[White Lion] Spec lines and Loner tactic dont make sense now.
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: [White Lion] Spec lines and Loner tactic dont make sense now.
The Pounce should at least be 55ft, seeing as you Pounce to where the person was rather than where they are and some abilities hit for 30ft anyway the 45ft range is pretty useless. To nerf a class defining ability like this is pretty sad. At 45ft it doesn't even punish the bad WL who jump way out of guard range into range of enemy RDPS, so it is taking the risk playstyle out of it, when learning WL that is half the fun of it learning when Pounce is more likely to kill you than kill the enemy.
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Re: [White Lion] Spec lines and Loner tactic dont make sense now.
That was my first tought after patch. CS make sense only with pet so should be tied to Guardian imo.
Old WAR: Detrytus, Zniwiarz, Bardogadom and many more...
Re: [White Lion] Spec lines and Loner tactic dont make sense now.
Force Oppoturnity and AA haste tactic have nothing to do in Aoe tree neither.
This last patch was total non sense for WL.
Maybe next time Melee will have Aoe AA tactic, because there's still not enough Aoe me think.
This last patch was total non sense for WL.
Maybe next time Melee will have Aoe AA tactic, because there's still not enough Aoe me think.
Gwelthas : WL 86 The Eternal Host
Gwelthaz : IB 86 3rd Bitterstone Thunderers
Gweltaz : SL 83 3rd Bitterstone Thunderers
Ashitakah : SW 82 The Eternal Host
Gwelth : marauder 80
Gwelt : BG 81
Gwelthaz : IB 86 3rd Bitterstone Thunderers
Gweltaz : SL 83 3rd Bitterstone Thunderers
Ashitakah : SW 82 The Eternal Host
Gwelth : marauder 80
Gwelt : BG 81
Re: [White Lion] Spec lines and Loner tactic dont make sense now.
Agree @op, pounce nerf was one thing but the trees don't make sense either now.
Re: [White Lion] Spec lines and Loner tactic dont make sense now.
I pulped my WL ...
Both flood of rSH it makes no sense to play a WL anymore ... Range Knock Down while running at 65 feet ... Range Slow at 65 feet while running ... makes no more sense to play a WL ... no more chance reaching the opponent's backline ... I'm not even talking about the thousands of DMG shamans ... this class is broken ...
Greetings Blases
Both flood of rSH it makes no sense to play a WL anymore ... Range Knock Down while running at 65 feet ... Range Slow at 65 feet while running ... makes no more sense to play a WL ... no more chance reaching the opponent's backline ... I'm not even talking about the thousands of DMG shamans ... this class is broken ...
Greetings Blases
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- Posts: 22
Re: [White Lion] Spec lines and Loner tactic dont make sense now.
viewtopic.php?f=76&t=43032&p=458152#p458152
I'll try and be to the point., and the values expressed are of course not meant to be exact.
The class has seen it's share of changes recently. Yet, when looking at the most recent swap of pounce and echoing roar, I can't, from a design standpoint, disagree with the Utility ability (pounce) being in the utility tree of Guardian. Like wise the AOE ability (echoing roar) being in...get this...the AOE tree.
These things aside, the WL still seems to me to have an identity crisis atm.
My thoughts: Most of the WL strats fit into two camps. Keep the Pet around as a tactic buff, and endure the inconvenience of it dying/despawning/etc, or don't bother with it, and slot loner. In the past slotting loner meant grabbing pounce, though that may have changed now. Either way Loner tactic is at the heart of this classes identity issues.
Issues/suggestions
1. Echoing roar is now in the AOE (Hunter) tree. The tree where ppl are putting out as much dps on as many targets as possible, i.e. SC's, Forts, Keep defense, the places where the pet isn't useful, yet it was designed as a pet and player ability.
Suggestion: Fuse Echoing Roar with Leonine Frenzy ability (pet only aspect, remove the player side of it), balance the dmg outputs as needed, but integrate the dot/interupt effects into that ability (and the cool roar sound fx). New ability in Hunter path in it's place>>Heel chop<< AOE snare cleave (up to 3 targets) slowing by 25%.
This to me consolidates the Hunter tree much better, and puts WL on CC par with Mara's knockdown. Snare/clean up with AOE attacks, perfect.
2. Tactic Full Grown is a modest player buff, and a significant pet buff, yet it's in the single target dps tree (Axeman). This tactic fits the Guardian path description to a T. Move this tactic to the first slot of Guardian replacing the PVE one. Now in its place put Loner tactic in Hunter tree, but strip it back to it's vanilla form (You gain 25% more damage, but can no longer summon a pet). Then remove the crit block on pounce.
3. Change Hack to (Heavy Swings) a toggle ability that give 10% damage bonus, but adds 15% to build up times, offsetting the now not so free Loner tactic.
I'll try and be to the point., and the values expressed are of course not meant to be exact.
The class has seen it's share of changes recently. Yet, when looking at the most recent swap of pounce and echoing roar, I can't, from a design standpoint, disagree with the Utility ability (pounce) being in the utility tree of Guardian. Like wise the AOE ability (echoing roar) being in...get this...the AOE tree.
These things aside, the WL still seems to me to have an identity crisis atm.
My thoughts: Most of the WL strats fit into two camps. Keep the Pet around as a tactic buff, and endure the inconvenience of it dying/despawning/etc, or don't bother with it, and slot loner. In the past slotting loner meant grabbing pounce, though that may have changed now. Either way Loner tactic is at the heart of this classes identity issues.
Issues/suggestions
1. Echoing roar is now in the AOE (Hunter) tree. The tree where ppl are putting out as much dps on as many targets as possible, i.e. SC's, Forts, Keep defense, the places where the pet isn't useful, yet it was designed as a pet and player ability.
Suggestion: Fuse Echoing Roar with Leonine Frenzy ability (pet only aspect, remove the player side of it), balance the dmg outputs as needed, but integrate the dot/interupt effects into that ability (and the cool roar sound fx). New ability in Hunter path in it's place>>Heel chop<< AOE snare cleave (up to 3 targets) slowing by 25%.
This to me consolidates the Hunter tree much better, and puts WL on CC par with Mara's knockdown. Snare/clean up with AOE attacks, perfect.
2. Tactic Full Grown is a modest player buff, and a significant pet buff, yet it's in the single target dps tree (Axeman). This tactic fits the Guardian path description to a T. Move this tactic to the first slot of Guardian replacing the PVE one. Now in its place put Loner tactic in Hunter tree, but strip it back to it's vanilla form (You gain 25% more damage, but can no longer summon a pet). Then remove the crit block on pounce.
3. Change Hack to (Heavy Swings) a toggle ability that give 10% damage bonus, but adds 15% to build up times, offsetting the now not so free Loner tactic.
Last edited by Arendollus on Wed Jan 06, 2021 3:26 pm, edited 1 time in total.
Re: [White Lion] Spec lines and Loner tactic dont make sense now.
A class like SH with more CC and escape tools than anyone should not have gotten RKD, especially as Order still has no AOE KD.Zappers wrote: ↑Tue Jan 05, 2021 2:24 pm I pulped my WL ...
Both flood of rSH it makes no sense to play a WL anymore ... Range Knock Down while running at 65 feet ... Range Slow at 65 feet while running ... makes no more sense to play a WL ... no more chance reaching the opponent's backline ... I'm not even talking about the thousands of DMG shamans ... this class is broken ...
Greetings Blases
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