Analyzing Order

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mickeye
Posts: 225

Re: Analyzing Order

Post#41 » Tue Mar 09, 2021 6:26 pm

Yeah, gotta level that Engi of mine, seems like Order is in dire state.
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puzzolamistica
Suspended
Posts: 49

Re: Analyzing Order

Post#42 » Tue Mar 09, 2021 6:41 pm

if we talk about 6v6 destro has better tanks, and this make the difference, any destro tank has double burst compared to order, and 6v6 is all about punting and bursting down a targhet.
also they have better ranged so in open is way easier to kite and do your stomping pugs job.
talking about 24v24 order can stack slayer and having the better melee train but beside this order has nothing to offer wile if u are playing destro u can pick pretty much any class and also having morale pomp plus bombing from tanks.
if u play order u always need to play arround thing u alwyas need to do a counterplay to win and this is way harder to do if the skills are closer.
Destro are king off cc and utility, they have pulls, aoe kd, a better version of ww whit attack speed boost.
summarinzing on 6v6 order prob has the better comp but is really hard to play, and the average order comp is worst than destro.
on city order has the better setup but u cant force all players to play slayers to have fun wile if u play destro u can play pretty much evry class and make them performing.
on open world order just suck, destro has better ranged, better kiting, better mobility, pulls, ao kd, kd wile running, besides funnel situation order is just worst.

emiliorv
Posts: 1341

Re: Analyzing Order

Post#43 » Tue Mar 09, 2021 6:42 pm

Sponn wrote: Tue Mar 09, 2021 6:14 pm
emiliorv wrote: Tue Mar 09, 2021 6:12 pm
Spoiler:
Sponn wrote: Tue Mar 09, 2021 5:58 pm

Logic is for the logical.
Destro winrate being better is totally logic, normal and intended => all those cities with 8 engis+5wh+6SW+ random dont go nowhere...there are plenty of order instances like this..

Have said SEVERAL times => destro being overpopulated means that:
-CITY: You need to form full wb to get pop: even with 24 man i have missed cities if queued after the firsts 15 mins
-CITY: mostly soloq dont get pop
-SC: soloq last loooonger, if you are a solo dps youre really fcked...

So having a harder access to instanced content foced desro player to:
-Team up: to maximice the chances to pop in city and reduce wait times for SC
-Good comps: maximice the chances to win => when you miss too much cities for overpop you need to win when you are lucky to get a pop. same for SCs...you cant wait 30 mins for a pop to lose


is not that hard to understand...
Cause people just want to suffer?
Maybe...same reason why order keep playing yolo-dps to pew-pew from walls...or solo-queue for 90 fcking scs to being farmed in the weeekend event => they want to suffer

In my case, i play destro cause on live i played destro...dont like the aestetic from order (never liked)...i would like to play some order classes, but im too lazy and have short time to play to start new toons...

Foltestik
Posts: 680

Re: Analyzing Order

Post#44 » Tue Mar 09, 2021 6:49 pm

emiliorv wrote: Tue Mar 09, 2021 6:12 pm
Sponn wrote: Tue Mar 09, 2021 5:58 pm
emiliorv wrote: Tue Mar 09, 2021 5:53 pm
Destro winrate in cities was ALWAYS over 50% (except some puntual ones) =
Logic is for the logical.
Destro winrate being better is totally logic, normal and intended => all those cities with 8 engis+5wh+6SW+ random dont go nowhere...there are plenty of order instances like this..

Have said SEVERAL times => destro being overpopulated means that:
-CITY: You need to form full wb to get pop: even with 24 man i have missed cities if queued after the firsts 15 mins
-CITY: mostly soloq dont get pop
-SC: soloq last loooonger, if you are a solo dps youre really fcked...

So having a harder access to instanced content foced desro player to:
-Team up: to maximice the chances to pop in city and reduce wait times for SC
-Good comps: maximice the chances to win => when you miss too much cities for overpop you need to win when you are lucky to get a pop. same for SCs...you cant wait 30 mins for a pop to lose


is not that hard to understand...
this is sadly 100% true :(

our small guild roll to order becouse of get bored of waiting for sc pop on destro, now we have insta pops but with all this potato engies, sw and BW :D

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teiloh
Posts: 691

Re: Analyzing Order

Post#45 » Tue Mar 09, 2021 6:52 pm

emiliorv wrote: Tue Mar 09, 2021 6:42 pm i would like to play some order classes, but im too lazy and have short time to play to start new toons...
Imagine how much free time you'd have if you stopped inventing ridiculous theorycraft about Order classes, and actually played them.

emiliorv
Posts: 1341

Re: Analyzing Order

Post#46 » Tue Mar 09, 2021 6:58 pm

teiloh wrote: Tue Mar 09, 2021 6:52 pm
emiliorv wrote: Tue Mar 09, 2021 6:42 pm i would like to play some order classes, but im too lazy and have short time to play to start new toons...
Imagine how much free time you'd have if you stopped inventing ridiculous theorycraft about Order classes, and actually played them.
but i will lose the beans i get paid for it...

also reading all your crying in forum is more than enough...i cant imagine the in-game chat...hahaha lmao, sorry but not happening...

Rapzel
Posts: 450

Re: Analyzing Order

Post#47 » Tue Mar 09, 2021 7:58 pm

teiloh wrote: Tue Mar 09, 2021 6:19 pm Engi is not > Magus, only debatable single target/sniper spec.
Image

So this is sniper spec?

balvor877
Suspended
Posts: 278

Re: Analyzing Order

Post#48 » Tue Mar 09, 2021 8:11 pm

7 mio damage and 8 Kills -.-.

I wonder what the outcome would be if guard would be less powerful. The order would perform so much better.

City without enough tanks = auto loss. This screenshot is the best proof. And why is that? Mainly because of guard.

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M0rw47h
Posts: 898

Re: Analyzing Order

Post#49 » Tue Mar 09, 2021 8:19 pm

balvor877 wrote: Tue Mar 09, 2021 8:11 pm 7 mio damage and 8 Kills -.-.

I wonder what the outcome would be if guard would be less powerful. The order would perform so much better.

City without enough tanks = auto loss. This screenshot is the best proof. And why is that? Mainly because of guard.
This screenshot is from 2/2/2 premade WB vs 2/2/2 premade WB.

havartii
Posts: 441

Re: Analyzing Order

Post#50 » Tue Mar 09, 2021 8:29 pm

Rapzel wrote: Tue Mar 09, 2021 7:58 pm
teiloh wrote: Tue Mar 09, 2021 6:19 pm Engi is not > Magus, only debatable single target/sniper spec.
Image

So this is sniper spec?
Even with direct proof Order will still claim Magus is better :lol:
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK

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