Talladego wrote: Thu Feb 10, 2022 3:06 pm
Everdin wrote: Thu Feb 10, 2022 10:08 am
btbw2009 wrote: Thu Feb 10, 2022 12:37 am
daoc dont have mirrors or instances - you come and fight
I know how DaoC Live-Server worked, and believe me, there is nothing you can explain to me that I don't know (maybe some alb hardcore pve informations). But as here was mentioned, the new freeshard seems to address problems that we are talking about here.
So my question is, what did they do so pugs and solos don't get farmed by premades?
That wasn't the point I was trying to make.
DAoC Freeshards removed elements of the game that wasn't very popular like New Frontiers, gearing up with spellcrafting and ToA pve grind and focus on what players like.
RoR could and in my opinion should, focus on changes that make the game more popular and accessible for more players.
And not only focus on what the elitist hardcore PvPers want.
I believe that is essential for this server to survirve in the long run.
PS. Of course I am very grateful for all the hard work the devs have done and are doing to bring back this great game.
Don't want to talk about DaoC here to much, but building and optimize templates were core part of the game, and while this wasn't for everyone I think this kind of effort should be rewarded for the players that take this time.
While I agree with you, that the entry of a game should be easy to get, I also think there should be a steeper learning curve later. If everything is to easy and does not have any value at the end, you will lose players on the other side of the curve. And, I know this opinion is unpopular to some of you, this end of the curve is more relevant to the game, not because they are better people, not because they are the "loved childs", just because of the hardcore every evening player causes numbers in the field, while the "I log in every 14 days and make 1-2scs" guy is lesser relevant for the overall performance of the game.
If you loose the hardcore elitist that are there every day, you will stay with some casual players that will never met each other because one part of the population will log on monday, some on Thursday, some on Satuerday, and you have no basic value that is always on and populate the server.
The core target to address shouldn't be how to make everything easier, but how to get the entry to the game and it mechanics easier.
Edit: And my own opinion is, and I know this will cause hate, if people are not feel the necessity in getting better with the time and improve their gameplay to value more in the fight, they should not play pvp. People not trying to give their best (and I don't talk about beeing hardcore super 1337 elitist, but giving the best THEY can provide), are destroying the experiece for everyone they meet in PvP.