
Several years ago I wrote a guide on WHs and today I am revisiting it. Copying relevant bits and pieces from there and making plenty of additions. Link to my old guide:
viewtopic.php?t=19492
Intro - About the Author
I am an old time player who was one of those who witnessed the very first day of WAR when verification server did not allow players to log in even after 8 hours of queuing. Those who were there on Day 1 remember that. I played WH all the way to the last day of WAR. I played stealth characters at all times in other projects like WoW, Rift, SWTOR, GW2. My toons are in my signature, WH is my main. Some of you could play with me in WH-only parties I was running a while back or played with me in wbs or against me in lakes.
Intro - Why I Do This
There are different topics on WHs but there is no work that attempts to consolidate knowledge about WHs. Ideally, I would like to produce a comprehensive guide to WH's that would be easy to read and understand. By no means I ever wanted to be "the best WH on server" but I have always been a big fan of theorycrafting and looked for synergies and hidden secrets.
Part 1.1 - Assassin Playstyle
This game introduced its own playstyle and coming from WoW I had difficulties adopting it. The problem was not in different spells, the problem was in a different gravity if you will - for example this game heavily pushes you to use terrain and to be careful with your timing. This was not the case in WoW when I played it last (it was up to Cataclysm edition) where a rogue did not have to bother about time limits on her stealth and did not look for hideouts all the time.
The playstyle is mostly 'hit and run' as you know. Attack from stealth, from bushes, from around the corner, do your job fast and vanish. Many of us do a common mistake - we overextend. Don't. Every moment after you leave Incognito your level of abruptness diminishes and you need to learn to retreat the moment you lose upper hand. Your DPS will be zero if you die.
However, if you are fighting a big fight and there is good healing support then you become more of a DPS machine and you can abandon a portion of subtlety. But keep in mind that you are lightly armored and you are hated a lot. Keep you detaunt on cooldown all the time during big fights. This is a very simple rule but it often remains overlooked.
Think twice if you want to attack when you are outnumbered. OK, you charge and you kill one, they kill you, they rezz their comrade, there is no one to rezz you. So, what's the point in attacking? I play to kill and if I am not sure I do not engage. Stealth is meant not only to approach your prey undetected but it is also to PICK YOUR FIGHTS. For mindless charging I have slayer and ironbreaker toons, as WH I choose my enemies.
Speaking of choosing your enemies - I am not super skilled like MDPV or Cakey and I cannot fight every class equally well. And I am sure that 95% of all WH/WEs are in the same boat with me. That's why ask yourself this question as early as possible - who do I want to kill the most - melees, healers or casters and begin building your playstyle around it. You will fight every class of course but there must be a favorite meal. We will get to this subject later.
Part 1.2 - Stay Undetected
Good thing about WaR/RoR is that you are able to hide yourself even when Incognito is off.
First, you do not have a huge red name tag on yourself visible to enemies. They do have this monster tag in GW2 or WoW which makes hiding in terrain impossible. Luckily, we can do it in Warhammer. This is something every WH should master. Makes life much easier. WAR/ROR terrain offers lots of hideouts. They are virtually everywhere - inside houses, broken walls, behind statues, rocks, trees, bushes. Do not stay mounted when you are not moving. Do not go on top of anything. You are not a model on podium.
A good WH can stay alive inside enemy keep during whole siege and cause harm to enemies. Learn insides of every keep to know a few spots you can use as hideouts while waiting for Incognito to cool down and unaware prey to arrive.
Lastly, Incognito is not instant cast. You can't restealth easily in battle. You CAN but NOT ALWAYS.
Part 1.3 - Exit Plan
Another simple difficult thing. Think of your plan B before you start implementing plan A. In other words - think of retreating before you attack. If there is no way to retreat, then do not engage. Otherwise you spend next beautiful moments running from your camp with resurrection debuff on you. A huge help in your exit plan is our 2nd restealth - Sanctified Oil. I always have it in every build. Also, it is not just your escape tool, it is your charging ability too.
Part 1.4 – Playing with Healers
I play healer too and let me tell you - healers want to heal everyone, they are paid for that. Unfortunately, healers cannot heal idiots. So for starters make sure that your healer sees your health bar - you must be in a group with him.
Second, do not run off too far, every heal has a range and unlike you healers prefer to stay with the crowd. The most powerful heals tend to have short ranges or longer casts. Remember that.
Next, you are not top priority for them. Priorities are beloved themselves, tanks, other healers, sturdy dps and only then lightly armored dps. So stop cursing healers for not healing you on time, they are not idle most of the time.
Lastly, always remember - you are the squishiest of all melees and you are the most hated of all them for your strong damage. If you get focused no healer would be able to save you.
Got problems with that? Become an ironbreaker.
Part 1.5 - Self-Heal
This may sound hilarious but you can do it reasonably well.
You can drop two health pots simultaneously - crafted potions and potions purchased with tokens do not share single cooldown. This way you can restore more than half of your health bar. Always spend all unneeded tokens on health pots.
You can obtain weapons with health regeneration (although these weapons are not best in slot) and you can get health regeneration by spending renown points. If you buy all regeneration perks with renown you get 140 health regenerated every 4 seconds. Weapons with regeneration give you another 40, a relic from Hunter’s Vale set gives another 48, there are regenerating rings dropping from KV mini-boss (…of Fleshrender) each giving and 40 of regen. With this amount of regeneration, you can go Incognito to replenish your health. And if you drink a HoT potion you will replenish it entirely during duration of Incognito. Also, regeneration helps to counter DoTs on you. However, I would not get too anxious about it – renown points are too precious to spend them on regen and other stats of Fleshrender rings are not too sexy.
You can get heals from traited Bullets of Purity. These bullets hit multiple enemies with Dragon Gun or they hit single enemy up to 2 times with Trial By Pain. Both finishers can be good sources of healing. DoT finishers proc bullets only once on initial hit. You can switch bullets while in Incognito.
In the end of the day the more methods of health replenishing you utilize the better you feel on the battlefield.
Lastly, get some absorb potions. Absorb potions are your temporary hitpoints.
Part 1.6 - Key Binds
This is probably awkward to mention key binds before discussing builds and gear but believe me - key binds are crucial. Assign a wrong key to a good ability – and you will be forgetting about it most of the time. Keybinding is like a rating of your abilities.
Those of you who mastered skill of moving with keyboard you are well ahead of those who (like me) move with mouse. I spent loads of time trying to learn moving with WASD but it did not work out.
What does work out - place your palm on the keyboard and move your fingers slightly to determine easily reachable keys. Depending on size and shape of your keyboard and how long/short your fingers are you will see your best key binds. You do not have to follow me but I personally use
1,2,3,q,w,e,r,a,s,d,x, space for most wanted abilities,
`,4,t,f,z,c,v for less used ones
f1 to f4 and 5 to = for the rest of them
I think that is it with the Part 1 where I cover general but important stuff. No matter what build you are going to have these things will always be important. Now we are moving to the part about abilities and synergies.