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[Marauder] Terrible Embrace

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Sundowner
Posts: 468

Re: [Marauder] Terrible Embrace

Post#21 » Sun Jan 31, 2021 12:20 pm

M0rw47h wrote: Sun Jan 31, 2021 12:03 pm
balvor877 wrote: Sun Jan 31, 2021 9:50 am
lyncher12 wrote: Sun Jan 31, 2021 4:47 am ive never seen a more apt name for a skill, it truly is terrible. it has a second range check and often times you can just jump to avoid it. imagine in the world of 1 second cast time ranged kd's and insta pulls from choppas you choose to whine about the worst pull in the game.
That is simply not true. It works every time when in range. Jumping avoids nothing.

Wow, lots of destros in here defending their stuff...
...and then you realize TE is just super crap compared to Fetch.
how?

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M0rw47h
Posts: 898

Re: [Marauder] Terrible Embrace

Post#22 » Sun Jan 31, 2021 12:34 pm

Sundowner wrote: Sun Jan 31, 2021 12:20 pm
M0rw47h wrote: Sun Jan 31, 2021 12:03 pm
balvor877 wrote: Sun Jan 31, 2021 9:50 am

That is simply not true. It works every time when in range. Jumping avoids nothing.

Wow, lots of destros in here defending their stuff...
...and then you realize TE is just super crap compared to Fetch.
how?
E.g. it's not telegraphed.

Sundowner
Posts: 468

Re: [Marauder] Terrible Embrace

Post#23 » Sun Jan 31, 2021 12:40 pm

M0rw47h wrote: Sun Jan 31, 2021 12:34 pm
Sundowner wrote: Sun Jan 31, 2021 12:20 pm
M0rw47h wrote: Sun Jan 31, 2021 12:03 pm

...and then you realize TE is just super crap compared to Fetch.
how?
E.g. it's not telegraphed.
Only problem with TE now is if mara looses LOS, but fetch is not ideal either: Lion is sometimes buggy, easy to cc, easy to get out of range before lion gets to you (i.e. sometimes it's more 2 secs), etc.

Comparing usefulenss of TE and Fetch I would say they are on the same level and are good skills, using them just needs more awareness of positioning/distance, if you use TE when enemy can easily reach corner of the building, it's player issue not skill issue.

M0rw47h
Posts: 898

Re: [Marauder] Terrible Embrace

Post#24 » Sun Jan 31, 2021 12:52 pm

Sundowner wrote: Sun Jan 31, 2021 12:40 pm
M0rw47h wrote: Sun Jan 31, 2021 12:34 pm
Sundowner wrote: Sun Jan 31, 2021 12:20 pm

how?
E.g. it's not telegraphed.
Only problem with TE now is if mara looses LOS, but fetch is not ideal either: Lion is sometimes buggy, easy to cc, easy to get out of range before lion gets to you (i.e. sometimes it's more 2 secs), etc.

Comparing usefulenss of TE and Fetch I would say they are on the same level and are good skills, using them just needs more awareness of positioning/distance, if you use TE when enemy can easily reach corner of the building, it's player issue not skill issue.
I'd say Fetch is on different level, because it forces you, or entire group to focus on pet, whole time as it's instant cast for WL.
Meanwhile, Marauder has to channel his "bro I'm going to pull you" for 2 seconds. Two seconds in 65 ft range is like eternity, easy to interrupt with Taunt, Staggers (Rune of Binding, Landmine or rarely Heaven's Fury [40ft only]), rKD (Eye Shot) etc, assuming you communicate with your team on voice and they can "assist" you on dealing with Marauder. On top of that, since you need to be in range for whole cast, if hes casting it on exacly ~65 ft range, then you can "break" it with flee...
Last edited by M0rw47h on Sun Jan 31, 2021 4:20 pm, edited 1 time in total.

Sundowner
Posts: 468

Re: [Marauder] Terrible Embrace

Post#25 » Sun Jan 31, 2021 1:00 pm

M0rw47h wrote: Sun Jan 31, 2021 12:52 pm
Sundowner wrote: Sun Jan 31, 2021 12:40 pm
M0rw47h wrote: Sun Jan 31, 2021 12:34 pm

E.g. it's not telegraphed.
Only problem with TE now is if mara looses LOS, but fetch is not ideal either: Lion is sometimes buggy, easy to cc, easy to get out of range before lion gets to you (i.e. sometimes it's more 2 secs), etc.

