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Realm Champions not needed, we need Time Zone Champions

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Xirucio
Posts: 121

Re: Realm Champions not needed, we need Time Zone Champions

Post#151 » Sun Jan 30, 2022 6:58 am

Rubius wrote: Sun Jan 30, 2022 6:42 am
Xirucio wrote: Sun Jan 30, 2022 6:29 am Yes and this swap of sides manifest themselves in the dreaded Zergs.
Just as possible is what Evilspinnre is pointing out - players log out, get bored, go to bed, etc. There are a number of factors that impact a realm's population throughout the day.
But that's ok, it's totally normal for population fluctuations if this are the main factors of zerg generation for let's say a few hours. It doesent need a response in the form of balancing anything.
But, if a zerg is formed by the mere possibility that you have the tool for it, it's totally wrong.

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Uchoo
Posts: 547

Re: Realm Champions not needed, we need Time Zone Champions

Post#152 » Sun Jan 30, 2022 7:09 am

Xirucio wrote: Sun Jan 30, 2022 5:38 am
Uchoo wrote: Sun Jan 30, 2022 2:42 am
Meliannia wrote: Sat Jan 29, 2022 8:32 pm

we know this, we know this is how xrealming was how it was meant to be. This whole thread is because this is not how it being done, it's being daily abused by a hardcore minority, a minority controlling 20 to 40 followers.

we are talking a hardcore minority of 2 or 3 who drag 20 to 40 subservient followers like hypnotized cultists to the strongest side to make it even worse for the weaker side and also annoy the hell out of the stronger side too. This has to end.
Even if you are right, which is weird to me because 20 to 40 shouldn't be hard to deal with, you want to make the server worse for every single player with a 24 hour lockout to fix it?
One faction/side per game it's the main rule of any game since ancient times
By asking for an option to change the faction at will, it's like not respecting the rules or one implies that the rules should not exist in the first place. It's like asking a referee that you, a soccer player, you want to play in both teams at the same time.
Without rules, there is no game to be played.
Also, X-realming cuts from the game's immersion, everyone is everyone, why even play against Destro since Destro are Order players and vice-versa?
Trust me, this option does not exist in any other official game because it's flawed and illogical in the first place.
I couldn't disagree with you more. Why should people be limited from playing half of the game? Should I never see Altdorf because I decided to play Destro first? What's the point of a rule without a purpose? What is the PURPOSE of this rule of yours? What does it accomplish? I can tell you from experience on live that it just led to one side massively zerging on a majority of servers. Is that the result you want? When servers merged and people were allowed to faction swap, RvR grew more competitive. You claim that it's flawed and illogical and that I should trust you. Tell me WHY you believe this. What is the FOUNDATION of this belief besides the fact that it's the only thing you've ever known?
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Xirucio
Posts: 121

Re: Realm Champions not needed, we need Time Zone Champions

Post#153 » Sun Jan 30, 2022 8:41 am

Uchoo wrote: Sun Jan 30, 2022 7:09 am
Xirucio wrote: Sun Jan 30, 2022 5:38 am
Uchoo wrote: Sun Jan 30, 2022 2:42 am
Even if you are right, which is weird to me because 20 to 40 shouldn't be hard to deal with, you want to make the server worse for every single player with a 24 hour lockout to fix it?
One faction/side per game it's the main rule of any game since ancient times
By asking for an option to change the faction at will, it's like not respecting the rules or one implies that the rules should not exist in the first place. It's like asking a referee that you, a soccer player, you want to play in both teams at the same time.
Without rules, there is no game to be played.
Also, X-realming cuts from the game's immersion, everyone is everyone, why even play against Destro since Destro are Order players and vice-versa?
Trust me, this option does not exist in any other official game because it's flawed and illogical in the first place.
I couldn't disagree with you more. Why should people be limited from playing half of the game? Should I never see Altdorf because I decided to play Destro first? What's the point of a rule without a purpose? What is the PURPOSE of this rule of yours? What does it accomplish? I can tell you from experience on live that it just led to one side massively zerging on a majority of servers. Is that the result you want? When servers merged and people were allowed to faction swap, RvR grew more competitive. You claim that it's flawed and illogical and that I should trust you. Tell me WHY you believe this. What is the FOUNDATION of this belief besides the fact that it's the only thing you've ever known?
Why would a soccer player should be limited to play only for his team? Because he identifies with his team, because it's normal in order for the game to take place?
The rule for a player to play only at one team generates sense and structure. It accomplishes a climate fundamental for a game to exist in the first place.
The foundation of my beliefs resides in observational phenomenons of other games where you get restrictive faction lock from the start.Noone of them presents a problem of faction imbalance at a level of ''pathology''.
I didnt played Live, but my guess is that the one sided faction domination on certain servers was the result of overall game population downfall and not necessarily a faction lock because in stable pop games, this is not the case.

