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CITY QUEUE DODGE : new meta

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TreefAM
Posts: 678

Re: CITY QUEUE DODGE : new meta

Post#41 » Thu Jan 28, 2021 6:05 pm

Ramlaen wrote: Thu Jan 28, 2021 4:20 pm
TreefAM wrote: Thu Jan 28, 2021 10:04 am Its obvious that certain order guilds don't really want to have fights and that's alright.
Let them get the solo pugs in the last instances it's not like it will matter if they're in sov or not lol
Aww someone wants to fight 12 mans with full 24 premades :3
And the 12man wants to fight solo pugs )
We were 18anyhow

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Ramlaen
Posts: 201

Re: CITY QUEUE DODGE : new meta

Post#42 » Thu Jan 28, 2021 6:42 pm

TreefAM wrote: Thu Jan 28, 2021 6:05 pm
Ramlaen wrote: Thu Jan 28, 2021 4:20 pm
TreefAM wrote: Thu Jan 28, 2021 10:04 am Its obvious that certain order guilds don't really want to have fights and that's alright.
Let them get the solo pugs in the last instances it's not like it will matter if they're in sov or not lol
Aww someone wants to fight 12 mans with full 24 premades :3
And the 12man wants to fight solo pugs )
We were 18anyhow
You really were wanting to fight a 12 man with your '18'? I can't think of any other reason you would be complaing that everyone hits the que when it opens up at 5 min.
Ramlaen, Longhaul, Wolfnrock, Grashop
Hitzusen, Popori, Mecaster
Nietono, Ebichu, Tofurky

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teiloh
Posts: 691

Re: CITY QUEUE DODGE : new meta

Post#43 » Thu Jan 28, 2021 6:50 pm

Reaping wrote: Thu Jan 28, 2021 5:57 pm Isnt it strange a few of the “top” destro guilds push city on there order guilds and then log back to destro to farm pugs and complain, but if they stayed on order they would get the fights they want? Think theres more dodging between city hopping guilds tbh
lol, it is pretty strange isn't it.

orillah
Suspended
Posts: 168

Re: CITY QUEUE DODGE : new meta

Post#44 » Thu Jan 28, 2021 6:56 pm

Not new at all. Was like this after first 2 weeks of city's, and order realised there place in a food chain.

Deal with it. If order is so op we wouldn't have destro domination for a year. Seriously you have sometimes 40/60 pop difference during city and you still complaining despite joining overpopulated side.

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Banjomissen
Posts: 140

Re: CITY QUEUE DODGE : new meta

Post#45 » Thu Jan 28, 2021 7:06 pm

orillah wrote: Thu Jan 28, 2021 6:56 pm Not new at all. Was like this after first 2 weeks of city's, and order realised there place in a food chain.

Deal with it. If order is so op we wouldn't have destro domination for a year. Seriously you have sometimes 40/60 pop difference during city and you still complaining despite joining overpopulated side.
Yep, never forget that....

“OrDEr HaZ MoAR rAw DaMaGe PoTeNTiaL” and “rAmPaGe”.... and still there’s very few Order 24mans queueing.

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Wam
Posts: 807

Re: CITY QUEUE DODGE : new meta

Post#46 » Thu Jan 28, 2021 7:15 pm

Reaping wrote: Thu Jan 28, 2021 5:57 pm Isnt it strange a few of the “top” destro guilds push city on there order guilds and then log back to destro to farm pugs and complain, but if they stayed on order they would get the fights they want? Think theres more dodging between city hopping guilds tbh
who are these "top" destro guilds who push city? like rescue team? cntk? salt factory? smash?

Maybe people play both sides for action and challenge, to know grass isn't always greener. Maybe people want to gear up one side after dominating on the other and fighting / killing everyone so not much left to do after that :lol: why limit yourself to 50% content ;)
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]

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PlagueMonk
Posts: 117

Re: CITY QUEUE DODGE : new meta

Post#47 » Thu Jan 28, 2021 7:19 pm

emiliorv wrote: Thu Jan 28, 2021 11:10 am
Jaffawer wrote: Thu Jan 28, 2021 10:46 am
emiliorv wrote: Thu Jan 28, 2021 10:08 am

WHY?
If you ask why it is bad to match full premade wb agains bunch of random pugs i have nothing else to say to you I'm afraid.
Im asking why not allow full premades to be matched against pugs?
Why in a mmo a full wb need to be throwed to the end of the queue to make "random pugs" have a easier encounter?

if one side field 4 full wbs and other side 10 full wbs => you feel that those 6 with no mirror need to be punished for form a wb?

If you enter into a endgame pve instance with "a bunch of random pugs" (mostly rdps) you expect to sucess?

why you expect to sucess in a endgame pvp instance fielding a stupid comp team?
What you are saying though is the PUG WB should be punished then.

