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Make sc queue like city

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Talladego
Posts: 183
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Re: Make sc queue like city

Post#91 » Thu Feb 10, 2022 3:06 pm

Everdin wrote: Thu Feb 10, 2022 10:08 am
btbw2009 wrote: Thu Feb 10, 2022 12:37 am
Everdin wrote: Wed Feb 09, 2022 9:20 pm
How did they fix the problem with player search? 8man grps can't attack soloers or smallmen? How did they punish the 8man grps?
daoc dont have mirrors or instances - you come and fight
I know how DaoC Live-Server worked, and believe me, there is nothing you can explain to me that I don't know (maybe some alb hardcore pve informations). But as here was mentioned, the new freeshard seems to address problems that we are talking about here.
So my question is, what did they do so pugs and solos don't get farmed by premades?
That wasn't the point I was trying to make.
DAoC Freeshards removed elements of the game that wasn't very popular like New Frontiers, gearing up with spellcrafting and ToA pve grind and focus on what players like.
RoR could and in my opinion should, focus on changes that make the game more popular and accessible for more players.
And not only focus on what the elitist hardcore PvPers want.
I believe that is essential for this server to survirve in the long run.

PS. Of course I am very grateful for all the hard work the devs have done and are doing to bring back this great game.

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Everdin
Posts: 742

Re: Make sc queue like city

Post#92 » Thu Feb 10, 2022 3:58 pm

btbw2009 wrote: Thu Feb 10, 2022 2:48 pm ...
after ban of NB pop lost half, here nothing to talk about, yeah
All people quit in the last 6 month are only because of NB...sure...nothing to do with the game is worn out for some people or New World or something like that? Even if so...really? Half? May you provide numbers instead of rumors? I was against this ban, but I don't make up numbers to call the devs out and insults them they would easy sacrifice 1k player because of NB...
group finder and balanced spells and realms
Would be the first time in 20 years daoc classes and spells are balanced.

Realm balance comes from number of realms, not from some special work.

Edit: Just press L in the game, groupfinder, thank me later!
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

Everdin
Posts: 742

Re: Make sc queue like city

Post#93 » Thu Feb 10, 2022 4:19 pm

Talladego wrote: Thu Feb 10, 2022 3:06 pm
Everdin wrote: Thu Feb 10, 2022 10:08 am
btbw2009 wrote: Thu Feb 10, 2022 12:37 am
daoc dont have mirrors or instances - you come and fight
I know how DaoC Live-Server worked, and believe me, there is nothing you can explain to me that I don't know (maybe some alb hardcore pve informations). But as here was mentioned, the new freeshard seems to address problems that we are talking about here.
So my question is, what did they do so pugs and solos don't get farmed by premades?
That wasn't the point I was trying to make.
DAoC Freeshards removed elements of the game that wasn't very popular like New Frontiers, gearing up with spellcrafting and ToA pve grind and focus on what players like.
RoR could and in my opinion should, focus on changes that make the game more popular and accessible for more players.
And not only focus on what the elitist hardcore PvPers want.
I believe that is essential for this server to survirve in the long run.

PS. Of course I am very grateful for all the hard work the devs have done and are doing to bring back this great game.
Don't want to talk about DaoC here to much, but building and optimize templates were core part of the game, and while this wasn't for everyone I think this kind of effort should be rewarded for the players that take this time.

While I agree with you, that the entry of a game should be easy to get, I also think there should be a steeper learning curve later. If everything is to easy and does not have any value at the end, you will lose players on the other side of the curve. And, I know this opinion is unpopular to some of you, this end of the curve is more relevant to the game, not because they are better people, not because they are the "loved childs", just because of the hardcore every evening player causes numbers in the field, while the "I log in every 14 days and make 1-2scs" guy is lesser relevant for the overall performance of the game.

If you loose the hardcore elitist that are there every day, you will stay with some casual players that will never met each other because one part of the population will log on monday, some on Thursday, some on Satuerday, and you have no basic value that is always on and populate the server.

The core target to address shouldn't be how to make everything easier, but how to get the entry to the game and it mechanics easier.

Edit: And my own opinion is, and I know this will cause hate, if people are not feel the necessity in getting better with the time and improve their gameplay to value more in the fight, they should not play pvp. People not trying to give their best (and I don't talk about beeing hardcore super 1337 elitist, but giving the best THEY can provide), are destroying the experiece for everyone they meet in PvP.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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wargrimnir
Head Game Master
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Re: Make sc queue like city

Post#94 » Thu Feb 10, 2022 4:57 pm

Everdin wrote: Thu Feb 10, 2022 3:58 pm
btbw2009 wrote: Thu Feb 10, 2022 2:48 pm ...
after ban of NB pop lost half, here nothing to talk about, yeah
All people quit in the last 6 month are only because of NB...sure...nothing to do with the game is worn out for some people or New World or something like that? Even if so...really? Half? May you provide numbers instead of rumors? I was against this ban, but I don't make up numbers to call the devs out and insults them they would easy sacrifice 1k player because of NB...
group finder and balanced spells and realms
Would be the first time in 20 years daoc classes and spells are balanced.

Realm balance comes from number of realms, not from some special work.

Edit: Just press L in the game, groupfinder, thank me later!
Image

It was more like 40%, and a lot of attribution to the pop decline wasn't considered to be NB, even though that was the loudest noise ongoing throughout. It was a busy summer for a lot of reasons IRL, and a bunch of games all released that people left for. New World had a couple betas, but their launch wasn't until late September. The problem with NB getting blocked was the amount of people who used it as a fairly basic sequencer. They didn't want to play a hardcore hit all the buttons game, and the backlash resulted in the Sequencer addon being hastily developed to try and stop the immediate bleeding. It still isn't very good and has significant fundamental issues that are currently dismissed as "too much automation that we intended to block anyway". Not that it mattered, lots of people that used NB found several other addons that were broken for weeks afterward, and it seemed having remnants of NB still installed would cause the long GCD effect.