Hannesnewb
Posts: 12

Re: Realm Champions not needed, we need Time Zone Champions

Post#154 » Sun Jan 30, 2022 9:39 am

Xirucio wrote: Sun Jan 30, 2022 8:41 am
Uchoo wrote: Sun Jan 30, 2022 7:09 am
Xirucio wrote: Sun Jan 30, 2022 5:38 am
One faction/side per game it's the main rule of any game since ancient times
By asking for an option to change the faction at will, it's like not respecting the rules or one implies that the rules should not exist in the first place. It's like asking a referee that you, a soccer player, you want to play in both teams at the same time.
Without rules, there is no game to be played.
Also, X-realming cuts from the game's immersion, everyone is everyone, why even play against Destro since Destro are Order players and vice-versa?
Trust me, this option does not exist in any other official game because it's flawed and illogical in the first place.
I couldn't disagree with you more. Why should people be limited from playing half of the game? Should I never see Altdorf because I decided to play Destro first? What's the point of a rule without a purpose? What is the PURPOSE of this rule of yours? What does it accomplish? I can tell you from experience on live that it just led to one side massively zerging on a majority of servers. Is that the result you want? When servers merged and people were allowed to faction swap, RvR grew more competitive. You claim that it's flawed and illogical and that I should trust you. Tell me WHY you believe this. What is the FOUNDATION of this belief besides the fact that it's the only thing you've ever known?
Why would a soccer player should be limited to play only for his team? Because he identifies with his team, because it's normal in order for the game to take place?
The rule for a player to play only at one team generates sense and structure. It accomplishes a climate fundamental for a game to exist in the first place.
The foundation of my beliefs resides in observational phenomenons of other games where you get restrictive faction lock from the start.Noone of them presents a problem of faction imbalance at a level of ''pathology''.
I didnt played Live, but my guess is that the one sided faction domination on certain servers was the result of overall game population downfall and not necessarily a faction lock because in stable pop games, this is not the case.
You know that soccer players swap teams regularly? They always say "they want a new challenge" - you kinda found a good analogy, but it's not helping your argument

heybaws
Posts: 125

Re: Realm Champions not needed, we need Time Zone Champions

Post#155 » Sun Jan 30, 2022 9:47 am

Xirucio wrote: Sun Jan 30, 2022 6:30 am
Evilspinnre wrote: Sun Jan 30, 2022 6:29 am It was even numbers, nobody made a new warband while it was even numbers. After destro was successful, some order logged off. THAT is what tilted the numbers, which we responded to by swapping to order to balance it.

Do you really think this change will make up for people being bad and finding another excuse for losing constantly?
I doubt that Order simply logged off and went to sleep and did not switch sides to push for fort and other goodies.
This change will at least generate a sense of normality of two factions at play, for 24 hours.
Xirucio doubts that people just can go to sleep at midnight eu time, id say thats a solid reason to implement 1 faction lockout forever.

heybaws
Posts: 125

Re: Realm Champions not needed, we need Time Zone Champions

Post#156 » Sun Jan 30, 2022 9:55 am

Meliannia wrote: Sat Jan 29, 2022 8:32 pm
Uchoo wrote: Sat Jan 29, 2022 7:46 pm The people who typically do this will xrealm to the weaker side and create a fight for the opposition.
we know this, we know this is how xrealming was how it was meant to be. This whole thread is because this is not how it being done, it's being daily abused by a hardcore minority, a minority controlling 20 to 40 followers.

we are talking a hardcore minority of 2 or 3 who drag 20 to 40 subservient followers like hypnotized cultists to the strongest side to make it even worse for the weaker side and also annoy the hell out of the stronger side too. This has to end.
If it's literally 2 or 3 people doing this, then it should be easy for you to call them by names and provide some proofs of them doing it, so we can hear their opinion on that topic.. right? right?

