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Please fix Focus Mind

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navis
Posts: 784

Please fix Focus Mind

Post#1 » Sun Feb 27, 2022 8:48 pm

Please fix Focus Mind Morale. It does not work as indended.
Non-morale pulls, interrupts have ruined cloth defensive specs.
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sullemunk
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Posts: 1235

Re: Please fix Focus Mind

Post#2 » Sun Feb 27, 2022 8:59 pm

navis wrote: Sun Feb 27, 2022 8:48 pm Please fix Focus Mind Morale. It does not work as indended.
Non-morale pulls, interrupts have ruined cloth defensive specs.
Focus Mind never state to ignore punts or pulls, didn't even do that on live
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Omegus
Posts: 1539

Re: Please fix Focus Mind

Post#3 » Sun Feb 27, 2022 9:09 pm

navis wrote: Sun Feb 27, 2022 8:48 pm Please fix Focus Mind Morale. It does not work as indended.
Non-morale pulls, interrupts have ruined cloth defensive specs.
"For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back."

Disabling effects are knockdowns, staggers, etc. Pulls and punts still work.

"Cannot be set back" means that if you are attacked mid-cast then the cast bar will not partially or fully reset. This is what being "set back" means. Interrupts are something else entirely and Focused Mind does not make you immune to them.
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Gone as of autumn 2024.

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Darks63
Posts: 651

Re: Please fix Focus Mind

Post#4 » Mon Feb 28, 2022 9:50 am

I just wish it broke champ challenge like on live. Leaving a tank stuck in place cursing at you was fun.
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Sulorie
Posts: 7461

Re: Please fix Focus Mind

Post#5 » Mon Feb 28, 2022 11:46 am

Darks63 wrote: Mon Feb 28, 2022 9:50 am I just wish it broke champ challenge like on live. Leaving a tank stuck in place cursing at you was fun.
Might be fun but such bugs get fixed. :)
Dying is no option.

gebajger
Posts: 224

Re: Please fix Focus Mind

Post#6 » Mon Feb 28, 2022 12:22 pm

Sulorie wrote: Mon Feb 28, 2022 11:46 am
Darks63 wrote: Mon Feb 28, 2022 9:50 am I just wish it broke champ challenge like on live. Leaving a tank stuck in place cursing at you was fun.
Might be fun but such bugs get fixed. :)
Actually it should, but with the tank being able to move too after breaking it....after all ChCh is m1 and FM is m2
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Sulorie
Posts: 7461

Re: Please fix Focus Mind

Post#7 » Mon Feb 28, 2022 12:54 pm

gebajger wrote: Mon Feb 28, 2022 12:22 pm
Sulorie wrote: Mon Feb 28, 2022 11:46 am
Darks63 wrote: Mon Feb 28, 2022 9:50 am I just wish it broke champ challenge like on live. Leaving a tank stuck in place cursing at you was fun.
Might be fun but such bugs get fixed. :)
Actually it should, but with the tank being able to move too after breaking it....after all ChCh is m1 and FM is m2
The wording of ChCh is pretty on point considering how it should work. ChCh is only m1 because not being able to move as tank after using it, is a drawback in itself - as all other CC apply only on your target and not on yourself.
Dying is no option.

gebajger
Posts: 224

Re: Please fix Focus Mind

Post#8 » Mon Feb 28, 2022 1:06 pm

Sulorie wrote: Mon Feb 28, 2022 12:54 pm
gebajger wrote: Mon Feb 28, 2022 12:22 pm
Sulorie wrote: Mon Feb 28, 2022 11:46 am
Might be fun but such bugs get fixed. :)
Actually it should, but with the tank being able to move too after breaking it....after all ChCh is m1 and FM is m2
The wording of ChCh is pretty on point considering how it should work. ChCh is only m1 because not being able to move as tank after using it, is a drawback in itself - as all other CC apply only on your target and not on yourself.
That's why i think if FM broke it, it should also break the self root on the tank.
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Parallell86
Posts: 231

Re: Please fix Focus Mind

Post#9 » Tue Mar 01, 2022 6:25 am

Omegus wrote: Sun Feb 27, 2022 9:09 pm
navis wrote: Sun Feb 27, 2022 8:48 pm Please fix Focus Mind Morale. It does not work as indended.
Non-morale pulls, interrupts have ruined cloth defensive specs.
"For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back."

Disabling effects are knockdowns, staggers, etc. Pulls and punts still work.

"Cannot be set back" means that if you are attacked mid-cast then the cast bar will not partially or fully reset. This is what being "set back" means. Interrupts are something else entirely and Focused Mind does not make you immune to them.
It makes you immune to snares and disabling effects, isnt that enough? Punts and pulls are more of a "relocating" crowd control. Instant cast abilities can still be used in the air which means you are not disabled. Taunt has interrupt built into it, maybe Focused Mind should make you immune to taunt aswell?

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Omegus
Posts: 1539

Re: Please fix Focus Mind

Post#10 » Tue Mar 01, 2022 10:28 am

Parallell86 wrote: Tue Mar 01, 2022 6:25 am
Omegus wrote: Sun Feb 27, 2022 9:09 pm
navis wrote: Sun Feb 27, 2022 8:48 pm Please fix Focus Mind Morale. It does not work as indended.
Non-morale pulls, interrupts have ruined cloth defensive specs.
"For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back."

Disabling effects are knockdowns, staggers, etc. Pulls and punts still work.

"Cannot be set back" means that if you are attacked mid-cast then the cast bar will not partially or fully reset. This is what being "set back" means. Interrupts are something else entirely and Focused Mind does not make you immune to them.
It makes you immune to snares and disabling effects, isnt that enough? Punts and pulls are more of a "relocating" crowd control. Instant cast abilities can still be used in the air which means you are not disabled. Taunt has interrupt built into it, maybe Focused Mind should make you immune to taunt aswell?
I was just explaining how the ability works to the OP and why punts and interruptions still work...
Zomega
Gone as of autumn 2024.

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