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the forbidden acronym (PvE)

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space44
Posts: 482

the forbidden acronym (PvE)

Post#1 » Sun Mar 06, 2022 2:48 pm

make dungeons scale with the party leaders ilvl and make dungeons have a ilvl requirement. dungeons should scale difficulty with the gear the leader had if the lead is using sov items the instance will upscale its difficulty while if a lead is in conq then the dungeon will downscale or not change at all depending on the dungeon tier but will also require other party members to be at similar ilvl as conq.
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

I'm not a clown, I'm the whole circus.

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Kaeldrick
Posts: 136

Re: the forbidden acronym (PvE)

Post#2 » Sun Mar 06, 2022 3:11 pm

On live game there was the Ward system, here people wanted PvE to be easier because it's basically a PvP game and playerbase is relatively mature (with families, jobs etc...)

PvE is fine imho. Maybe C&T is a bit too difficult/long compared with BB/BE and should be nerfed.

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Shanell
Posts: 279

Re: the forbidden acronym (PvE)

Post#3 » Sun Mar 06, 2022 4:00 pm

I vote for remove for shortage of dungeon c/d timer. 4 days is too much imo
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Gangan
Posts: 659

Re: the forbidden acronym (PvE)

Post#4 » Mon Mar 07, 2022 3:49 pm

space44 wrote: Sun Mar 06, 2022 2:48 pm make dungeons scale with the party leaders ilvl and make dungeons have a ilvl requirement. dungeons should scale difficulty with the gear the leader had if the lead is using sov items the instance will upscale its difficulty while if a lead is in conq then the dungeon will downscale or not change at all depending on the dungeon tier but will also require other party members to be at similar ilvl as conq.
What would be the intention of this changes?
Make dungeons harder/easier? If so, dropping different loot?
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Scophis - Zealot 73 .... Drengur - WP 64
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space44
Posts: 482

Re: the forbidden acronym (PvE)

Post#5 » Mon Mar 07, 2022 7:26 pm

Gangan wrote: Mon Mar 07, 2022 3:49 pm
space44 wrote: Sun Mar 06, 2022 2:48 pm make dungeons scale with the party leaders ilvl and make dungeons have a ilvl requirement. dungeons should scale difficulty with the gear the leader had if the lead is using sov items the instance will upscale its difficulty while if a lead is in conq then the dungeon will downscale or not change at all depending on the dungeon tier but will also require other party members to be at similar ilvl as conq.
What would be the intention of this changes?
Make dungeons harder/easier? If so, dropping different loot?
harder instances have a higher drop for rarer items purples and blues also reducing the drop chance of greens and whites
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

I'm not a clown, I'm the whole circus.

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