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server command function for ETA until next city siege/lotd

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tvbrowntown
Suspended
Posts: 272

server command function for ETA until next city siege/lotd

Post#1 » Tue Mar 15, 2022 1:06 pm

I request this so that if you type the two below commands you receive a message back answering your query. This is to help with different time zones knowing when an event will start.

.eta city
.eta lotd

The next city siege will be in w days, x hrs, y minutes and z seconds.
The next Land of the Dead expedition begins w days, x hrs, y minutes and z seconds.

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Lithenir
Posts: 370

Re: server command function for ETA until next city siege/lotd

Post#2 » Tue Mar 15, 2022 4:56 pm

You literally just need to hover your mouse over the Expedition Resource and the campaign status to see it

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saupreusse
Former Staff
Posts: 2531

Re: server command function for ETA until next city siege/lotd

Post#3 » Tue Mar 15, 2022 5:01 pm

Lithenir wrote: Tue Mar 15, 2022 4:56 pm You literally just need to hover your mouse over the Expedition Resource and the campaign status to see it
Yes, but ive heard that some people have these disabled in the layout editor. Make sure to enable the lotd meter and the campaign status window in the layout editor
Saup - RR 8x WP
Son - RR 8x AM

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sullemunk
Addon Developer
Posts: 1235

Re: server command function for ETA until next city siege/lotd

Post#4 » Tue Mar 15, 2022 6:52 pm

Always available on the map screen
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Omegus
Posts: 1540

Re: server command function for ETA until next city siege/lotd

Post#5 » Tue Mar 15, 2022 8:47 pm

sullemunk wrote: Tue Mar 15, 2022 6:52 pm Always available on the map screen
Are the timers implemented using channel 9 or are there regular client API calls being used/reused for these?
Zomega
Gone as of autumn 2024.

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sullemunk
Addon Developer
Posts: 1235

Re: server command function for ETA until next city siege/lotd

Post#6 » Tue Mar 15, 2022 9:13 pm

Omegus wrote: Tue Mar 15, 2022 8:47 pm
sullemunk wrote: Tue Mar 15, 2022 6:52 pm Always available on the map screen
Are the timers implemented using channel 9 or are there regular client API calls being used/reused for these?
you have the

Code: Select all

RRQProgressBar.RealmResourceQuestData[2].realmProgress
table for City and

Code: Select all

RRQProgressBar.RealmResourceQuestData[4].realmProgress
table for the Lotd
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Schett
Posts: 47

Re: server command function for ETA until next city siege/lotd

Post#7 » Tue Mar 15, 2022 10:08 pm

sullemunk wrote: Tue Mar 15, 2022 9:13 pm
Omegus wrote: Tue Mar 15, 2022 8:47 pm
sullemunk wrote: Tue Mar 15, 2022 6:52 pm Always available on the map screen
Are the timers implemented using channel 9 or are there regular client API calls being used/reused for these?
you have the

Code: Select all

RRQProgressBar.RealmResourceQuestData[2].realmProgress
table for City and

Code: Select all

RRQProgressBar.RealmResourceQuestData[4].realmProgress
table for the Lotd
is this a new API since I can't find it in
https://web.archive.org/web/20090227042 ... :Full_list

If that's the case, is there a list of all new api's that aren't on the archive?
Schett - Member of Red Guard

Current Guilds: TUP / Deep and Dry - Order ----- The Unlikely Plan - Destruction

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sullemunk
Addon Developer
Posts: 1235

Re: server command function for ETA until next city siege/lotd

Post#8 » Tue Mar 15, 2022 10:25 pm

its from GetRRQData()
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tvbrowntown
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Posts: 272

Re: server command function for ETA until next city siege/lotd

Post#9 » Wed Mar 16, 2022 12:26 am

saupreusse wrote: Tue Mar 15, 2022 5:01 pm
Lithenir wrote: Tue Mar 15, 2022 4:56 pm You literally just need to hover your mouse over the Expedition Resource and the campaign status to see it
Yes, but ive heard that some people have these disabled in the layout editor. Make sure to enable the lotd meter and the campaign status window in the layout editor
I am one of these people. Too much clutter/information on the screen when not always needed so I turn it off. I also wasn't aware that the calendar shows you the time of the events in your local time and assumed it was server time since the time is set by the server... so that was a fun realization.

Thanks for the info, sulle. Very handy!

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