I see this motivating people differently, but to your point, let me explain why I feel that people swapping to the zerg side is less "trying".Toshutkidup wrote: Mon Feb 07, 2022 7:32 am I would highly disagree with “improving” rewards for losing anything. History in RoR has shown countless times as rewards go up for losing, actually “trying” decreases. Many examples are old fort rules , Bo “afk” ticks, city afk for bags so on and so on. Imo if you want to win bags and better “loot” win, period.
Say the attacking side has ~140 people and the defenders have ~60.
Imagine you're a defending warband leader and you get your warband to push with you to take a flag. You get it, and after get quickly blobbed and wiped, but you can at least capture flags each time this way to extend Stage 2. You do your best to keep your people motivated and pushing.
Now imagine you get all 60 people to go for a Lord Room defense, or you try a special maneuver of some sort to try and surprise your enemies. Despite good efforts, due to the numbers, your group is eventually wiped, and you go to jail.
To me, that group who fought hard against the numbers - and I've literally led some of these groups over the last year - worked far, far harder than the attacking group who had 2-3x their numbers and coasted in to free invaders. The defenders did everything in their power to win despite an almost certain loss. Compared to that, do you truly feel that someone who decides to hop onto the side with the blob for easy 400%+ rewards is trying harder than the defenders in the above case?
(This is a real question btw, not trying to be rude and I agree with you that people who put in no effort or afk don't deserve free bags - I'm just seeing things from a very different perspective here.)