So people started leaving. Now, this by itself might have been 10-15% of people that just simply didn't feel welcome or respected, and the patch note forum thread currently 66 pages long was packed with disrespectful and dismissive messages. Any thread bringing up NB to this day will have someone telling those players to get lost, they aren't wanted, etc. No reason for them to stay and adapt. When you get 10-15% of people leaving across all kinds of guilds and alliances, it causes a domino effect where their friends tend to leave with them. As core groups start moving away to other games, guilds start to go quiet as well and people abandon those for other more active guilds. The people left behind in those dead guilds that don't find active guilds will just leave the game as well, playing alone isn't as much fun. Despite the solo casual perspective often brought to attention on the forums, most people tend to play with friends and when their friends leave elsewhere for whatever reason, they might leave too, even if they enjoyed the game.

So while we were trending around 1500 pop pre-NB ban, hitting sub 1k peak weekly players wasn't unusual afterwards, and the long dip for new world put us well below that line. New world is now in full collapse, and the people that aren't moving on to GW2 or FF14 seem to be coming back (or it's just a lot of new players migrating to a new MMO in their eternal struggle to find a home).

This would be an ideal time to remove the NB ban if we were inclined to do so as it's not going to make people quit the game who gain that functionality, but rather entice old players to return to the game they enjoyed in the first place.

My opinions on this topic are my own and are not necessarily shared by the team.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

Everdin
Posts: 742

Re: Make sc queue like city

Post#95 » Thu Feb 10, 2022 6:20 pm

To be fair, the voices in this thread were toxic in both sides, and it feels that the loudest voices never left the game.

I didn't want NB removed too, but as soon as sequencer had the cooldown check integrated, there were no more reason to look back.

The fact that the playercount rise again without NB is back could be a sign that this was't the reason they left.

I know a lot of people that used NB, many of them complaint, but i don't know a single person that left because of the ban. Maybe it's my own filter bubble.

If one single addon ban causes me to quit a game i love , i would think about my priorities.

Edit: we are leaving topic
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

btbw2009
Suspended
Posts: 101

Re: Make sc queue like city

Post#96 » Thu Feb 10, 2022 9:44 pm

as im said - sequence of anti-player "fixes" (like NB ban), ignore of un-balance, oversized crowd-control for destro and continue to use wrong idea of keypart game modes (sc, city, AAO) killing game pop
its fact
start to fix something really matter like SC balancer tool
Homenum Revelio, developers

Everdin
Posts: 742

Re: Make sc queue like city

Post#97 » Thu Feb 10, 2022 10:40 pm

wargrimnir wrote: Thu Feb 10, 2022 4:57 pm
...

Image

...
while the numbers seems to be correct, the chart looks crazy offset, 936 looks like a fraction of 1737 while it's more then the half.

Not saying you did this on purpose, but for the viewer this looks far more disastrous then it actually was.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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Secrets
Former Staff
Posts: 413

Re: Make sc queue like city

Post#98 » Thu Feb 10, 2022 11:39 pm

Talladego wrote: Wed Feb 09, 2022 7:15 pm
Secrets wrote: Wed Feb 09, 2022 5:22 pm Opinion: Make a group or just don't play if you're losing solo. I've done it. It's not a tall ask to socialize in an online video game.
I started playing this game because it had so many better casual-friendly features than my previous MMO, Dark Age of Camelot.
In DAoC you had to spend hours to find or form a group to do anything at all, pve or pvp.
Just to see it fall apart when someone had to leave after 30 mins.
The downtime in that game just waiting for people was horrible.

WAR addressed this brilliantly by implementing Public Quests, Open Warbands and Scenario Queues that made the game so much more accessible to more people.
I don't understand why the RoR devs don't see the strength in that.
In my opinion this game is better than DAoC and could have many more players if casual players weren't regarded as a problem to be fixed.
Even the DAoC freeshard Celestius has more players than RoR, and that's because they made the game fun and easy to enjoy.
Posting this from the Discord where I made a comment that directly addresses your post...

RoR just needs to directly copy FFXIV's Party Finder option (their version of Open Warbands/Groups)

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Secrets
Former Staff
Posts: 413

Re: Make sc queue like city

Post#99 » Thu Feb 10, 2022 11:43 pm

Everdin wrote: Thu Feb 10, 2022 10:40 pm
wargrimnir wrote: Thu Feb 10, 2022 4:57 pm
...

Image

...
while the numbers seems to be correct, the chart looks crazy offset, 936 looks like a fraction of 1737 while it's more then the half.

Not saying you did this on purpose, but for the viewer this looks far more disastrous then it actually was.
The numbers are correct. These metrics are on an internal stats site and I've been using them when I was on the dev team.

I'd also think it's best to bring back NerfedButtons. I had no idea the drop was that drastic as I never correlated the date of NB's removal to that drop. No wonder they didn't come back with people being improperly hostile to NB users, too - that was a theory I long had and glad data proves it.

It's time to reinstate it with the LOTD patch, I feel.
Also, keep those EZ heal / guard addons. It's all or nothing, imo.
I hope the team agrees with me.

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Talladego
Posts: 183
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Re: Make sc queue like city

Post#100 » Thu Feb 10, 2022 11:48 pm

Secrets wrote: Thu Feb 10, 2022 11:43 pm Also, keep those EZ heal / guard addons. It's all or nothing, imo.
Part of the reason those were made was just to show the futility of blocking certain addons when the API allows for so much else.
Addons that still could be done for instance are an automatic potion user and an ability blocker based on immunity (immovable/unstoppable).

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