run speed shamans could drag enemy assist train left and right using collision as speed bump.
negating dmg of 1g for a min is tank's job but shaman was able to do it. ( when they built for it ) whlie maintaining HoT.
run speed/pounce counter is awful design. if 1 side don't have counter then what? nobody catch run speed, nobody escape pounce, is it ok?
now both got adjusted to exist alone, not creating extream cases.
this change was well considered from SW/SH mid range patch in my opinion.
mid range was inevitable. but too many catching skills in mid range.
reduce pounce little bit, also reduce it's counter : run speed.
1 patch fixed a lot of imbalances.
AM/shaman, mSW/mSH etc.
you'll see after a month. like rSW are rumored to be good now.
SM8, SW8, AM8, WL6, KoBS5, BW5, WP8, WH7, IB5, EG5, RP4, SL5
BG7, Sorc6, DoK7, WE7, Cs7, Mg7, Ze6, Mara6, BO4, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)