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Stalwart Soulstones from ranked

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Fenris78
Posts: 877

Re: Stalwart Soulstones from ranked

Post#21 » Sun Dec 20, 2020 10:57 am

lyncher12 wrote: Sun Dec 20, 2020 4:09 am
paperclipdog wrote: Sat Dec 19, 2020 8:22 pm A lot of people will still prefer getting the soulstones from PvE. But it might just be enough to make ranked SC a thing some people do more regularly.
on destro even with pug group you can do bb/be in 40 minutes so it is preferable to ranked. on order however its pure **** misery. im surprised that isn't something people complain about. ive had 3 hour c/t runs because people are bad and its way harder than the destro equivalent. im done pugging c/t which means im done doing pve at all.
Yes, not especially harder but definately longer, mostly for nothing.
Crypts is a chore with soo much time-sink tanky bosses that it' becomes annoying very fast :
- Giant spider at the start (not the most tanky but still)
- Seraphine (who gives no loot or quest, only here to make people lose time)
- The banshee with stupidly high regen, even with debuff heal
- Necromancer Maldicious with effective DPS-remover mechanics (Spirit AND 2 reapers to kite at the end), prolonging the fight needlessly.

Tunnels are far easier, but the annoying duo Giant rat + the other with lightning, AP drain (counterable with full AP tactics, but still) are tanky too, and the miniboss in the other wing with CD + Buildups increasers are boring as hell too.

Final bosses from tunnels are well balanced, both mechanic-wise and HP-wise, as well as Twins Lectors and Tobias. Others are really a pain since the require soo long time to do even with good group (and I'm playing with Thorbolt who annihilate trashes in no time).

I think like Gunbad, C&T bosses could easily be cut down about 20% health without altering the experience ; anyway either you know the strategies and have proper setup, gear and play to win, and it will makes a real difference between the average 2h run for good group (wich is already a bit tedious), and saving half an hour of HP grind since no difficulty, OR you dont have proper group/gear and it will save significant time (and moral) in case of wipes, less discouraging people from trying again.

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DirkDaring
Posts: 440

Re: Stalwart Soulstones from ranked

Post#22 » Sun Dec 20, 2020 2:32 pm

lyncher12 wrote: Sun Dec 20, 2020 4:09 am
paperclipdog wrote: Sat Dec 19, 2020 8:22 pm A lot of people will still prefer getting the soulstones from PvE. But it might just be enough to make ranked SC a thing some people do more regularly.
on destro even with pug group you can do bb/be in 40 minutes so it is preferable to ranked. on order however its pure **** misery. im surprised that isn't something people complain about. ive had 3 hour c/t runs because people are bad and its way harder than the destro equivalent. im done pugging c/t which means im done doing pve at all.
It`s not all doom an gloom, being an oldschool EQ endgame guild raider, the pve content is easy, on live we farmed Warhammer pve content a lot, Mythic was never that good at pve content, most remember how buggy TOVL was, but still with a good group it wasn't that bad, we used to run people through all the time.

There is no reason to dumb down content, just because players are struggling with it, just like in every other mmo, some stuff in game may not be attainable by everyone, the content is there, and can be completed by everyone, however it should not be made easier, just to help those people that are having a hard time with it.

Adding the Stones to Ranked, in an effort to get more people to do them might help those that actually like Ranked is nice, but its far easier to do C/T, there's nothing that can entice me to bother doing Ranked, if I wanted instanced 6v6 pvp I wouldn't be playing Warhammer, Ranked is a mini Side game nothing more, and that's ok.

A lot are complaining that oh no i need to do pve to get the ring, is no different than forcing people to do scenarios to get weapons or alternative armor sets etc, no one is making you do pve , you don't need the Sentinel ring etc, its just nice to have.

I have only pugged C/T 3 times, and it can be bad at times, but that's with any game, normally I run it with guild, or alliance members, and on average it takes 1 hour max, there will always be bad players, most of the time its due to not being experienced enough with the dungeon mechanics, other times its just bad players, and no matter how many times they have done the dungeon, they still screw up, as they never get better.

If anyone needs to do C/T , and needs a healer, or dps can check if I have a lockout, and feel like running it, most of the time I'll help, if not busy.

