I don't disagree with any of that. I don't think throwing is a problem.GamesBond wrote: ↑Tue Jul 06, 2021 12:56 pm There will be more rewards for the RvR campaign in general, based on the underdog side, but first of all Triumphant Emblems are for ranked, let's get that out of the way of RvR.
Secondly, you're basing your info on off-peak hours, in the EU primetime, the forts get defended as needed. Surely there could be some throwing here and there, but in general it's better than how it was. We keep saying that it's a player-driven campaign, players are the main decision makers and warband leaders have more impact than they believe they have. Less rewards in fort for the losing side makes throwing more painful, do not blame the devs for that, blame the people who made throwing more trendy.
My only point is that the Q&A said that rvr is still the centrepiece of the game. Yet the best gear, the only leaderboards, etc are all stuck behind 6v6, in which you need Sovereign Gear to compete (which you get from rvr), and so attention should be given on increasing the prominence and perceived importance of fort and rvr battles in particular.
This, in my view, would likely entail slightly increasing rewards, especially for top performers. To my mind, of equal (or more) importance is improving notoriety of individual players and also guilds (through seasonal leaderboards, automated announcements, etc) that perform well in these battles, or maybe lead warbands to victory.
To put it simply, if you want to be "famous" in ror, you go a class and pick a meta specifically suited for 6v6 ranked solo, and you don't head to the lakes to gank, lead warbands, heal, and siege, etc. If orvr is the centrepiece, it should really be the other way round.