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Analyzing Order

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emiliorv
Posts: 1341

Re: Analyzing Order

Post#21 » Tue Mar 09, 2021 5:27 pm

balvor877 wrote: Tue Mar 09, 2021 5:21 pm
emiliorv wrote: Tue Mar 09, 2021 5:15 pm Guys go call Gurf (and his fake accounts) => this thread deserve his posts



PS:
Image
Are you trying to make a shi tshow out of this thread again? Too much truth in it?
You dont need help to make a shtshow by your own mate ....only for curiosity, you just learned SORC and BW rotation?? oh man, that thread was so good...i still reviewing it when miss Gurf´s posts...

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balvor877
Suspended
Posts: 278

Re: Analyzing Order

Post#22 » Tue Mar 09, 2021 5:28 pm

Foltestik wrote: Tue Mar 09, 2021 5:24 pm that engi is AOE speced in ranked ...

and yes ranged dps are harder to play in ranked then melee
SHs do very well as rSH and as mSH. I saw some with duo SHs and it was pretty good. It's the m1 pet + frenzy + heal debuff + moral 4 burst that gets the kills.

Ive seen one Sorc doing ok but no Magus yet. Does anybody have a video link for a ranked magus match?

havartii
Posts: 434

Re: Analyzing Order

Post#23 » Tue Mar 09, 2021 5:35 pm

Here we go again, Order lobbyists want more destro nerfs. Who are they targeting this week? I think cities are a good example of general balance and synergies , top guilds against top guilds it comes down to group comp and leadership. This is been proven over and over.
Order: 76 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 79 DoK

Sponn
Suspended
Posts: 200

Re: Analyzing Order

Post#24 » Tue Mar 09, 2021 5:42 pm

havartii wrote: Tue Mar 09, 2021 5:35 pm Here we go again, Order lobbyists want more destro nerfs. Who are they targeting this week? I think cities are a good example of general balance and synergies , top guilds against top guilds it comes down to group comp and leadership. This is been proven over and over.
is that why city records stopped happening once destro started to win too much?


I remember destro had a bad couple of months of not being the population leader and zerger last year around october. Ahh a short lived cry fest for destro, gladly things returned to normal and the data for exemplifying that "ZOMG ORDER OP" somehow wasn't being recorded anymore once it didn't support their argument uwu



I'm having fun on destro ez side personally. Wayy easier to zerg and better classes overall :D

Meleeball is such a braindead easy go to play, I love it. Wayy more chill and relaxing on Destro.

Time to deliver a (pizzaball) meleeball!

balvor877
Suspended
Posts: 278

Re: Analyzing Order

Post#25 » Tue Mar 09, 2021 5:48 pm

havartii wrote: Tue Mar 09, 2021 5:35 pm Here we go again, Order lobbyists want more destro nerfs. Who are they targeting this week? I think cities are a good example of general balance and synergies , top guilds against top guilds it comes down to group comp and leadership. This is been proven over and over.
No. Sure you can get a win with mainly Knights, WPs and Slayers but does that make the realm balanced? That's what the top guilds are doing but what about the other classes? Yeah, you can mix some in but think about an order WB without Slayers. That wouldn't end well. Why is it not possible to replace a slayer with an engi or a SW? Does it need an overpowered rampage slayer to fight overpowered destros? Looks like.

emiliorv
Posts: 1341

Re: Analyzing Order

Post#26 » Tue Mar 09, 2021 5:53 pm

Sponn wrote: Tue Mar 09, 2021 5:42 pm
havartii wrote: Tue Mar 09, 2021 5:35 pm Here we go again, Order lobbyists want more destro nerfs. Who are they targeting this week? I think cities are a good example of general balance and synergies , top guilds against top guilds it comes down to group comp and leadership. This is been proven over and over.
is that why city records stopped happening once destro started to break away too much?
Destro winrate in cities was ALWAYS over 50% (except some puntual ones) => were you (the order lobbists) the ones who started records about city wins, and also were you the ones who stopped to record it...if you feel better you can start again to record it (get some kleenex before begin)

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teiloh
Posts: 691

Re: Analyzing Order

Post#27 » Tue Mar 09, 2021 5:57 pm

Mergrim wrote: Tue Mar 09, 2021 3:51 pm 1. 10sec VoN 10sec WW why 600-700? 700-900 if you use your action point smart. Have you played vs Lemonshope(not sure about name) or with him? 1 sw in city and his drain morale are really annoying.
Once time been in Rolgrom city wb with 5sw, destro don't have morale bomb at all and it was vs full 24man.
2. I know now Sh is broken but still shatter limb is better.
3. Shammy have many other tactic better so no use at all.
4.If you spec WoT you don't have wrecking ball, like i write before mara not use this skil at all. Mutated aggresor, 50% crit dmg, wrecking ball is must have for aoe mara.
5.IB bring more to pt. I know there is some meme Gravord build...like 2h without heal debuff etc but be serious.
6. Seen many wl around charge/speed training...pet immune to knock>pull>knock>dead.
1. If you time GCDs perfectly at 1.2ish seconds with WW and have enough action points, you might get 800. Stars have to align. It's nice to desync morales the first round but that's it.
2. Generally, frontal 40s are better than AOE 30s because you have greater reach and can also aim them better. It's especially better because SH has almost infinite mobility and much higher survivability than Slayers. In reality they will be getting their version up 5, 10, + seconds faster.
3. It's still better than the AM version.
4. You can have both at 70+2, if morale drain really is as good as people say. It's far more than SW version. Either that or you can just slot the morale gain reducer, which stops 100+ points of morale gain (and all morale pumps).
5. Debatable. BG brings crit chance and defense reducer at the very least, both of which are arguably the best versions in the game.
6. Charge doesn't make pets immune to knock and "WL have many other tactic better so no use at all"

Sponn
Suspended
Posts: 200

Re: Analyzing Order

Post#28 » Tue Mar 09, 2021 5:58 pm

emiliorv wrote: Tue Mar 09, 2021 5:53 pm
Destro winrate in cities was ALWAYS over 50% (except some puntual ones) =
Logic is for the logical.

Dont worry Emiliorv you don't have to be afraid of your side being nerfed, according to your own logic destro has always been the stronger side


I don't see how, with pro complainers and lobbyists like yourself breaking your own logic, the devs could ever nerf destro. Would probably cause too much of a tantrum for the pro complainers.


Just keep riding the ez mode destro wave, telling yourself your better, and telling yourself you're the underdog with constant population zerger and self-proclaimed higher city win-rate!


I know I am, but at least I'm honest about it.

Woot woot!

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Naelar
Posts: 296

Re: Analyzing Order

Post#29 » Tue Mar 09, 2021 6:07 pm

Sponn wrote: Tue Mar 09, 2021 5:42 pm
havartii wrote: Tue Mar 09, 2021 5:35 pm Here we go again, Order lobbyists want more destro nerfs. Who are they targeting this week? I think cities are a good example of general balance and synergies , top guilds against top guilds it comes down to group comp and leadership. This is been proven over and over.
is that why city records stopped happening once destro started to win too much?
No. The guy that was compiling the data took a break from the game. I haven't seen him on since late November.

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badoglio
Posts: 57

Re: Analyzing Order

Post#30 » Tue Mar 09, 2021 6:08 pm

he its' a video that explain how to balance the factions

https://www.youtube.com/watch?v=zjedLeVGcfE

destrop OPpi

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