i think Devs should place walls for engis/bws in Altdorf , so they can safely spam they aoe(like in forts), also engi needs more buffs.Gurf wrote: ↑Thu Dec 24, 2020 11:49 am City has always favoured melee ball and Destro has always had an easier time making melee ball warbands. Part of City should be changed to favour ranged over melee , or at least Altdorf instances should. Just like the Devs changed forts to make it easier for Destro, changes should be made to city to help ranged classes.
Also cooldown decreasers obviously need looking at as that is primarily why classes like MSH overperform in City , because then skills like Big Bouncing is on 3 second cooldown, Destro healers have spammable cleanse etc. AM survivability needs to be brought up to Shaman level.
Those are the most obvious balance issues outside of the ridiculous numbers Destro have at the moment.
do we have a balance problem?
Re: do we have a balance problem?
Nobody on the broken noob class
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Re: do we have a balance problem?
more than a year of one side having 70% winrate in cities, yeah totally player issue
Re: do we have a balance problem?
I really want to know which these best order guilds are, because being in a guild 24man doesn't matter if your dps runs like headless chickens and your healers hold hands and wait to be cleaved like statues.mathousalix6 wrote: ↑Thu Dec 24, 2020 1:10 pm No I am not talking about that, but I don't want to call names. I think it's pretty obvious what are the most active and organized guilds in Order
Re: do we have a balance problem?
Spoiler:
Re: do we have a balance problem?
Hmm, just look in this topic...we got complains on stuff from people, who basicly play the counter to that thingy and they say there is no counter. Or it is called that the mirror is not there (aoe kd for eg).
Or some shananigans like cd increase vs decrease.
For aoe on destro mostly channels are affected by it, but you can still counter it with cd increase and interrupts, which order has planty.
Sure some things are partialy true, but if you look a bit deeper thats just not as bad as it looks like.
Re: do we have a balance problem?
Yeah, dude, totally player issue, 1 year and order can't figure out how to properly play classes in cities, yeah, that's totally it.mubbl wrote: ↑Thu Dec 24, 2020 1:53 pmHmm, just look in this topic...we got complains on stuff from people, who basicly play the counter to that thingy and they say there is no counter. Or it is called that the mirror is not there (aoe kd for eg).
Or some shananigans like cd increase vs decrease.
For aoe on destro mostly channels are affected by it, but you can still counter it with cd increase and interrupts, which order has planty.
Sure some things are partialy true, but if you look a bit deeper thats just not as bad as it looks like.
or, maybe, for city playstyle order classes are subpar and their synergies are worse than destro ones?
Re: do we have a balance problem?
Hi!Sundowner wrote: ↑Thu Dec 24, 2020 1:59 pmYeah, dude, totally player issue, 1 year and order can't figure out how to properly play classes in cities, yeah, that's totally it.mubbl wrote: ↑Thu Dec 24, 2020 1:53 pmHmm, just look in this topic...we got complains on stuff from people, who basicly play the counter to that thingy and they say there is no counter. Or it is called that the mirror is not there (aoe kd for eg).
Or some shananigans like cd increase vs decrease.
For aoe on destro mostly channels are affected by it, but you can still counter it with cd increase and interrupts, which order has planty.
Sure some things are partialy true, but if you look a bit deeper thats just not as bad as it looks like.
or, maybe, for city playstyle order classes are subpar and their synergies are worse than destro ones?
Imho it's indeed a player problem. 90% of the Cities I've done were against order yolo warbands meanwhile on destro side we don't even queue if we don't have a 2-2-2. I've been participating in Cities from start and yes, it's still the same since then. I don't doubt that players know their classes but how to make work synergies without the base setup you need? Create better organised warbands and use vocals, you'll win more.
Example : in last 2 cities, order had 3-4 tanks, 2-4 healers and rest was rdps, mainly SW/Engie... not performing well in City specially when it's 4 SW + 6 Engie + 2 BW, meanwhile we were in a 2-2-2...
Btw, the 10% remaining were nightmares for us destro : order 2-2-2 warbands are really strong!
Re: do we have a balance problem?
Yeah sure bro, and the reason that order just do not bothers with even queuing and forming up for city is not caused by the neglection of disbalance for more than a year, when order had few classes suited for city and destro, having better classes for melee ball, was defeating order for months and months which resulted not only gear gap, but player mentality, order just doesn't bother anymore. and, hear me out, it is not because players have inheretly that mentality, that's because neglecting balance issues for a long time led to this.Kaeldrick wrote: ↑Thu Dec 24, 2020 2:18 pmHi!Sundowner wrote: ↑Thu Dec 24, 2020 1:59 pmYeah, dude, totally player issue, 1 year and order can't figure out how to properly play classes in cities, yeah, that's totally it.mubbl wrote: ↑Thu Dec 24, 2020 1:53 pm
Hmm, just look in this topic...we got complains on stuff from people, who basicly play the counter to that thingy and they say there is no counter. Or it is called that the mirror is not there (aoe kd for eg).