I have been a part of organized WBs and on the spot, thrown together organization but if you cannot get into a WB should the solo person not queue then? I trust you have never been steamrolled and then routed to the red barrier. I have a number of times and it sucks.

It should be premade vs premade and PUG vs PUG. If there aren't enough of one type on either side then a matching should not happen imho. (OR there should be lesser pairings, say a 12 vs 12 which could be fun)
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Wam
Posts: 807

Re: CITY QUEUE DODGE : new meta

Post#48 » Thu Jan 28, 2021 7:28 pm

PlagueMonk wrote: Thu Jan 28, 2021 7:19 pm
emiliorv wrote: Thu Jan 28, 2021 11:10 am
Jaffawer wrote: Thu Jan 28, 2021 10:46 am

If you ask why it is bad to match full premade wb agains bunch of random pugs i have nothing else to say to you I'm afraid.
Im asking why not allow full premades to be matched against pugs?
Why in a mmo a full wb need to be throwed to the end of the queue to make "random pugs" have a easier encounter?

if one side field 4 full wbs and other side 10 full wbs => you feel that those 6 with no mirror need to be punished for form a wb?

If you enter into a endgame pve instance with "a bunch of random pugs" (mostly rdps) you expect to sucess?

why you expect to sucess in a endgame pvp instance fielding a stupid comp team?
What you are saying though is the PUG WB should be punished then.

I have been a part of organized WBs and on the spot, thrown together organization but if you cannot get into a WB should the solo person not queue then? I trust you have never been steamrolled and then routed to the red barrier. I have a number of times and it sucks.

It should be premade vs premade and PUG vs PUG. If there aren't enough of one type on either side then a matching should not happen imho. (OR there should be lesser pairings, say a 12 vs 12 which could be fun)
we are a small population server

content should not be gated, the more gates there are the worse the product is. You only see from your own POV and you want others to miss out on gearing and its "tough luck" ... where you always have the option to build your own team.

Ive done solo, 6 man, 12 man, 18 man and mostly 24... you know you get out what you put in... I go in solo expecting to lose to RNG, same with any others if RNG is bad... 6 man probably the most fun and chill, easier to setup the downside is no gurantee of pop. Too many people with unrealistic expectations always wanting the W without putting in any work.

Server is not big enough for "ideal" everything is equal at all times (like population balance and number or quality or size of premade balance)
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]

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Reaping
Posts: 3

Re: CITY QUEUE DODGE : new meta

Post#49 » Thu Jan 28, 2021 7:40 pm

Wam wrote: Thu Jan 28, 2021 7:15 pm
Reaping wrote: Thu Jan 28, 2021 5:57 pm Isnt it strange a few of the “top” destro guilds push city on there order guilds and then log back to destro to farm pugs and complain, but if they stayed on order they would get the fights they want? Think theres more dodging between city hopping guilds tbh
who are these "top" destro guilds who push city? like rescue team? cntk? salt factory? smash?

Maybe people play both sides for action and challenge, to know grass isn't always greener. Maybe people want to gear up one side after dominating on the other and fighting / killing everyone so not much left to do after that :lol: why limit yourself to 50% content ;)
If TuP was so called after a challenge wouldnt you guys que for city on order so you face off against some of the destro guilds? As all your doing at the moment farming cities with little to no resistance?

emiliorv
Posts: 1341

Re: CITY QUEUE DODGE : new meta

Post#50 » Thu Jan 28, 2021 7:41 pm

PlagueMonk wrote: Thu Jan 28, 2021 7:19 pm
Spoiler:
emiliorv wrote: Thu Jan 28, 2021 11:10 am
Jaffawer wrote: Thu Jan 28, 2021 10:46 am

If you ask why it is bad to match full premade wb agains bunch of random pugs i have nothing else to say to you I'm afraid.
Im asking why not allow full premades to be matched against pugs?
Why in a mmo a full wb need to be throwed to the end of the queue to make "random pugs" have a easier encounter?

if one side field 4 full wbs and other side 10 full wbs => you feel that those 6 with no mirror need to be punished for form a wb?

If you enter into a endgame pve instance with "a bunch of random pugs" (mostly rdps) you expect to sucess?

why you expect to sucess in a endgame pvp instance fielding a stupid comp team?
It should be premade vs premade and PUG vs PUG. If there aren't enough of one type on either side then a matching should not happen imho. (OR there should be lesser pairings, say a 12 vs 12 which could be fun)
How the hell ppl could be punished to play in organized setting in a fcking MMO?

Yes let the real premades lead the push of the RvR campaign and forts but when city pop say to them: "guys not enough mirror premades for you, sorry you cant join. Go play another game while the yolopuggers enjoy our stupid random comps instances"

That way of thinking is totally the problem of order...you deserve being farmed forever.

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