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Is guard too powerful?

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Poll: Is guard too powerful?

Yes
56
27%
No
154
73%
Total votes: 210

Justina
Posts: 65

Re: Is guard too powerful?

Post#41 » Mon Aug 09, 2021 5:04 pm

NSKaneda wrote: Mon Aug 09, 2021 4:58 pm
Battlefield wrote: Mon Aug 09, 2021 4:20 pm if most of players will go to wow this server will be half-empty or empty but ofc Slayer/Choppa needs Guard it made especially for them but not for crossguard tanks

Guard was in the game long before slayers and choppaz were implemented...
Times have changed. More 80+ now with zero chance to be crit, sov gear, discord, more experienced players. BWs/Sorcs were also A LOT stronger in the beginning, basically because people had less hitpoints, weaker gear and had less experience how to counter them. I don't say that I want bombing groups back but time was different...

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Battlefield
Posts: 528

Re: Is guard too powerful?

Post#42 » Mon Aug 09, 2021 5:11 pm

NSKaneda wrote: Mon Aug 09, 2021 4:58 pm
Battlefield wrote: Mon Aug 09, 2021 4:20 pm if most of players will go to wow this server will be half-empty or empty but ofc Slayer/Choppa needs Guard it made especially for them but not for crossguard tanks

Guard was in the game long before slayers and choppaz were implemented...
Anyway it means for melee dps

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NSKaneda
Posts: 981

Re: Is guard too powerful?

Post#43 » Mon Aug 09, 2021 5:17 pm

Battlefield wrote: Mon Aug 09, 2021 5:11 pm
NSKaneda wrote: Mon Aug 09, 2021 4:58 pm
Battlefield wrote: Mon Aug 09, 2021 4:20 pm if most of players will go to wow this server will be half-empty or empty but ofc Slayer/Choppa needs Guard it made especially for them but not for crossguard tanks

Guard was in the game long before slayers and choppaz were implemented...
Anyway it means for melee dps

It's meant for mdps, rdps, healers and yes, even 2h heavy dps or, gasp, 2h actual tanks - it was designed to enforce group play - that's why the biggest limiting factor on guard is that it is party-wide (and only 30ft). Easiest way of dealing with guard is party-focus and CC or dmg overload on paper-thin ones.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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Battlefield
Posts: 528

Re: Is guard too powerful?

Post#44 » Mon Aug 09, 2021 5:20 pm

NSKaneda wrote: Mon Aug 09, 2021 5:17 pm
Battlefield wrote: Mon Aug 09, 2021 5:11 pm
NSKaneda wrote: Mon Aug 09, 2021 4:58 pm


Guard was in the game long before slayers and choppaz were implemented...
Anyway it means for melee dps

It's meant for mdps, rdps, healers and yes, even 2h heavy dps or, gasp, 2h actual tanks - it was designed to enforce group play - that's why the biggest limiting factor on guard is that it is party-wide (and only 30ft). Easiest way of dealing with guard is party-focus and CC or dmg overload on paper-thin ones.
The answer on page 4
Battlefield wrote: Mon Aug 09, 2021 4:34 pm Problem of Guard also in healers in this game they are very powerful and together
with guard (50% damage reduction) it makes serious disbalance....
Battlefield wrote: Mon Aug 09, 2021 4:45 pm If this game will be only 6v6 oriented i'm sure it will 'die' someday again....
Do you wish more online? So think about common player not about mechanic or anything else!
The game should be fun, not pain or fatigue!

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NSKaneda
Posts: 981

Re: Is guard too powerful?

Post#45 » Mon Aug 09, 2021 5:24 pm

Heal debuff (inc and outgoing). CD increase, cast time increase, knock-downs, debuffs, silences, staggers: the tools are there to be used - that's why we have 3 bars full of skills...
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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Battlefield
Posts: 528

Re: Is guard too powerful?

Post#46 » Mon Aug 09, 2021 5:30 pm

NSKaneda wrote: Mon Aug 09, 2021 5:24 pm Heal debuff (inc and outgoing). CD increase, cast time increase, knock-downs, debuffs, silences, staggers: the tools are there to be used - that's why we have 3 bars full of skills...
Anyway need more incoming and not all classes have incoming heal debuff and it can be easy cleansed by healers, even without also it's not permanent effect.
Last edited by Battlefield on Mon Aug 09, 2021 5:36 pm, edited 2 times in total.

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NSKaneda
Posts: 981

Re: Is guard too powerful?

Post#47 » Mon Aug 09, 2021 5:33 pm

Battlefield wrote: Mon Aug 09, 2021 5:30 pm Need more incoming and not all classes have incoming heal debuff and it can be easy cleansed by healers, even without also it's not permanent effect

Of course, this is how the game is balanced: every tool has counter-tool. Every skill or tactic can be nullified.

But you need group play to utilize that.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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Battlefield
Posts: 528

Re: Is guard too powerful?

Post#48 » Mon Aug 09, 2021 5:38 pm

NSKaneda wrote: Mon Aug 09, 2021 5:33 pm
Battlefield wrote: Mon Aug 09, 2021 5:30 pm Need more incoming and not all classes have incoming heal debuff and it can be easy cleansed by healers, even without also it's not permanent effect

Of course, this is how the game is balanced: every tool has counter-tool. Every skill or tactic can be nullified.

But you need group play to utilize that.
It does not change anything how healers were powerful so they stay and you can say this all words to premade players but not to common player....

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NSKaneda
Posts: 981

Re: Is guard too powerful?

Post#49 » Mon Aug 09, 2021 5:47 pm

Battlefield wrote: Mon Aug 09, 2021 5:38 pm
NSKaneda wrote: Mon Aug 09, 2021 5:33 pm
Battlefield wrote: Mon Aug 09, 2021 5:30 pm Need more incoming and not all classes have incoming heal debuff and it can be easy cleansed by healers, even without also it's not permanent effect

Of course, this is how the game is balanced: every tool has counter-tool. Every skill or tactic can be nullified.

But you need group play to utilize that.
It does not change anything how healers were powerful so they stay and you can say this all to premade players but not to common player....

Powerful and undying healers? Roll one and see how it plays out for you...

Also: I run solo 99% of a time (I have had my 5 years of guild-exclusive warbands and premades, now I only join groups when my guildies need me). Not to mention that "common player issues" usually vanish after a year of playing with a good group - I've seen and played with enough "fresh" players to know that this is common rule in all the multiplayer games I've played.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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Battlefield
Posts: 528

Re: Is guard too powerful?

Post#50 » Mon Aug 09, 2021 6:10 pm

NSKaneda wrote: Mon Aug 09, 2021 5:47 pm
Battlefield wrote: Mon Aug 09, 2021 5:38 pm
NSKaneda wrote: Mon Aug 09, 2021 5:33 pm


Of course, this is how the game is balanced: every tool has counter-tool. Every skill or tactic can be nullified.

But you need group play to utilize that.
It does not change anything how healers were powerful so they stay and you can say this all to premade players but not to common player....

Powerful and undying healers? Roll one and see how it plays out for you...
Sorry?
Battlefield wrote: Mon Aug 09, 2021 4:34 pm Problem of Guard also in healers in this game they are very powerful and together
with guard (50% damage reduction) it makes serious disbalance....
NSKaneda wrote: Mon Aug 09, 2021 5:33 pm Also: I run solo 99% of a time
You defend the guard ability so hard I will never believe that you are a solo player!

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