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RVR weekly event feedback

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Meliannia
Posts: 276

Re: RVR weekly event feedback

Post#21 » Sun Mar 20, 2022 10:25 pm

GamesBond wrote: Sun Mar 20, 2022 12:36 pm We're currently reviewing the Weekly RvR Warfront in order to tackle some of your concerns. We will most likely do some changes to the tasks as requested.
that would be most welcome but imo nothing will ever change for the better to rectify the continuous population imbalance zerg issues til one two or all of the below actions are taken, (admittedly you have been consistently clear ur loathe to do any)
1. stop x realming as per TWO community votes on this so far, people pick their toon for 48hrs
2. stop log ins (or active zone entries) once that faction is 59% til other faction pop catches up, give a warning out on screen when it hits 59%
3. stop all rewards for renown gain, inf, and tokens, once 1 side gets to 60% pop, give a warnings out on screen when its 59%, people are free to continue to play the zerg faction but youll get zero credit for it.

state of game now warrants anything being considered and discussed imo

In a 2 faction PvP game, soon as u hear players are agreeing to play destro Mon to Fri , then play Order weekends you know it is The End Time unless you act boldly.


'Swords In The Wind!

The Mel

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Omegus
Posts: 1528

Re: RVR weekly event feedback

Post#22 » Sun Mar 20, 2022 10:29 pm

Meliannia wrote: Sun Mar 20, 2022 10:25 pmIn a 2 faction PvP game, soon as u hear players are agreeing to play destro Mon to Fri , then play Order weekends you know it is The End Time unless you act boldly.
Proof?

Also, in another thread you just said destro had twice the numbers in LOTD and at the same time had twice the numbers on ORVR... on a Sunday. So which is it? Did destro have twice the numbers today or did everyone zerg to order over the weekend?
Zomega
Gone as of autumn 2024.

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Vri
Posts: 620

Re: RVR weekly event feedback

Post#23 » Mon Mar 21, 2022 3:19 am

Omegus wrote: Sun Mar 20, 2022 10:29 pm
Meliannia wrote: Sun Mar 20, 2022 10:25 pmIn a 2 faction PvP game, soon as u hear players are agreeing to play destro Mon to Fri , then play Order weekends you know it is The End Time unless you act boldly.
Proof?

Also, in another thread you just said destro had twice the numbers in LOTD and at the same time had twice the numbers on ORVR... on a Sunday. So which is it? Did destro have twice the numbers today or did everyone zerg to order over the weekend?
I would really like to see that !

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sharpblader
Posts: 301

Re: RVR weekly event feedback

Post#24 » Mon Mar 21, 2022 7:11 am

Meliannia wrote: Sun Mar 20, 2022 10:25 pm
GamesBond wrote: Sun Mar 20, 2022 12:36 pm We're currently reviewing the Weekly RvR Warfront in order to tackle some of your concerns. We will most likely do some changes to the tasks as requested.
that would be most welcome but imo nothing will ever change for the better to rectify the continuous population imbalance zerg issues til one two or all of the below actions are taken, (admittedly you have been consistently clear ur loathe to do any)
1. stop x realming as per TWO community votes on this so far, people pick their toon for 48hrs
2. stop log ins (or active zone entries) once that faction is 59% til other faction pop catches up, give a warning out on screen when it hits 59%
3. stop all rewards for renown gain, inf, and tokens, once 1 side gets to 60% pop, give a warnings out on screen when its 59%, people are free to continue to play the zerg faction but youll get zero credit for it.

state of game now warrants anything being considered and discussed imo

In a 2 faction PvP game, soon as u hear players are agreeing to play destro Mon to Fri , then play Order weekends you know it is The End Time unless you act boldly.


'Swords In The Wind!

The Mel

If all your suggestions are implemented:

1. I selected my character and now am stuck to it for 48 hours and so are all the other players who logged in at the same time. This will not fix population imbalance at all instead this will encourage people to join the winning side more than ever. Nobody wants to be locked out to the losing side for 48 hours. It will also encourage players and guilds to actively discuss and coordinate which side they and their friends will be playing. The statement you underlined and bold will no longer be conjecture but unashamedly a reality.

2. Can't log in to the over populated side? What if a player only plays one faction? Combined with the above rule, they will be unable to play the game till another player, after their 48 hour lockout timer finishes, decides to switch to the losing side and get stuck there for 48 hours. Not many would do that and even if they did they will communicate with their friends and guild first so slots will again be limited. Hence, there's a possibility that an average player playing only one faction will never be able to play the game.

3. Stopping all rewards after 60%. Great! So I log in on the winning side and join a zerg which is boringly PvDooring only to find out that I get absolutely nothing for it to progress my character NOR is there any enemy to fight against. Cherry on top, I'm stuck on that side for 48 hours. 48 hours of no progression and no fun.