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space44
Posts: 482

Re: Stalwart Soulstones from ranked

Post#23 » Sun Dec 20, 2020 3:14 pm

lyncher12 wrote: Sun Dec 20, 2020 4:09 am
paperclipdog wrote: Sat Dec 19, 2020 8:22 pm A lot of people will still prefer getting the soulstones from PvE. But it might just be enough to make ranked SC a thing some people do more regularly.
on destro even with pug group you can do bb/be in 40 minutes so it is preferable to ranked. on order however its pure **** misery. im surprised that isn't something people complain about. ive had 3 hour c/t runs because people are bad and its way harder than the destro equivalent. im done pugging c/t which means im done doing pve at all.
a lot of people on destro group up as pugs to do dungeons in an hourly basses so destro would occasionally preform better in dungeon pugs that what order say they themselves can preform in dungeon pugs. there are 2 sides, on destro they have a better time doing dungeons with complete strangers who most of the time never talk to each other in the run because they have a culture type deal with pugs, on order when looking at LFG there isnt really anyone looking for pugs when doing dungeons and those few people who do look for pugs usually either end up not doing the dungeon at all after a few hours of searching or end up having a bad group which sways the player away from PvE. with my observation in my years playing this server order focuses on PvP and premades to have their dungeon runs and warbands, while destro has almost built a culture on pugs where pugs are everywhere in the battlefield, in dungeons, and in scenarios (most of the time).
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

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lyncher12
Posts: 542

Re: Stalwart Soulstones from ranked

Post#24 » Sun Dec 20, 2020 3:47 pm

space44 wrote: Sun Dec 20, 2020 3:14 pm
lyncher12 wrote: Sun Dec 20, 2020 4:09 am
paperclipdog wrote: Sat Dec 19, 2020 8:22 pm A lot of people will still prefer getting the soulstones from PvE. But it might just be enough to make ranked SC a thing some people do more regularly.
on destro even with pug group you can do bb/be in 40 minutes so it is preferable to ranked. on order however its pure **** misery. im surprised that isn't something people complain about. ive had 3 hour c/t runs because people are bad and its way harder than the destro equivalent. im done pugging c/t which means im done doing pve at all.
a lot of people on destro group up as pugs to do dungeons in an hourly basses so destro would occasionally preform better in dungeon pugs that what order say they themselves can preform in dungeon pugs. there are 2 sides, on destro they have a better time doing dungeons with complete strangers who most of the time never talk to each other in the run because they have a culture type deal with pugs, on order when looking at LFG there isnt really anyone looking for pugs when doing dungeons and those few people who do look for pugs usually either end up not doing the dungeon at all after a few hours of searching or end up having a bad group which sways the player away from PvE. with my observation in my years playing this server order focuses on PvP and premades to have their dungeon runs and warbands, while destro has almost built a culture on pugs where pugs are everywhere in the battlefield, in dungeons, and in scenarios (most of the time).
I think its just the inherent frustration that comes from C/T. Even at the get go you get trash mobs that aoe can wipe you if you aggro more then 3. The hardest thing in BB/BE is the enraging,spinning trash mobs. Half the mobs are like that in Sigmars Crypt.

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space44
Posts: 482

Re: Stalwart Soulstones from ranked

Post#25 » Sun Dec 20, 2020 4:49 pm

lyncher12 wrote: Sun Dec 20, 2020 4:09 am



I think its just the inherent frustration that comes from C/T. Even at the get go you get trash mobs that aoe can wipe you if you aggro more then 3. The hardest thing in BB/BE is the enraging,spinning trash mobs. Half the mobs are like that in Sigmars Crypt.
BB/BE
BE has the same type of adds placed in a tight room 4 aoe adds on one corner, 2 on another corner, and i think 3 in the last corner and theres about 5 in a hallway. those adds are called berserkers, 1 of those adds can wipe a party even if the whole party is in full Sov, a tank in full Sov can go from 100 to 0 if they dont block and/or parry 2 seconds of that aoe. theres another adds that are bloodletters which can aoe cleave in a 150 degrees arch which can bring a players health (in full Sov) 100 to 50 to 0 sometimes bring a dps health from 100 to 0 in a second if not awake.the beast men wing isnt really that special but the boss fight can go on indefinitely and i actually do mean indefinitely if everyone isnt paying attention to the mechanics. BB has aoe adds every few feet, 5 nerglings which explodes upon death can completely wipe a party in full Sov if something goes wrong for example cooldown management for tanks and healers, there are cultists/marauders scattered around everywhere which has a 150 degrees arch aoe which can completely melt a dps if not awake, there are blaguebeasts which can also melt dps if close to its aoe. so BB/BE is a whole mess of aoe mobs C&T is in no position to have a frustration against placed on.
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

I'm not a clown, I'm the whole circus.

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