the forbidden acronym (PvE)
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
the forbidden acronym (PvE)
make dungeons scale with the party leaders ilvl and make dungeons have a ilvl requirement. dungeons should scale difficulty with the gear the leader had if the lead is using sov items the instance will upscale its difficulty while if a lead is in conq then the dungeon will downscale or not change at all depending on the dungeon tier but will also require other party members to be at similar ilvl as conq.
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63
I'm not a clown, I'm the whole circus.
I'm not a clown, I'm the whole circus.
Ads
Re: the forbidden acronym (PvE)
On live game there was the Ward system, here people wanted PvE to be easier because it's basically a PvP game and playerbase is relatively mature (with families, jobs etc...)
PvE is fine imho. Maybe C&T is a bit too difficult/long compared with BB/BE and should be nerfed.
PvE is fine imho. Maybe C&T is a bit too difficult/long compared with BB/BE and should be nerfed.
Re: the forbidden acronym (PvE)
I vote for remove for shortage of dungeon c/d timer. 4 days is too much imo
BG Kecis | Magus Zechariah | Chosen Kastul


Re: the forbidden acronym (PvE)
What would be the intention of this changes?space44 wrote: Sun Mar 06, 2022 2:48 pm make dungeons scale with the party leaders ilvl and make dungeons have a ilvl requirement. dungeons should scale difficulty with the gear the leader had if the lead is using sov items the instance will upscale its difficulty while if a lead is in conq then the dungeon will downscale or not change at all depending on the dungeon tier but will also require other party members to be at similar ilvl as conq.
Make dungeons harder/easier? If so, dropping different loot?
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Re: the forbidden acronym (PvE)
harder instances have a higher drop for rarer items purples and blues also reducing the drop chance of greens and whitesGangan wrote: Mon Mar 07, 2022 3:49 pmWhat would be the intention of this changes?space44 wrote: Sun Mar 06, 2022 2:48 pm make dungeons scale with the party leaders ilvl and make dungeons have a ilvl requirement. dungeons should scale difficulty with the gear the leader had if the lead is using sov items the instance will upscale its difficulty while if a lead is in conq then the dungeon will downscale or not change at all depending on the dungeon tier but will also require other party members to be at similar ilvl as conq.
Make dungeons harder/easier? If so, dropping different loot?
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63
I'm not a clown, I'm the whole circus.
I'm not a clown, I'm the whole circus.
Who is online
Users browsing this forum: No registered users and 6 guests