Comparing usefulenss of TE and Fetch I would say they are on the same level and are good skills, using them just needs more awareness of positioning/distance, if you use TE when enemy can easily reach corner of the building, it's player issue not skill issue.
I'd say Fetch is on different level, because it forces you, or entire group to focus on pet, whole time as it's instant cast for WL.
Meanwhile, Marauder has to channel his "bro I'm going to pull you" for 3 seconds. Three seconds in 65 ft range is like eternity, easy to interrupt with Taunt, Staggers (Rune of Binding, Landmine or rarely Heaven's Fury [40ft only]), rKD (Eye Shot) etc, assuming you communicate with your team on voice and they can "assist" you on dealing with Marauder. On top of that, since you need to be in range for whole cast, if hes casting it on exacly ~65 ft range, then you can "break" it with flee...
You left out the part that pet needs to reach target first. It's big, white and moving, so noticing it should not be problem. for wl it's insta cast when pet is in melee range (5 feet), and if you flee/charge pet can't use it instantly use when it gets into range, this results in pet reaching you in melee range, starting AA and then stopping it if you break melee-range. it is very clunky. if WL wants to fetch from 65ft (fetch distance is 65 ft) you can too easily get outside of range (this results in lion getting to target, stopping and then running again, not enabling WL to use fetch). Every WL will confirm what I am saying here, fetch has it's clunky sides too and is not ideal/easy pull to use. same as TE.

M0rw47h
Posts: 898

Re: [Marauder] Terrible Embrace

Post#26 » Sun Jan 31, 2021 1:09 pm

Sundowner wrote: Sun Jan 31, 2021 1:00 pm
You left out the part that pet needs to reach target first. It's big, white and moving, so noticing it should not be problem. for wl it's insta cast when pet is in melee range (5 feet), and if you flee/charge pet can't use it instantly use when it gets into range, this results in pet reaching you in melee range, starting AA and then stopping it if you break melee-range. it is very clunky. if WL wants to fetch from 65ft (fetch distance is 65 ft) you can too easily get outside of range (this results in lion getting to target, stopping and then running again, not enabling WL to use fetch). Every WL will confirm what I am saying here, fetch has it's clunky sides too and is not ideal/easy pull to use. same as TE.
I never said it's not clunky and has 100% success rate to begin with. Just that it's better than TE.

Sofong
Posts: 554

Re: [Marauder] Terrible Embrace

Post#27 » Sun Jan 31, 2021 1:22 pm

fetch with lion speed tactic is 100x better than TD, no cast time, instant pull, emeny wont even notice it in the middle of massive fight. TD as its name, is terrible, close to useless, in most cases just charge to the target better than waste 2s cast time and a gcd to use it.

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teiloh
Posts: 691

Re: [Marauder] Terrible Embrace

Post#28 » Sun Jan 31, 2021 2:01 pm

in any situation where a pet can be unnoticed, it will be insta killed by the zerg or have to crawl through Shaman pools/KDs.

But yeah if you use charge and feline grace and then sit around on your ass doing nothing for a second or two it can be good if the enemy doesn't knock your pet down or kill it.

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lyncher12
Posts: 542

Re: [Marauder] Terrible Embrace

Post#29 » Sun Jan 31, 2021 3:22 pm

balvor877 wrote: Sun Jan 31, 2021 9:50 am
lyncher12 wrote: Sun Jan 31, 2021 4:47 am ive never seen a more apt name for a skill, it truly is terrible. it has a second range check and often times you can just jump to avoid it. imagine in the world of 1 second cast time ranged kd's and insta pulls from choppas you choose to whine about the worst pull in the game.
That is simply not true. It works every time when in range. Jumping avoids nothing.

Wow, lots of destros in here defending their stuff...
Just because you can't do it doesn't mean others haven't.

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Aurandilaz
Posts: 1896

Re: [Marauder] Terrible Embrace

Post#30 » Sun Jan 31, 2021 4:15 pm

old Terrible Embrace used INT to attack target, and if target Disrupted, or Blocked, it would fail to pull.
This meant that Mara would have to focus on low Block low Disrupt targets, like DPS or 2hander tanks, and have lesser success rate vs Healers and SnB Tanks.
This also meant that any good Order warband that was doing proper Hold the Line-formations would be able to protect their squishy classes from long range enemy "magic" pulls.


However this was all thrown out of the window and into the trash can because of the Mara lobby in ROR wanted to be able to pull everyone with their high STR mainstat value, making the pull essentially undefendable if doing it from rear.

and this isn't even in top 10 "weird and stupid" changes done in ROR compared to live.

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