So order has to do mouse twisting with perfect timing and then hope that the parry goes off while you guys are face rolling one your keyboard for the easy win? Awesome!Rydiak wrote: Sun Jan 31, 2021 2:45 amBecause it is a strength-based attack. I mean if you don't want to use the easy counter of simply turning around 180 degrees before it goes off, then I can't give you any further advice.balvor877 wrote: Sun Jan 31, 2021 2:15 amThen why is it parry and not dodge? Turning around while running away? Yeah, right...Rydiak wrote: Sun Jan 31, 2021 1:52 am
Only abilities that check against Disrupt and Dodge can fail from the back. Parry and block check from the front. Turn around and face the Mara just before the pull effect goes off.
[Marauder] Terrible Embrace
Re: [Marauder] Terrible Embrace
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Re: [Marauder] Terrible Embrace
Who are "you guys"? And I don't see how turning 180 degrees after a 2 second channel is very difficult to do, but maybe you are a keyboard turner and it is difficult to turn around quickly. /Shrugbalvor877 wrote: Sun Jan 31, 2021 2:49 amSo order has to do mouse twisting with perfect timing and then hope that the parry goes off while you guys are face rolling one your keyboard for the easy win? Awesome!Rydiak wrote: Sun Jan 31, 2021 2:45 amBecause it is a strength-based attack. I mean if you don't want to use the easy counter of simply turning around 180 degrees before it goes off, then I can't give you any further advice.balvor877 wrote: Sun Jan 31, 2021 2:15 am
Then why is it parry and not dodge? Turning around while running away? Yeah, right...
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Re: [Marauder] Terrible Embrace
ive never seen a more apt name for a skill, it truly is terrible. it has a second range check and often times you can just jump to avoid it. imagine in the world of 1 second cast time ranged kd's and insta pulls from choppas you choose to whine about the worst pull in the game.
Re: [Marauder] Terrible Embrace
WL's is worse, but yeah, TE is fine (as in doesn't need a nerf).lyncher12 wrote: Sun Jan 31, 2021 4:47 am ive never seen a more apt name for a skill, it truly is terrible. it has a second range check and often times you can just jump to avoid it. imagine in the world of 1 second cast time ranged kd's and insta pulls from choppas you choose to whine about the worst pull in the game.
One time it bugged, though, and I got pulled up a mountain like 350ft very slowly. Was interesting to watch.
Re: [Marauder] Terrible Embrace
Terrible Embrace is clunky as hell and prone to failure because the target farted. Probably fine as it is.
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Re: [Marauder] Terrible Embrace
get familiar with its range.
pre-caution, pre-kiting.
aka. run faster than guy next you.
thought order were expert at this.
pre-caution, pre-kiting.
aka. run faster than guy next you.
thought order were expert at this.
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BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
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Re: [Marauder] Terrible Embrace
That is simply not true. It works every time when in range. Jumping avoids nothing.lyncher12 wrote: Sun Jan 31, 2021 4:47 am ive never seen a more apt name for a skill, it truly is terrible. it has a second range check and often times you can just jump to avoid it. imagine in the world of 1 second cast time ranged kd's and insta pulls from choppas you choose to whine about the worst pull in the game.
Wow, lots of destros in here defending their stuff...
Re: [Marauder] Terrible Embrace
If your team can't interrupt clearly visible 2s cast, then the spell does what it is intended to do. Yes.
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Re: [Marauder] Terrible Embrace
It's funny because the ability got it's target selection completely turned on it's head
you used to pull classes like meleedps, rangedps and 2h tanks because they have low chance to disrupt
now you pull the low parry classes like healers
lol, but its fine i guess
you used to pull classes like meleedps, rangedps and 2h tanks because they have low chance to disrupt
now you pull the low parry classes like healers
lol, but its fine i guess
Re: [Marauder] Terrible Embrace
...and then you realize TE is just super crap compared to Fetch.balvor877 wrote: Sun Jan 31, 2021 9:50 amThat is simply not true. It works every time when in range. Jumping avoids nothing.lyncher12 wrote: Sun Jan 31, 2021 4:47 am ive never seen a more apt name for a skill, it truly is terrible. it has a second range check and often times you can just jump to avoid it. imagine in the world of 1 second cast time ranged kd's and insta pulls from choppas you choose to whine about the worst pull in the game.
Wow, lots of destros in here defending their stuff...
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