Recent Topics

Ads

Bolster tweaking

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
balvor877
Suspended
Posts: 278

Bolster tweaking

Post#1 » Tue Mar 09, 2021 11:11 am

I love the bolster mechanic in RoR and for the most part it is working very well. There are however some gaps where it is kind of lacking and it could need some tweaking.

Regarding orvr one buzzkiller is around level 32 to 33. At first you are getting bolstered to level 48 and then one level later the bolster drops by 8 !! levels down to 40. The drop means less damage, less crits, higher chance to be critted, lower health, lower armor, lower stats in general. It is such a huge difference. On my RP I really had a blast up to lvl 32 and had a realistic chance to survive some attackers. One level later Im getting shredded to pieces by everyone and on my dps twinks I also felt the damage drop and drop in suvivability pretty hard.

Wouldn't it be more fun to smoothen that bolster a little towards level 40? How about lowering it by one level every level after 32? 33 would be 47, 34 would be 46, ... , 40 would be 40.

Regarding SCs the buzzkiller is around level 15 to 16. At first you are on top of the tier, having fun and one level later you have to go to the next tier and fight up to level 39 players with full sets, more tactics, more abilities, more survivabiltity and more damage. I think from lvl 16 to around mid 20 the bolster is very weak. Whenever there is a SC with lots of 30+ players vs lots of around lvl 20 players it's almost a garanteed win for the side with the higher players. Especially the level 37-39 is super strong in that SCs. When there is a high level premade it's anyway over. Depending on which side they are you either stomp the enemy with almost zero deaths or it is the other way round and you die a lot without any kills. That is not fun! This one is however much harder to fix since the gap is wider. One problem here for sure is that the end 20 and mid 30 sets are very powerful and you have nothing comparable from lvl 16 to almost 30. A lvl 16 dps does zero damage on a lvl 39 tank. Some changes needed here.

Please discuss.

EDIT: In orvr the bolster drops with r31 already to 40.
Last edited by balvor877 on Thu Mar 18, 2021 10:49 am, edited 2 times in total.

Ads
balvor877
Suspended
Posts: 278

Re: Bolster tweaking

Post#2 » Tue Mar 09, 2021 11:36 am

Here are some t3 SC examples of how powerful the high levels there are:
https://ibb.co/4WMtKQP
https://ibb.co/DQzxgKp
https://ibb.co/N7p0CMS
https://ibb.co/ThgHJBT

Sulorie
Posts: 7461

Re: Bolster tweaking

Post#3 » Tue Mar 09, 2021 12:16 pm

Do I have to post screenshots to cancel your attempt of saying high ranks dominate sc, rank matters or bolster isn't enough?


You should even notice in your own screenshots, that there are high and low performers, no matter the rank.
Dying is no option.

User avatar
Wdova
Posts: 718

Re: Bolster tweaking

Post#4 » Tue Mar 09, 2021 12:35 pm

Sulorie wrote: Tue Mar 09, 2021 12:16 pm Do I have to post screenshots to cancel your attempt of saying high ranks dominate sc, rank matters or bolster isn't enough?


You should even notice in your own screenshots, that there are high and low performers, no matter the rank.
There are some exceptions, but generaly t3 SCs are driver by highest rank players. Having acces to more skills, morals, tactics value more than pure boost to stats, armor and resists.
"Quickness is the essence of the war."

Sun Tzu

mickeye
Posts: 225

Re: Bolster tweaking

Post#5 » Tue Mar 09, 2021 12:50 pm

ORvR bolster should be to r45 max, and then scale it accordingaly from r31. Bolstering to r48 seems like an overkill to me, and I'm playing t3 chars mostly...
Fionne WL | Burlok > Karak Eight Peaks > Eltharion > Karak Azgal > Karak Norn
_____________________
still roaming around on lowbies - > https://youtu.be/yDSZhP7Mcm0

balvor877
Suspended
Posts: 278

Re: Bolster tweaking

Post#6 » Tue Mar 09, 2021 12:51 pm

Sulorie wrote: Tue Mar 09, 2021 12:16 pm Do I have to post screenshots to cancel your attempt of saying high ranks dominate sc, rank matters or bolster isn't enough?


You should even notice in your own screenshots, that there are high and low performers, no matter the rank.
I just said that some level ranges are lacking and could need a little tweaking. I bet other people noticed that as well.

It depends a litte on the class. Some classes get their game changers early on, some laters. But overall the sub 25 are underperforming, the 30+ are overperforming and the 37+ are near godmode in that range. It's not only the bolster, it's also the tactics and stuff they get with higher levels. Therefore it would only be fair to bolster the first 5-10 levels in the new tier a bit more. Beside bolster buffing could also happen through better low level sets or e.g. more tactic slots or points earlier on. Maybe give more tactic points in the beginning and less at the end.

And yes please, post some, so we can discuss this more.

Sulorie
Posts: 7461

Re: Bolster tweaking

Post#7 » Tue Mar 09, 2021 12:55 pm

Wdova wrote: Tue Mar 09, 2021 12:35 pm
Sulorie wrote: Tue Mar 09, 2021 12:16 pm Do I have to post screenshots to cancel your attempt of saying high ranks dominate sc, rank matters or bolster isn't enough?


You should even notice in your own screenshots, that there are high and low performers, no matter the rank.
There are some exceptions, but generaly t3 SCs are driver by highest rank players. Having acces to more skills, morals, tactics value more than pure boost to stats, armor and resists.
And then again highlvl players in same team perform much worse than their teammates with similar rank. So the conclusion, that it's the rank and skills, is not valid. Then it all comes down to team setup and finally premade vs pug. Being a new player matters more than having low or high rank.
Having already 3 tactic slots with lvl24 helps big time and all your tactics have a higher effect, if they are scaled by rank.
Dying is no option.

balvor877
Suspended
Posts: 278

Re: Bolster tweaking

Post#8 » Tue Mar 09, 2021 5:38 pm

Sulorie wrote: Tue Mar 09, 2021 12:55 pm .. So the conclusion, that it's the rank and skills, is not valid...
You are wrong. Take heal WPs/DoKs for example. They get their group hot and group bubble in mid to late 20 and it is a game changer. That's just one example.

Ads
Sulorie
Posts: 7461

Re: Bolster tweaking

Post#9 » Tue Mar 09, 2021 7:25 pm

balvor877 wrote: Tue Mar 09, 2021 5:38 pm
Sulorie wrote: Tue Mar 09, 2021 12:55 pm .. So the conclusion, that it's the rank and skills, is not valid...
You are wrong. Take heal WPs/DoKs for example. They get their group hot and group bubble in mid to late 20 and it is a game changer. That's just one example.
Sure it is increasing your heals and still you can outheal all those rank 20-39 healers more often than not with much lower rank. The same as outhealing rr7x and 8x players with a sub rr50 healer.
I usually use -xp scroll at those low ranks, because it feels so good.
Dying is no option.

Strakar
Posts: 144

Re: Bolster tweaking

Post#10 » Wed Mar 10, 2021 12:45 am

I think another thing that would help low level scale besides bolster is allowing mastery and renown points to be spent based on RR instead of battle rank. It's silly that you can be 10+ RR higher than your career level and still not benefit from that until level 40.

Possible issue with someone using extreme -xp to significantly outpace their battle rank, but don't think that would be widespread.

Who is online

Users browsing this forum: No registered users and 4 guests