35%-50% crit dmg tactic not fix problem on choppa.
We need:Lotsa choppin fix dmg(slayer deal 11-13% more dmg on flurry)
Replace GTDC with ID mirror(10sec cd due chop fasta)
And fix for Spine crusher and Go to da soft spot for both class to be viable skill, make it same as mara Impale. Not need positioning but ignore armor if hit side or back. Both class don't have any good spammable ST ability that scale with path you use.
Currently full rage choppa deal 17-19% less single target dmg on full rotation and bis gear than 1button spam rend mara, still having half armor and resist in this time.
And:p shatter limbs reduce cd max by 3sec now so it's not chop fasta=shatter. Chop fast>shatter:P
[choppa] SYG
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Re: [choppa] SYG
see in the end this post leads where all the other posts went to. You bring your personal opinion other bring their. Some quotes here some there. But in the end its nothing more than your personal opinion with the main statement "The grass is greener on the other side of the fence". I mean for the WE/WH post we had at least some videos and can do calculations. But here is nothing else than a personal opinion clashing into other personal opinions. Every class has a nemesis so maybe for destro tanks its the slayer?
Only argument i can understand and go conform is that rampage should not go trough parry M1. But as far as i know does ever undefendable attack ignore parry M1 so its a overarching problem.
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Re: [choppa] SYG
Crit builds are nowaday really underperforming compared to armor pen ones. I think it would be better to look for something adding more armor pen than crits to Choppas, maybe by adding this to Go for Da Soft Spot ?
Re: [choppa] SYG
see in the end this post leads where all the other posts went to. You bring your personal opinion other bring their. Some quotes here some there. But in the end its nothing more than your personal opinion with the main statement "The grass is greener on the other side of the fence". I mean for the WE/WH post we had at least some videos and can do calculations. But here is nothing else than a personal opinion clashing into other personal opinions. Every class has a nemesis so maybe for destro tanks its the slayer?
Only argument i can understand and go conform is that rampage should not go trough parry M1. But as far as i know does ever undefendable attack ignore parry M1 so its a overarching problem.
[/quote]
well i can imagine how you get to lower dmg - by reading tool tips where slayers Flurry does smth from 103-153 dmg to 3 enemies in 25 ft while Lotsa Choppin does 93-133 with the same conditions. For the reason that Choppa has no Rampage or ID or SL which all do lots of aoe dmg? it is not really reproducible for me who is not playing choppa. and gtdc is ok but when i read tool tip with channel and only every 2 sec plus radom pull it is meh ok but not even close compareable.
Maybe it's only me who understand choppas?
Only argument i can understand and go conform is that rampage should not go trough parry M1. But as far as i know does ever undefendable attack ignore parry M1 so its a overarching problem.
[/quote]
well i can imagine how you get to lower dmg - by reading tool tips where slayers Flurry does smth from 103-153 dmg to 3 enemies in 25 ft while Lotsa Choppin does 93-133 with the same conditions. For the reason that Choppa has no Rampage or ID or SL which all do lots of aoe dmg? it is not really reproducible for me who is not playing choppa. and gtdc is ok but when i read tool tip with channel and only every 2 sec plus radom pull it is meh ok but not even close compareable.
Maybe it's only me who understand choppas?
- Parallell86
- Posts: 231
Re: [choppa] SYG
Crit damage? Wut?! Im pure armor pen with 2% crit chance. I dont use SYG tactic for obvious reasons. Wouldnt make any difference to choppas who think outside the crit stacking meta box.
Re: [choppa] SYG
i play choppa from day one live
,i have a good change with minimal change to the game and minimal coding
simple fix that will only effect choppa and have very little change and coding for the dev
put slasha in the Path of Da' Savage tree this will synergize with (yer getting soft) choppa tactic , this is the best change with minimal change ,also most build are Path of Da' Savage tree because is got no weapon restriction and healing with furious chopping , with Path of Da' Hitta 2 hand or Da' Wrecka dual wield
also right now slasha(main spam attack) is so underpower because amost anyone play 2 hand so too put this skill in the Path of Da' Savage tree slasha will also benefits to be scale up in dps because most choppa put point in the skill tree to get furious chopping
sadly all ignore this is my 2 cent thank you
,i have a good change with minimal change to the game and minimal coding
simple fix that will only effect choppa and have very little change and coding for the dev
put slasha in the Path of Da' Savage tree this will synergize with (yer getting soft) choppa tactic , this is the best change with minimal change ,also most build are Path of Da' Savage tree because is got no weapon restriction and healing with furious chopping , with Path of Da' Hitta 2 hand or Da' Wrecka dual wield
also right now slasha(main spam attack) is so underpower because amost anyone play 2 hand so too put this skill in the Path of Da' Savage tree slasha will also benefits to be scale up in dps because most choppa put point in the skill tree to get furious chopping
sadly all ignore this is my 2 cent thank you
Re: [choppa] SYG
110% agreeOrgruk wrote: Thu Dec 16, 2021 9:34 am Crit builds are nowaday really underperforming compared to armor pen ones. I think it would be better to look for something adding more armor pen than crits to Choppas, maybe by adding this to Go for Da Soft Spot ?
Crit build are only good vs beginner
vs veteran Crit build lost a lot of shine because all def again Crit ,
armor pen is more a sure value
Re: [choppa] SYG
I agree with everything.Mergrim wrote: Wed Dec 15, 2021 6:22 pm 35%-50% crit dmg tactic not fix problem on choppa.
We need:Lotsa choppin fix dmg(slayer deal 11-13% more dmg on flurry)
Replace GTDC with ID mirror(10sec cd due chop fasta)
And fix for Spine crusher and Go to da soft spot for both class to be viable skill, make it same as mara Impale. Not need positioning but ignore armor if hit side or back. Both class don't have any good spammable ST ability that scale with path you use.
Currently full rage choppa deal 17-19% less single target dmg on full rotation and bis gear than 1button spam rend mara, still having half armor and resist in this time.
And:p shatter limbs reduce cd max by 3sec now so it's not chop fasta=shatter. Chop fast>shatter:P
I equated CHop Fast with Shatter limbs due to the fact that CF in many cases is ignored by players in the party as if you don't have it at all (tanks dont use sever bless/shatter encha every GCD, healers dont clease every GDC) ect. Slayer Shatter Limbs affects every character hit without exception.
Although I don't like the exact mapping of abilities to two sides of a conflict, having ID on choppas would be a dream come true. Which I doubt will ever happen. That's why I would start the balancing act between op SL and poor choppa by making changes in small steps. Hence the idea of reinforcing SYG.
Spine crasher and GFDSS was virtually destroyed by blocking NB. If you have to risk losing a GCD to increase dmg a bit then you usually choose to use Slash.
So your idea is very cool with one exception. The change should not apply to the most overrated class in the game (SL) but only to the choppas

Additionally, I hope that the advent of LOD will bring far more opportunities to build crit-based choppas like it did on the live server.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
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Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+
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