Hi there,
I have a suggestion regarding the Archmage and Shaman mechanics.
Since we lack an offensive ability that we don't have to use specifically on an opponent, I would suggest that an ability be pached that would contain exactly that.
My idea for such an ability would be the World of Warcraft priest ability "Holy Nova", this ability causes damage and healing around the priest. It's not a lot of damage and not a lot of healing either. Of course without cooldown and only as a worse alternative to "Energie off Vaul", purely for the class mechanics! This ability could also be used on an ally for better handling.
The ability must in no case become too strong, otherwise shami and archmage will go through the roof with the numbers and the other healers will otherwise fall behind.
What do you think of the proposal?
MfG Astraiella
A Idea for the Archemage and Shaman Mechanik
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Re: A Idea for the Archemage and Shaman Mechanik
AM/Sham need a bit more than just one ability, but being able to charge & manage your mechanic without a target would be nice indeed.
Orkni 85+ (in-game Grock is not me...)


Re: A Idea for the Archemage and Shaman Mechanik
Do not think that the two classes need a completely revised mechanics, currently it is better than the old one on the live servers. What would be interesting would be an ability that, when activated, assimilates intelligence to willpower (at least 50%), but could become too strong.
Re: A Idea for the Archemage and Shaman Mechanik
Just sounds like a repeat of the RP/Zeal ability.Ellarion wrote: Sun Nov 07, 2021 3:51 pm Do not think that the two classes need a completely revised mechanics, currently it is better than the old one on the live servers. What would be interesting would be an ability that, when activated, assimilates intelligence to willpower (at least 50%), but could become too strong.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>
Former Pragg/Badlands Destro Iron Rock/Badlands Order player.
Former Pragg/Badlands Destro Iron Rock/Badlands Order player.
Re: A Idea for the Archemage and Shaman Mechanik
If im not mistaken your suggestion is about an ability that would help you get 5 charges of your damage mechanic before entering a fight so your next 5 healing skills would be enhanced, right?. It's a good idea for am/sham healers, it would help them to pump up their numbers, since withot support they do not shine that much. Perhaps it could be an ability that gives you 5 points of the opposite mechanic of your next skill, i.e., if you use this buff, and then a heal, it gives 5 dps charges, 20 seconds cooldown. That could help with fury of da green / EOV rotations while Chop Fasta or Whispering Wind are not available.
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