Post#15 » Mon Jan 03, 2022 9:12 am
Since I haven't been able to take part myself I have been watching two streams, one Destruction and one Order, to get a PoV from both sides since the first test has been very one-sided for several reasons.
I guess many people agree that as long as zerging will lead to a win, it will sooner or later end this way. On the other hand, people want big fights, enjoy large scale RvR and big clashes, which is fine imho, but the zone needs to ensure that it isn't the only viable way to win.
The objectives and locations offer a lot of potential compared to usual RvR and I would suggest some adjustments towards encouraging to capture and hold them, in a smarter way.
1. Implement a period and player threshold per objective that has to be met to capture and hold an objective --> e.g. taking one needs at least a group for 1 minute to stay; holding needs at least a group to return every 3 minutes (timeframes are adjustable as needed and tested).
2. Adjust the supply lines / connections between the objectives accordingly --> e.g. not holding an objective long enough will halt the progress for all subsequent objectives; realms will need to ensure holding the points over time and thus more movement and relocating needs to happen.
3. Make the NPC groups stronger and enable them to capture back the held objectives --> realms will be forced to bring enough force to defend their objectives; make it scale with e.g. realm progress for example; this also enables the underdog realm to coordinate pushes with help from NPCs, a bit MOBA style lane-gameplay.
4. Reduce the point gain from kills or halt them from a point where a realm has not met a minimum objective count, or if the difference between both realms' objectives is too big --> binding the progress in the zone more towards the objectives will incentivice movement, tactical decisions and encourage splitting and enabling smaller groups to have more impact.
Those are from the top of my head, but what I observed has been once one realm has been zerged down or pushed back far enough, there is no forcing the upper hand realm to move back, but just blocking off the enemy at their warcamp or near objectives. Once this is adressed, we should have a more balanced situation.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)