You didn't help your argument with this post, tbh.PlagueMonk wrote: ↑Wed Jan 20, 2021 4:40 pm
I was pounced on last night by 2 mSH. They INSTANTLY killed me. No KD, no chance to even press a button. They landed on me and I was dead, 6.6k life so each did 3.3k damage to me in one shot. Not even 2 WEs can drop someone that quickly. SHs are too damned OP and it's getting to the point of being ridiculous.
Squig Herder is a bit overtuned.
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Re: Squig Herder is a bit overtuned.
Dying is no option.
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Re: Squig Herder is a bit overtuned.
Sulorie wrote: ↑Sun Jan 24, 2021 2:22 pmYou didn't help your argument with this post, tbh.PlagueMonk wrote: ↑Wed Jan 20, 2021 4:40 pm
I was pounced on last night by 2 mSH. They INSTANTLY killed me. No KD, no chance to even press a button. They landed on me and I was dead, 6.6k life so each did 3.3k damage to me in one shot. Not even 2 WEs can drop someone that quickly. SHs are too damned OP and it's getting to the point of being ridiculous.
Now you know how it felt being jumped on by Lions or WHs

Last edited by NSKaneda on Sun Jan 24, 2021 2:31 pm, edited 1 time in total.
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Re: Squig Herder is a bit overtuned.
I wish you had recorded this and uploaded the video.amagawd wrote: ↑Sun Jan 24, 2021 3:33 am I'm really getting mad at failing to catch them.
1 SH and 1Shaman can kite a WB, even if we mount up and try to catch up to them. Their run speed is insane.
SH has so much kiting stuff that it's really impossible to catch them.
I don't care about their dmg. But at least make them squishier. They jump, they stun, they run faster than my flee or my mount, they transform in a meatball, and jump again... i mean cmon.
Enough is enough imo, I'm sure you have enough data to nerf at least some parts of their mobility and/or damage.
Honestly, no matter how skilled u are, being able to kite 12+ ppl with one character without any possibility of getting punished is insane.
There is no such kiting class in any game I've played thus far. I played ranged classes in other games and I understand kiting, but this is impossible to counter.
Here, no matter what u use, u have a lower run speed than a SH.
Name me one class that can catch a SH in a straight line.
Dying is no option.
Re: Squig Herder is a bit overtuned.
I would give you tips but chasing 2 people with 24 is patheticamagawd wrote: ↑Sun Jan 24, 2021 3:33 am I'm really getting mad at failing to catch them.
1 SH and 1Shaman can kite a WB, even if we mount up and try to catch up to them. Their run speed is insane.
SH has so much kiting stuff that it's really impossible to catch them.
I don't care about their dmg. But at least make them squishier. They jump, they stun, they run faster than my flee or my mount, they transform in a meatball, and jump again... i mean cmon.
Enough is enough imo, I'm sure you have enough data to nerf at least some parts of their mobility and/or damage.
Honestly, no matter how skilled u are, being able to kite 12+ ppl with one character without any possibility of getting punished is insane.
There is no such kiting class in any game I've played thus far. I played ranged classes in other games and I understand kiting, but this is impossible to counter.
Here, no matter what u use, u have a lower run speed than a SH.
Name me one class that can catch a SH in a straight line.
Re: Squig Herder is a bit overtuned.
As a RL, you command your 24 players to run after 1 guy?amagawd wrote: ↑Sun Jan 24, 2021 3:33 am I'm really getting mad at failing to catch them.
1 SH and 1Shaman can kite a WB, even if we mount up and try to catch up to them. Their run speed is insane.
SH has so much kiting stuff that it's really impossible to catch them.
I don't care about their dmg. But at least make them squishier. They jump, they stun, they run faster than my flee or my mount, they transform in a meatball, and jump again... i mean cmon.
Enough is enough imo, I'm sure you have enough data to nerf at least some parts of their mobility and/or damage.
Honestly, no matter how skilled u are, being able to kite 12+ ppl with one character without any possibility of getting punished is insane.
There is no such kiting class in any game I've played thus far. I played ranged classes in other games and I understand kiting, but this is impossible to counter.
Here, no matter what u use, u have a lower run speed than a SH.
Name me one class that can catch a SH in a straight line.
Re: Squig Herder is a bit overtuned.
These bad players got Run Away nerfed for no reason...
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Re: Squig Herder is a bit overtuned.
Well, yes, it looks especially funny for people who, in principle, have not changed their faction and have no idea what a pain in the ass it is when two shamans constantly dismount your tail and u physically have to constantly return to fight off the stragglers.vastou wrote: ↑Sun Jan 24, 2021 5:18 pmAs a RL, you command your 24 players to run after 1 guy?amagawd wrote: ↑Sun Jan 24, 2021 3:33 am I'm really getting mad at failing to catch them.
1 SH and 1Shaman can kite a WB, even if we mount up and try to catch up to them. Their run speed is insane.
SH has so much kiting stuff that it's really impossible to catch them.
I don't care about their dmg. But at least make them squishier. They jump, they stun, they run faster than my flee or my mount, they transform in a meatball, and jump again... i mean cmon.
Enough is enough imo, I'm sure you have enough data to nerf at least some parts of their mobility and/or damage.
Honestly, no matter how skilled u are, being able to kite 12+ ppl with one character without any possibility of getting punished is insane.
There is no such kiting class in any game I've played thus far. I played ranged classes in other games and I understand kiting, but this is impossible to counter.
Here, no matter what u use, u have a lower run speed than a SH.
Name me one class that can catch a SH in a straight line.
Everything would be fine if the devs themselves did not say that the game is not balanced 1 on 1 and, in theory, we should incinerate them in a second. But wait ... oh no ...
(\|)o0(|/)
Re: Squig Herder is a bit overtuned.
Imagine your warband mounts up and just pushes them. With all the CC you have, and their inability to dismount so many players, let alone cleanse so many snares, how bad that warband has to be to get kited by a duo.hammerhead wrote: ↑Sun Jan 24, 2021 8:57 pmWell, yes, it looks especially funny for people who, in principle, have not changed their faction and have no idea what a pain in the ass it is when two shamans constantly dismount your tail and u physically have to constantly return to fight off the stragglers.vastou wrote: ↑Sun Jan 24, 2021 5:18 pmAs a RL, you command your 24 players to run after 1 guy?amagawd wrote: ↑Sun Jan 24, 2021 3:33 am I'm really getting mad at failing to catch them.
1 SH and 1Shaman can kite a WB, even if we mount up and try to catch up to them. Their run speed is insane.
SH has so much kiting stuff that it's really impossible to catch them.
I don't care about their dmg. But at least make them squishier. They jump, they stun, they run faster than my flee or my mount, they transform in a meatball, and jump again... i mean cmon.
Enough is enough imo, I'm sure you have enough data to nerf at least some parts of their mobility and/or damage.
Honestly, no matter how skilled u are, being able to kite 12+ ppl with one character without any possibility of getting punished is insane.
There is no such kiting class in any game I've played thus far. I played ranged classes in other games and I understand kiting, but this is impossible to counter.
Here, no matter what u use, u have a lower run speed than a SH.
Name me one class that can catch a SH in a straight line.
Everything would be fine if the devs themselves did not say that the game is not balanced 1 on 1 and, in theory, we should incinerate them in a second. But wait ... oh no ...
Dying is no option.
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