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Run Away!

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emiliorv
Posts: 1031

Re: Run Away!

Post#31 » Tue Dec 29, 2020 7:15 pm

Jinxypie wrote:
Tue Dec 29, 2020 9:06 am
Order: You can't touch Rampage, it's class defining!
Also order: You must nerf the Run Away! Who cares about class defining skills anyway!
Any rampage thread is forum drama, the run away topics arent...
The fun part is that a gamebreaking ability in large scale fights remain untouched (now with the new shiny aoe armor debuff only accesible for order rampage Will be more Broken) but a tactic used mostly in small scale got nerfed...

Im still hearing the " sorry...no sorry"...its working as intended mate...
teiloh wrote:
Thu Dec 31, 2020 9:52 pm
Rampage is overrated, RUN AWAY! was hands down the best tactic in the game.

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Onigokko0101
Posts: 111

Re: Run Away!

Post#32 » Tue Dec 29, 2020 7:46 pm

titaniummushroom wrote:
Tue Dec 29, 2020 6:11 am
that's actually a great suggestion. which means it will probably never be seriously considered but doesn't negate the fact that it's simply brilliant.

the "nerf" if you can call it that, to Run Away, was one of those things that briefs well as a "look! we did something for balance" that in all practicality, has no impact on real gameplay.

It's one of those theory craft changes that has no impact on ACTUAL rvr, which as we all know, is the point of the game. But i'm not surprised. Whoever made that change should run for office, brilliant way of saying something and accomplishing nothing.
? It actually makes quite a big difference in high level play. Its much easier to catch a Shaman/SH in organized play now.
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Gurf
Posts: 520

Re: Run Away!

Post#33 » Tue Dec 29, 2020 8:28 pm

emiliorv wrote:
Tue Dec 29, 2020 7:15 pm
Jinxypie wrote:
Tue Dec 29, 2020 9:06 am
Order: You can't touch Rampage, it's class defining!
Also order: You must nerf the Run Away! Who cares about class defining skills anyway!
Any rampage thread is forum drama, the run away topics arent...
The fun part is that a gamebreaking ability in large scale fights remain untouched (now with the new shiny aoe armor debuff only accesible for order rampage Will be more Broken) but a tactic used mostly in small scale got nerfed...

Im still hearing the " sorry...no sorry"...its working as intended mate...

It's so strong Destro are now winning 75-85% of all recent cities. Some people won't be happy unless they win 100% all of the time.

Don't really know how anyone can justify how stupidly OP Shaman were in roaming , literally God mode with nothing to fear in rvr. The run away changes will do very little to Shaman healing in Warband, and in small scale both Shaman and SH have dozens of other skills to use to survive, sticky feet, knockback etc , still more than most other classes.

anarchypark
Posts: 1804

Re: Run Away!

Post#34 » Tue Dec 29, 2020 8:34 pm

oh boy,
run speed shamans could drag enemy assist train left and right using collision as speed bump.
negating dmg of 1g for a min is tank's job but shaman was able to do it. ( when they built for it ) whlie maintaining HoT.

run speed/pounce counter is awful design. if 1 side don't have counter then what? nobody catch run speed, nobody escape pounce, is it ok?
now both got adjusted to exist alone, not creating extream cases.

this change was well considered from SW/SH mid range patch in my opinion.
mid range was inevitable. but too many catching skills in mid range.
reduce pounce little bit, also reduce it's counter : run speed.

1 patch fixed a lot of imbalances.
AM/shaman, mSW/mSH etc.
you'll see after a month. like rSW are rumored to be good now.
SM8, SW8, AM8, WL6, KoBS5, BW5, WP8, WH7, IB5, EG5, RP4, SL5
BG7, Sorc6, DoK7, WE7, Cs7, Mg7, Ze6, Mara6, BO4, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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Nekkma
Posts: 629

Re: Run Away!

Post#35 » Tue Dec 29, 2020 9:51 pm

anarchypark wrote:
Tue Dec 29, 2020 8:34 pm
oh boy,
run speed shamans could drag enemy assist train left and right using collision as speed bump.
negating dmg of 1g for a min is tank's job but shaman was able to do it. ( when they built for it ) whlie maintaining HoT.
This is an IQ test situation for the attackers. If a fg are so stupid and terrible to get kited for a full minute by 1 shaman the problem is not run away or any other aspect of the shaman class.
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wachlarz
Posts: 541

Re: Run Away!

