ASW is literally worst spec in the game right now, and this isnt even about its being gimp, but about clunk gameplay, balance issues and not having specialization at all, nor as hybrid or melee, he doesnt "can everything but bad", asw is good at being bad, its anoying but completly useless even in it best bracket 6v6. And tell truth to yourself, now asw is most castrated spec in ror.
So this spec needs huge rebalance and even rework and i have few (not final, its like concept, numbers isnt a thing, but philosophy) suggestions, some more radical some less, or mix of it. Welcome to say go "**** yourself lunatic" to me, but just give it a chance.
All "my" (its not really my ideas, just basics of class gamedesign) ideas, is about ASW being not nothing in both range and melee, but more pseudo melee with hit-n-kite spec, or rebalance to pure melee.
1. Easiest but worst idea - rebalance. Make every point in assault tree +2% damage with melee abilities and -2% with range abilities (+30 and -30) in addition to normal tree multiplier. But this "genius" idea i like least, cause its sounds and i believe feels like silicone balls in your nutsack, looks like ok, but not really do the job.
2. Rwork. Make melee spec... melee? Restrict to use all exclude SFA spam range abilities when u learn up talents what makes u use... duals, yes. Give the **** duals (it isnt mandatory for any of this changes, its more for looking cool and justify mecanics, but can be done without giving actual duals to asw) to asw as last talent in assault tree, what make GS, BA sw slash do damage with both hands (with lil less damage and something like 40 ap cost instead of 35 for burst-n-kite playstile, not tunelvision dps), and when vengeful Crosscut will do 4 hits but cost 70 ap. PLS DONT start screme here abot how op it will be, once again its NOT about numbers, its about playstile, i'm not type of player who wants press 4 times 1 with nerf buttons to win, all can be balanced with damage rations or ap rations. And make shadowstep give sprint, have 10s cd and give instead of deffs melee crit.
3. Hard as my **** in pretty guy *** rework. Make asw anti-mirror to msh, make it almost melee only one target dps. Duals (yes) with both hands abilities\more or less ap cost (numbers can be tuned, remember it) BUT ALL spamable range abilities non usable after u get dual talent, only abilities with cd are usable like takedown, FSh, RP and ofc shadowstep with sprint\10s cd\only melee crit as bonus (numbers and cost and cd can be adjusted), AND MAYBE some kind of stealth mecanic and\or some new spells to make its more melee\less range.
Just read it, say what u think, even if it will be "go **** yourself".
Sorry not sorry for my English.
ASW rework
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Ads
Who is online
Users browsing this forum: Google [Bot] and 6 guests