Sulorie
Posts: 7459

Re: Realm Champions not needed, we need Time Zone Champions

Post#157 » Sun Jan 30, 2022 10:13 am

Xirucio wrote: Sun Jan 30, 2022 5:38 am
One faction/side per game it's the main rule of any game since ancient times
This is actually the receipt for a failed server due to inevitable population imbalances, which will never change. We had it all on live servers.
Dying is no option.

Everdin
Posts: 742

Re: Realm Champions not needed, we need Time Zone Champions

Post#158 » Sun Jan 30, 2022 10:26 am

Hannesnewb wrote: Sun Jan 30, 2022 9:39 am
Xirucio wrote: Sun Jan 30, 2022 8:41 am
Uchoo wrote: Sun Jan 30, 2022 7:09 am

I couldn't disagree with you more. Why should people be limited from playing half of the game? Should I never see Altdorf because I decided to play Destro first? What's the point of a rule without a purpose? What is the PURPOSE of this rule of yours? What does it accomplish? I can tell you from experience on live that it just led to one side massively zerging on a majority of servers. Is that the result you want? When servers merged and people were allowed to faction swap, RvR grew more competitive. You claim that it's flawed and illogical and that I should trust you. Tell me WHY you believe this. What is the FOUNDATION of this belief besides the fact that it's the only thing you've ever known?
Why would a soccer player should be limited to play only for his team? Because he identifies with his team, because it's normal in order for the game to take place?
The rule for a player to play only at one team generates sense and structure. It accomplishes a climate fundamental for a game to exist in the first place.
The foundation of my beliefs resides in observational phenomenons of other games where you get restrictive faction lock from the start.Noone of them presents a problem of faction imbalance at a level of ''pathology''.
I didnt played Live, but my guess is that the one sided faction domination on certain servers was the result of overall game population downfall and not necessarily a faction lock because in stable pop games, this is not the case.
You know that soccer players swap teams regularly? They always say "they want a new challenge" - you kinda found a good analogy, but it's not helping your argument
The don't make a contract with their blood for one team? :o
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Sulorie
Posts: 7459

Re: Realm Champions not needed, we need Time Zone Champions

Post#159 » Sun Jan 30, 2022 10:51 am

Everdin wrote: Sun Jan 30, 2022 10:26 am
Hannesnewb wrote: Sun Jan 30, 2022 9:39 am
Xirucio wrote: Sun Jan 30, 2022 8:41 am
Why would a soccer player should be limited to play only for his team? Because he identifies with his team, because it's normal in order for the game to take place?
The rule for a player to play only at one team generates sense and structure. It accomplishes a climate fundamental for a game to exist in the first place.
The foundation of my beliefs resides in observational phenomenons of other games where you get restrictive faction lock from the start.Noone of them presents a problem of faction imbalance at a level of ''pathology''.
I didnt played Live, but my guess is that the one sided faction domination on certain servers was the result of overall game population downfall and not necessarily a faction lock because in stable pop games, this is not the case.
You know that soccer players swap teams regularly? They always say "they want a new challenge" - you kinda found a good analogy, but it's not helping your argument
The don't make a contract with their blood for one team? :o
They go where the rewards are better...oh no...this soccer argument doesn't work as expected... :lol:
Dying is no option.

User avatar
Xirucio
Posts: 121

Re: Realm Champions not needed, we need Time Zone Champions

Post#160 » Sun Jan 30, 2022 11:07 am

Sulorie wrote: Sun Jan 30, 2022 10:51 am
Everdin wrote: Sun Jan 30, 2022 10:26 am
Hannesnewb wrote: Sun Jan 30, 2022 9:39 am

You know that soccer players swap teams regularly? They always say "they want a new challenge" - you kinda found a good analogy, but it's not helping your argument
The don't make a contract with their blood for one team? :o
They go where the rewards are better...oh no...this soccer argument doesn't work as expected... :lol:
Yea, imagine soccer players changing sides during a match on the winning side and generating ''a zerg'' just because it's possible. :lol:

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