Or some shananigans like cd increase vs decrease.
For aoe on destro mostly channels are affected by it, but you can still counter it with cd increase and interrupts, which order has planty.
Sure some things are partialy true, but if you look a bit deeper thats just not as bad as it looks like.
or, maybe, for city playstyle order classes are subpar and their synergies are worse than destro ones?
Imho it's indeed a player problem. 90% of the Cities I've done were against order yolo warbands meanwhile on destro side we don't even queue if we don't have a 2-2-2. I've been participating in Cities from start and yes, it's still the same since then. I don't doubt that players know their classes but how to make work synergies without the base setup you need? Create better organised warbands and use vocals, you'll win more.
Example : in last 2 cities, order had 3-4 tanks, 2-4 healers and rest was rdps, mainly SW/Engie... not performing well in City specially when it's 4 SW + 6 Engie + 2 BW, meanwhile we were in a 2-2-2...
Btw, the 10% remaining were nightmares for us destro : order 2-2-2 warbands are really strong!
also one side having clearly less classes optimized for city, somehow, is not an issue according to some. and the answer is just play slayer bruh. it is both funny and sad. When order winrate was 90% in forts, I was saying that is not a player issue and devs quickly reduced population cap which helped destro a lot, but cities are like 70% 30% for more than a year and we did not even receive answer from devs about their visio, do they think that it's really player issue or balance? or both?
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Re: do we have a balance problem?
I think if it were just a "yolo warband" issue, there would not have been a 7-10% hard, statistical shift in win rates immediately following the Morale dump balance patch. It's a tall order to ask players to play very specific classes down to 2-3 groups individualized down to each member in order to counter just about any Destro 2-2-2 or 1-3-2Kaeldrick wrote: ↑Thu Dec 24, 2020 2:18 pm Hi!
Imho it's indeed a player problem. 90% of the Cities I've done were against order yolo warbands meanwhile on destro side we don't even queue if we don't have a 2-2-2. I've been participating in Cities from start and yes, it's still the same since then. I don't doubt that players know their classes but how to make work synergies without the base setup you need? Create better organised warbands and use vocals, you'll win more.
Example : in last 2 cities, order had 3-4 tanks, 2-4 healers and rest was rdps, mainly SW/Engie... not performing well in City specially when it's 4 SW + 6 Engie + 2 BW, meanwhile we were in a 2-2-2...
Btw, the 10% remaining were nightmares for us destro : order 2-2-2 warbands are really strong!
Re: do we have a balance problem?
That's a fair point. So now, how to make order try seriously Cities again? Many changes on classes have been made lately but situation of order warbands in Cities is still the same... no tanks, no healers and a ton of rdps. We don't even see slayers... A slayer ball in City with synced Rampage is still deadly.Sundowner wrote: ↑Thu Dec 24, 2020 2:30 pmYeah sure bro, and the reason that order just do not bothers with even queuing and forming up for city is not caused by the neglection of disbalance for more than a year, when order had few classes suited for city and destro, having better classes for melee ball, was defeating order for months and months which resulted not only gear gap, but player mentality, order just doesn't bother anymore. and, hear me out, it is not because players have inheretly that mentality, that's because neglecting balance issues for a long time led to this.Kaeldrick wrote: ↑Thu Dec 24, 2020 2:18 pmHi!
Imho it's indeed a player problem. 90% of the Cities I've done were against order yolo warbands meanwhile on destro side we don't even queue if we don't have a 2-2-2. I've been participating in Cities from start and yes, it's still the same since then. I don't doubt that players know their classes but how to make work synergies without the base setup you need? Create better organised warbands and use vocals, you'll win more.
Example : in last 2 cities, order had 3-4 tanks, 2-4 healers and rest was rdps, mainly SW/Engie... not performing well in City specially when it's 4 SW + 6 Engie + 2 BW, meanwhile we were in a 2-2-2...
Btw, the 10% remaining were nightmares for us destro : order 2-2-2 warbands are really strong!
Yes, morale dump patch had heavy consequences on gameplay based on it. Couldn't you find some alternatives to it? Mabe they should rollback on this change and make morale bombing great again, why not if it can make order community come back into fights!

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