So I have a level 35 Engi and am gonna play Tinkerer/Magnet a while. It may not be the best DPS and typically requires a group to be effective, but want to have fun with it a while.
What tactics should I use? Am currently running Tracer Rounds, Extra Ammo, Pierce Defense and Reinforced Casing. Since Tracer Rounds and Extra Ammo require a turret, and since my turret gets killed too often, decided to swap Masterful Aim for Reinforced Casing.
Anyone got thoughts on better Tactics? Again, am only 35 so maybe I cant do the best Tactics yet.
Newbie Engi, looking for Tinkerer/Magnet advice
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Newbie Engi, looking for Tinkerer/Magnet advice
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Re: Newbie Engi, looking for Tinkerer/Magnet advice
Wouldn't use reinforced casing in PvP, it has a use for solo pve grinding but not a great tactic overall. I'd slot the armor tactic or expert skirmisher for faster casts/turrets in melee range. As a magnet engi you don't want any weaponskill and will want max deft defender from renown to stack with your flame turret defensive buff. I can link a build for you once I finish work.
Once you get well oiled machine tactic I would pick that one as a primary tactic over any other if you didn't already have it slotted
Once you get well oiled machine tactic I would pick that one as a primary tactic over any other if you didn't already have it slotted
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70
Zuu [AM] 40/83
[magus] 40/70
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Re: Newbie Engi, looking for Tinkerer/Magnet advice
It depends on what you’re playing. Sc? Orvr?
Overall, Tinkerer isn’t a damage spec so you can get rid of tracer rounds. As for reinforced casing, it won’t keep your turret alive for any longer. once someone sneezes on it. It’s over.
You’ll be better off stacking defenses since you appear to be speccing for utility rather than damage.
Overall, Tinkerer isn’t a damage spec so you can get rid of tracer rounds. As for reinforced casing, it won’t keep your turret alive for any longer. once someone sneezes on it. It’s over.
You’ll be better off stacking defenses since you appear to be speccing for utility rather than damage.
Re: Newbie Engi, looking for Tinkerer/Magnet advice
Thanks for the advice. Will primarily run ORVR for now. Its unlikely I will run Magnet at much higher levels, just doing it for fun now. Later on will switch to pure DPS once my gear/RR improves and I start running SC guild groups.
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
Order: [Kill Team] Krakken Knight 80+
Order: [Kill Team] Krakken Knight 80+
Re: Newbie Engi, looking for Tinkerer/Magnet advice
Pretty much what Mekanik wrotes.
As a Tinkerer you are pretty closets the frontline.
Instant Turret tactic, armor tactic.
Then on RR Deft Defender and use the Flame Turret for maximum range Bonus on Friction Burn, Blunderbuss, and the Dodge Bonus from the highest wound Turret.
Get the addon loyal pet and Turret range.
Set loyal pet Flame Turret to not use Steam Vent. The range is to short and the Turret auto attack has a far bigger range and hits more targets in the front. Steam Vent blocks in its run the auto attack.
As a Tinkerer you are pretty closets the frontline.
Instant Turret tactic, armor tactic.
Then on RR Deft Defender and use the Flame Turret for maximum range Bonus on Friction Burn, Blunderbuss, and the Dodge Bonus from the highest wound Turret.
Get the addon loyal pet and Turret range.
Set loyal pet Flame Turret to not use Steam Vent. The range is to short and the Turret auto attack has a far bigger range and hits more targets in the front. Steam Vent blocks in its run the auto attack.

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Re: Newbie Engi, looking for Tinkerer/Magnet advice
Thanks Glorian, great advice. Will probably come to the forums in a month or two asking for DPS advice
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BTW, anyone else tired of seeing that Skanky Lindsey Lohan in forum ads? She looks ruff and hungover. LOL

BTW, anyone else tired of seeing that Skanky Lindsey Lohan in forum ads? She looks ruff and hungover. LOL
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
Order: [Kill Team] Krakken Knight 80+
Order: [Kill Team] Krakken Knight 80+
Re: Newbie Engi, looking for Tinkerer/Magnet advice
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Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
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- Posts: 551
Re: Newbie Engi, looking for Tinkerer/Magnet advice
And why do you suggest no weapon skill? Blunderbuss is physical damage and you use it often
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Re: Newbie Engi, looking for Tinkerer/Magnet advice
You don't touch blunderbuss until you have one of the specific sets to utilise this ability properly, and you need massive weaponskill to deal damage with it which means you be low on defenses in a build meant for melee range play. I don't recommend you try to use this ability or build around it unless you know exactly what you're doing.abezverkhiy wrote: ↑Sun Dec 27, 2020 4:15 pm And why do you suggest no weapon skill? Blunderbuss is physical damage and you use it often
This ability is what makes me lose brain cells when I try to understand why the class was designed that way, and still IS left that way.
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70
Zuu [AM] 40/83
[magus] 40/70
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- Posts: 551
Re: Newbie Engi, looking for Tinkerer/Magnet advice
What specific sets are you talking about?
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