm Fix SH Path of Big Shootin compare to order classes. THX.
it seem you want it to be impossible to counter the order at 100ft+ fights.
Magus ?
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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JarlBerzirk
Posts: 162

Re: Patch Notes 09/12/2020

Post#15 » Wed Dec 09, 2020 2:12 pm

Can we stop crying about SH range now? They aren't going to change it they have made that more than clear...it is what it is...

paperclipdog
Posts: 100

Re: Patch Notes 09/12/2020

Post#16 » Wed Dec 09, 2020 2:20 pm

I'm very excited to see how this patch will affect engi and magus pet surviveability coupled with the aoe dmg reduce.

I already noticed a few fights in PvE where I could use the Blue Horror instead of the Pink one because it actually had a chance of staying alive with me spamming the heal, as well as some instances where healing pets was actually viable in sieges.

Just pls don't buff pet-surviveability to the point where positioning doesn't matter at all anymore - you could already keep your pet alive in city before all the buffs if you positioned it intelligently. I dread an imminent magus/engi dmg nurf if that happens :D
Last edited by paperclipdog on Wed Dec 09, 2020 2:33 pm, edited 1 time in total.

lyncher12
Posts: 542

Re: Patch Notes 09/12/2020

Post#17 » Wed Dec 09, 2020 2:31 pm

paperclipdog wrote: Wed Dec 09, 2020 2:20 pm I'm very excited to see how this patch will affect engi and magus pet surviveability coupled with the aoe dmg reduce. I already noticed a few fights in PvE where I could use the Blue Horror instead of the Pink one because it actually had a chance of staying alive with me spamming the heal, as well as some instances where healing pets was actually viable in sieges.

Just pls don't buff pet-surviveability to the point where positioning doesn't matter at all anymore. I dread an imminent magus/engi dmg nurf if that happens :D
i'm gonna take a guess and say it wont make much difference, but its a nice thought.

wl on the other hand... probably the bigger change

paperclipdog
Posts: 100

Re: Patch Notes 09/12/2020

Post#18 » Wed Dec 09, 2020 2:34 pm

lyncher12 wrote: Wed Dec 09, 2020 2:31 pm
paperclipdog wrote: Wed Dec 09, 2020 2:20 pm I'm very excited to see how this patch will affect engi and magus pet surviveability coupled with the aoe dmg reduce. I already noticed a few fights in PvE where I could use the Blue Horror instead of the Pink one because it actually had a chance of staying alive with me spamming the heal, as well as some instances where healing pets was actually viable in sieges.

Just pls don't buff pet-surviveability to the point where positioning doesn't matter at all anymore. I dread an imminent magus/engi dmg nurf if that happens :D
i'm gonna take a guess and say it wont make much difference, but its a nice thought.

wl on the other hand... probably the bigger change

Well it will 100% affect PvE at least, where pet survival was atrocious on some fights :)

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Neverever
Posts: 193

Re: Patch Notes 09/12/2020

Post#19 » Wed Dec 09, 2020 2:49 pm

Charon wrote: Wed Dec 09, 2020 1:39 pm
xanderous wrote: Wed Dec 09, 2020 12:40 pm Image
Balance Changes

- Quick Reloader: The effect of this tactic is changed to "The cast times of all your abilities in the Path of the Rifleman are reduced by 25%."

can't see a reason to use this tactic anymore 0.5 secounds less on gunblast and 0.75 on snipe, very bad change imo


Pls tell me - what other skills now has lower cast time in rifle path ??? Crack shot ? (ok lets move to old rifle rotation and pray). Eng is so power full st dmg dealer - right
BTW leave overbuffed rsh and nerf only one long range counter to it in rvr - balance
What are you talking about lol? Engi and SW are much more overbuffed than SH atm. Stop crying already.

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JarlBerzirk
Posts: 162

Re: Patch Notes 09/12/2020

Post#20 » Wed Dec 09, 2020 2:57 pm

Thanks for all the hard work devs! Keep up the great work!

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