going back to the ghost ram and for fees/upgrades i had an idea that maybe instead of the objectives powering the rams damage like a battery what if theres no ghost ram and the objectives generate points for the attacking and defending realm. the points can be used for purchasing upgrades and siege weapons. stage 1 starts the outer gates blasts open and the attackers rush in ravaging and pillaging everything around them (capturing the objectives) 1 objective grants 50 points a minute 2 objectives gives 50 from the first one + 50 from the second one, thats 100 points. the 50 or 100 points can give the attackers the ability to purchase cannons, rams, and what not. for the defending holding the objectives will give them points in which they can purchase and upgrade more guards to either defend the lords room or the courtyard. the newer addition of flyers is pretty interesting and a game changer in some points but what if there are other versions of them for example a player can spend medallions or points to fly around the fort 3 times and drop bombs below, the bomb charges could appear as zealot/runepriest buffs. for defenders they can purchase anti air weapons like stationary cannons that deals 2x damage to flying targets or get on a flyer them selves and try to take out the bombers in a dogfight. last but probably not least increase the time in forts for large scale battles.
fort has to be a badass experience. winning and losing a fort determines whether the pairing gets locked or not
for people who stopped reading my long winded word salad heres a list
- Add lives to promote less banzai charges 0 lives for defender means jail time 0 lives for attacker means jail time (in a way)
- remove ghost ram and make objectives give points
- points can be realm currencies for purchasing siege weapons and keep upgrades
- get creative with the flying concept for forts
- increasing time