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[SH] Ranged knock down has to go
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: [SH] Ranged knock down has to go
Squig no longer has a KD and SW also has a melee and ranged KD. Yes ranged KD is a powerful tool on 1vs1 which doesn't has anything to do with realm and rvr balance. If it did Order wouldn't have 2 ranged KDs while Destro had none.. Yes it is annoying, welcome to the club.Ekundu01 wrote: ↑Thu Jan 14, 2021 5:29 pm SH already gets 2 core KDs one from meatball and the other on the basic squig and now has a 3rd from range and on the move, and technically the basic squig kd can be considered range if you send the pet out first to knock someone down. Other than a few tanks every class that has access to a KD have to spec for it. And I am pretty sure no class gets 2 core KDs. SH has enough CC/escape now that run away is core too.
My vote is to put run away back in the 5 point QS spot and give the ranged KD to the magus![]()
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Re: [SH] Ranged knock down has to go
Just imagine, destro feels the same, 5+ years of wl domination. Order time now.balvor877 wrote: ↑Thu Jan 14, 2021 3:42 pm Seriously, you have destroyed all solo roaming for Order with that IWIN ability.
There are SHs roaming everywhere and the first hit is always the knock down. When you recover from it you are already half dead. And that on a ranged dps class with pet and tons of escape abilities...
That knock down either needs a pre-condition or the ranged reduced or removed. It is waaaay to powerful on that SH class.
Re: [SH] Ranged knock down has to go
Fair enough about the on the move part. So change that to make it standing still for one second and topic is over. If I were going to pick a fight about the SH it wouldn't be about things that make them a good ranged class (their primary job) and more about what makes them a top-notch WB mdps (not their primary job).
Re: [SH] Ranged knock down has to go
Apparently 1vs1 does matter, seeing how they nerfed Run AwayNeverever wrote: ↑Thu Jan 14, 2021 5:43 pmYes ranged KD is a powerful tool on 1vs1 which doesn't has anything to do with realm and rvr balance.Ekundu01 wrote: ↑Thu Jan 14, 2021 5:29 pm SH already gets 2 core KDs one from meatball and the other on the basic squig and now has a 3rd from range and on the move, and technically the basic squig kd can be considered range if you send the pet out first to knock someone down. Other than a few tanks every class that has access to a KD have to spec for it. And I am pretty sure no class gets 2 core KDs. SH has enough CC/escape now that run away is core too.
My vote is to put run away back in the 5 point QS spot and give the ranged KD to the magus![]()
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tactic...
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Re: [SH] Ranged knock down has to go
The Basic squig has the KD now that the horned squig used to have. It is also undefendable if using squig frenzy. So they still have 2 core KDs. And while SW does have a KD as Melee they still have to spend points to pick it up. SH doesn't have to spend points in the bouncing line to pick up the kd while in Squig armor so every SH has access to it from Squig armor.Neverever wrote: ↑Thu Jan 14, 2021 5:43 pmSquig no longer has a KD and SW also has a melee and ranged KD. Yes ranged KD is a powerful tool on 1vs1 which doesn't has anything to do with realm and rvr balance. If it did Order wouldn't have 2 ranged KDs while Destro had none.. Yes it is annoying, welcome to the club.Ekundu01 wrote: ↑Thu Jan 14, 2021 5:29 pm SH already gets 2 core KDs one from meatball and the other on the basic squig and now has a 3rd from range and on the move, and technically the basic squig kd can be considered range if you send the pet out first to knock someone down. Other than a few tanks every class that has access to a KD have to spec for it. And I am pretty sure no class gets 2 core KDs. SH has enough CC/escape now that run away is core too.
My vote is to put run away back in the 5 point QS spot and give the ranged KD to the magus![]()
![]()
Trismack
Re: [SH] Ranged knock down has to go
How about the bots stop argue and let the people speak that actually know how to play the class...jurki and teefz any opinion?
Re: [SH] Ranged knock down has to go
You cant just say SW had it so it is fine when you give it to SH as well. They are different classes and there are a lot of things only certain classes have but they usually have other draw backs to even things out. SW for example is very squishy. SH has a pet that can mitigate damage, Run Away! and other stuff. So you cant just mirror SW stuff to SH. It would make the SH overpowered... and that is exactly what happened.
I really dont know why they mirror all the order unique stuff to destro but give nothing in return.
I really dont know why they mirror all the order unique stuff to destro but give nothing in return.
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Re: [SH] Ranged knock down has to go
So now you are asking high level SHs if they think that a nerf of their class is deserved? lol, right... Im sure they are for it... lol.
- vanbuinen77
- Posts: 297
Re: [SH] Ranged knock down has to go
Not a solo game.
/thread
/thread
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