Ressurection ability thoughts about

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Battlefield
Posts: 550

Ressurection ability thoughts about

Post#1 » Tue Aug 03, 2021 3:07 pm

Let's talk about healers exactly Ressurection ability...
When the siege is going just 1 healer able to resurrect in combat a lot of allies so
this greatly increase the time of siege especially defenders are harder to attack
when they have many healers and it makes the game more annoying, sometimes a waste of time!

Witch elf and Witch Hunter have now abilities 5ft range 2s cast that don't let to
resurrect for the next 30 seconds and cooldown 20 seconds but it's almost usless for
a siege when healers in warband and 2 seconds casting time noone will use it!

So my thoughts frobid to use Resurection ability in combat only out of combat healers
can do it or to give for mdps (WH, WE, Slayer, Choppa, Mara, WL) some better
abilities or tactics than WE.WH have now that don't let to resurrect, idk if develoeprs prefer other it could be range dps instead but i prefer don't let to use in combat at all .

p.s

Healers have more healing power than 1 dps can do damage plus resurrection in combat just 6 seconds cooldown it makes healer one of the strongest archetype in the game
Last edited by Battlefield on Tue Aug 03, 2021 4:02 pm, edited 4 times in total.

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Toshutkidup
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Re: Ressurection ability thoughts about

Post#2 » Tue Aug 03, 2021 3:29 pm

If ur asking to give a res ability to others, they already have it, or least access to it via banner res.
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Battlefield
Posts: 550

Re: Ressurection ability thoughts about

Post#3 » Tue Aug 03, 2021 3:44 pm

Toshutkidup wrote: Tue Aug 03, 2021 3:29 pm If ur asking to give a res ability to others, they already have it, or least access to it via banner res.
lol im asking don't let to resurrect in combat or give some good abilities for to be used during a siege

malmar
Posts: 66

Re: Ressurection ability thoughts about

Post#4 » Tue Aug 03, 2021 3:51 pm

No - healers are never out of combat during siege. Meaning they would never be able to resurrect people. Besides, we/wh abilty has 2s cast time and resurrect is 3s - we/wh can keep target permanently unresable.

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Battlefield
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Re: Ressurection ability thoughts about

Post#5 » Tue Aug 03, 2021 4:04 pm

malmar wrote: Tue Aug 03, 2021 3:51 pm No - healers are never out of combat during siege. Meaning they would never be able to resurrect people. Besides, we/wh abilty has 2s cast time and resurrect is 3s - we/wh can keep target permanently unresable.
healers in the keep with wb and how we/wh should use this ability when 5ft range ?
when wb leaders do not like witch elf also? i added answer in p.s too
Last edited by Battlefield on Tue Aug 03, 2021 4:19 pm, edited 5 times in total.

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NSKaneda
Posts: 985

Re: Ressurection ability thoughts about

Post#6 » Tue Aug 03, 2021 4:06 pm

Spoiler:
Image
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Zuriael AM, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing every class in game * * *

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Battlefield
Posts: 550

Re: Ressurection ability thoughts about

Post#7 » Tue Aug 03, 2021 4:16 pm

NSKaneda wrote: Tue Aug 03, 2021 4:06 pm
Spoiler:
Image
it seems premade player said it's bullshit if i'm not wrong but it looks so and pugs hate premades....

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NSKaneda
Posts: 985

Re: Ressurection ability thoughts about

Post#8 » Tue Aug 03, 2021 4:45 pm

Battlefield wrote: Tue Aug 03, 2021 4:16 pm it seems premade player said it's bullshit if i'm not wrong but it looks so and pugs hate premades....

Well that's a first :mrgreen:

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There are so many ways you can interrupt res it's not even funny.

Shorter sieges? Really? That's your argument? Why siege at all, I guess next step will be reducing skill count and then taking closer look at fights - probably takes too long as well.

Decision to res someone mid fight or keep fighting till it's safe or release and run back while the fight continues is both tactical and strategic.

Healer using res on fallen friendlies can turn a tide of a battle (DrWho & shammie squad <3 ). Faction's refusal to use out-of-party reses can cost them dearly. WH/WE antires skill can shut off valued asset and give time to deal with the rest.
Yes, resurrection prolongs the fight but it does so by adding new layers of play and counterplay to it.

Your proposition is to essentially turn whole rvr into prolonged battle royale and it will favour the side that is currently dominating. Most probably we'd see return of morale bombing in one form or the other and no-one would defend keeps resulting in pvdoor boredom.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Zuriael AM, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing every class in game * * *

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Battlefield
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Re: Ressurection ability thoughts about

Post#9 » Tue Aug 03, 2021 6:14 pm

NSKaneda wrote: Tue Aug 03, 2021 4:45 pm There are so many ways you can interrupt res it's not even funny.
Shorter sieges? Really? That's your argument?
How you gonna interraupt a healer when healer in the keep and there are walls between you?
Not only shorter but more balanced too.
NSKaneda wrote: Tue Aug 03, 2021 4:45 pm WH/WE antires skill can shut off valued asset and give time to deal with the rest.
Seriously? :lol:
NSKaneda wrote: Tue Aug 03, 2021 4:45 pm it will favour the side that is currently dominating.
This is already happening without any changes

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GamesBond
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Re: Ressurection ability thoughts about

Post#10 » Tue Aug 03, 2021 6:24 pm

Resurrection abilities are good the way they are.. If balance is what you're seeking, then both factions have it and both factions eventually defend keeps. You're just 'proposing' unnecessary weird changes that are unwelcomed by the community.

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