Post#36 » Tue Dec 29, 2020 10:57 pm

When shamans/shy dont use runway tac, and start use any other tac like more dmg or more heal. Will ppl start new drama how much dps/heal have shaman/shy ? Because U all know this classes trade dmg/heal for mobility?

anarchypark
Posts: 1804

Re: Run Away!

Post#37 » Wed Dec 30, 2020 2:01 am

Nekkma wrote:
Tue Dec 29, 2020 9:51 pm
anarchypark wrote:
Tue Dec 29, 2020 8:34 pm
oh boy,
run speed shamans could drag enemy assist train left and right using collision as speed bump.
negating dmg of 1g for a min is tank's job but shaman was able to do it. ( when they built for it ) whlie maintaining HoT.
This is an IQ test situation for the attackers. If a fg are so stupid and terrible to get kited for a full minute by 1 shaman the problem is not run away or any other aspect of the shaman class.

what if that shaman was rezzing everyone and must be killed ?
It's same as tank at the flag you have to kill but not dying.
Last edited by anarchypark on Wed Dec 30, 2020 2:07 am, edited 1 time in total.
SM8, SW8, AM8, WL6, KoBS5, BW5, WP8, WH7, IB5, EG5, RP4, SL5
BG7, Sorc6, DoK7, WE7, Cs7, Mg7, Ze6, Mara6, BO4, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

emiliorv
Posts: 1031

Re: Run Away!

Post#38 » Wed Dec 30, 2020 2:03 am

Gurf wrote:
Tue Dec 29, 2020 8:28 pm
emiliorv wrote:
Tue Dec 29, 2020 7:15 pm
Jinxypie wrote:
Tue Dec 29, 2020 9:06 am
Order: You can't touch Rampage, it's class defining!
Also order: You must nerf the Run Away! Who cares about class defining skills anyway!
Any rampage thread is forum drama, the run away topics arent...
The fun part is that a gamebreaking ability in large scale fights remain untouched (now with the new shiny aoe armor debuff only accesible for order rampage Will be more Broken) but a tactic used mostly in small scale got nerfed...

Im still hearing the " sorry...no sorry"...its working as intended mate...

It's so strong Destro are now winning 75-85% of all recent cities. Some people won't be happy unless they win 100% all of the time.
Again the Slayer main defending a Broken ability with the argument of a failed realm.... Dont worry mate, we all know that order héroes wont be touched.
teiloh wrote:
Thu Dec 31, 2020 9:52 pm
Rampage is overrated, RUN AWAY! was hands down the best tactic in the game.

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Sulorie
Posts: 5240

Re: Run Away!

Post#39 » Wed Dec 30, 2020 10:34 am

anarchypark wrote:
Wed Dec 30, 2020 2:01 am
Nekkma wrote:
Tue Dec 29, 2020 9:51 pm
anarchypark wrote:
Tue Dec 29, 2020 8:34 pm
oh boy,
run speed shamans could drag enemy assist train left and right using collision as speed bump.
negating dmg of 1g for a min is tank's job but shaman was able to do it. ( when they built for it ) whlie maintaining HoT.
This is an IQ test situation for the attackers. If a fg are so stupid and terrible to get kited for a full minute by 1 shaman the problem is not run away or any other aspect of the shaman class.

what if that shaman was rezzing everyone and must be killed ?
It's same as tank at the flag you have to kill but not dying.
Anyone is ressing and it's not like the enemy is only wiping, because the shaman is killed.
Since insta res tactic got corrected it's no no-brainer anymore.
Dying is no option.

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teiloh
Posts: 625

Re: Run Away!

Post#40 » Thu Dec 31, 2020 9:52 pm

Jinxypie wrote:
Tue Dec 29, 2020 9:06 am
Order: You can't touch Rampage, it's class defining!
Also order: You must nerf the Run Away! Who cares about class defining skills anyway!
That is not and never was the argument.

Rampage is overrated, RUN AWAY! was hands down the best tactic in the game.

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