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Disable player collision with RVR supply boxes

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Omegus
Posts: 1539

Disable player collision with RVR supply boxes

Post#1 » Sat Mar 19, 2022 12:19 am

Please can you disable the collision detection on RVR supply boxes. These are the boxes that players transport from battlefield objectives to keeps. When these boxes are on the ground, they have collision detection and block player movement, which means that in large fights these boxes can block the movement of groups of players in a very frustrating way. This causes problems because:

1) The boxes are very hard to see in big fights, so avoiding them is very difficult while managing everything else going on.
2) Sometimes the boxes spawn in the air, so you cannot even spot them on the ground as they are in front of you and your character is blocking them
3) The boxes take a long time to pick up which is the only way of removing them from the world, which is typically impossible to do during fights
4) As the boxes dropped by a player could be spawned anywhere, it messes with your mental model of the zone and how to navigate it as these tiny movement blocking objects are impossible to predict. Depending on who joins the fight boxes can appear in areas that were clear moments ago, or new boxes could be spawned at the BO if enough time has elapsed.
5) The collision detection and ability to walk over/up objects seems far less forgiving for world objects than it is for terrain

Being part of a group of players getting held up by a box on the ground is incredibly frustrating and does not really seem to lead to a fun or immersive situation, especially if the person who got stuck is surrounded by friendly players so they cannot move to get unstuck. Nobody involved can see the box due to player models obstructing the view from the camera to the box which results in a very jarring gameplay experience.

Please remove the collision detection from the supply boxes.

Thank you.
Zomega
Gone as of autumn 2024.

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