So in conclusion, your suggestions would result in a guaranteed destruction of the game that you claim to care about.

One thing that I would like to point out is that the game has always been zergy. After the RvR rewards it promotes zerging on one side for a longer time and that needs to be looked at.

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Meliannia
Posts: 276

Re: RVR weekly event feedback

Post#25 » Mon Mar 21, 2022 9:57 am

Omegus wrote: Sun Mar 20, 2022 10:29 pm
Meliannia wrote: Sun Mar 20, 2022 10:25 pmIn a 2 faction PvP game, soon as u hear players are agreeing to play destro Mon to Fri , then play Order weekends you know it is The End Time unless you act boldly.
Proof?
i didnt say this read the thread, someone else before me did.

User avatar
Meliannia
Posts: 276

Re: RVR weekly event feedback

Post#26 » Mon Mar 21, 2022 10:02 am

Omegus wrote: Sun Mar 20, 2022 10:29 pm


Also, in another thread you just said destro had twice the numbers in LOTD and at the same time had twice the numbers on ORVR... on a Sunday. So which is it? Did destro have twice the numbers today or did everyone zerg to order over the weekend?
it's both as i said, was on sunday evening GMT while LOTd was ongoing, Destro had a massive advantage in numbers to crush Order by 2000 points in LOTD while AT THE SAME TIME the ORVR Destro were facestompign dragonwake, Eataine and shining way with huge Numbers advantage.

You'd think if one faction is dominating one set of content with committed numbers it would mean the other faction could go do the other content and win? But nope, not here, Destro had numbers aplenty everywhere at this time.

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Meliannia
Posts: 276

Re: RVR weekly event feedback

Post#27 » Mon Mar 21, 2022 10:25 am

sharpblader wrote: Mon Mar 21, 2022 7:11 am

If all your suggestions are implemented:

1. I selected my character and now am stuck to it for 48 hours and so are all the other players who logged in at the same time. This will not fix population imbalance at all instead this will encourage people to join the winning side more than ever. Nobody wants to be locked out to the losing side for 48 hours. It will also encourage players and guilds to actively discuss and coordinate which side they and their friends will be playing. The statement you underlined and bold will no longer be conjecture but unashamedly a reality.

2. Can't log in to the over populated side? What if a player only plays one faction? Combined with the above rule, they will be unable to play the game till another player, after their 48 hour lockout timer finishes, decides to switch to the losing side and get stuck there for 48 hours. Not many would do that and even if they did they will communicate with their friends and guild first so slots will again be limited. Hence, there's a possibility that an average player playing only one faction will never be able to play the game.

So in conclusion, your suggestions would result in a guaranteed destruction of the game that you claim to care about.

1. This is just step one. I'm aware the situation you describe i.e the majority choosing to play destro this may be the case. This would then make it be clear to devs that there is a major population imbalance issue and it's getting worse as Ive been saying for 1 year. Or if the majority choose to just follow the zerg, then the devs need to confront this issue which has been highlighted by stage 1 being implemented. Stage 1 would provide data what the core problems are with the game.

2.Those players will be able to log in and keep playing by creating a toon on the underdog faction to help rebalance the game in terms of numbers which will take sometime to catch up but its a long term fix not a magic quickfix. As soon as the lead faction goes down to 58% they will be able to log in with their mains. Over time numbers will realign and people will be free to play any toon they wish. This would be a short term heroic sacrifice by people who truly care about the game ands want to see non zerg faceroll balanced ish pvp with reasonable numbers on each side 51 to 59%, not 65% vs 35% all day long, then 35% vs 65% all evening all . It would be The Glorious Burden.

Conclusion: i would feel bad for any person that has always played destro and is loyal to destro, what we really want is the xrealmers and those who always switch or choose the zerg side to be inhibited/restricted or penalised, but as we all know many of them would simply or do play 2 accounts so it remains a difficult situation to counter, there's a hardcore minority who will do ANYTHING for self gain at the detriment to either faction or the game itself. Some decent regular players may be hurt in the short term so we can iron out those who seek to exploit the game for self gain at all times which is becoming more and more on a daily basis. And remember the Community HAS voted TWICE already to restrict X Realmers so despite their protestations of virtue heroism and popularity they really are not wanted and that's been made clear by the majority twice now. So it would be only logical action is taken on this.

The only other alternative is to continue as we are and the game will end up being all on one faction all day, then maybe a switch and all logging on the other faction which would turn the game into a joke.

Im aware you may think some of my suggestions extreme but everything else tried so far has has FAILED, so we are now entering End Game. We cannot ignore the danger, we must conquer it.
If you have other ideas please submit them all ideas should be considered to stop what's happening and the direction population imbalance is going. You've prolly got 20 ideas better than mine so let's hear them.

Another solution someone had in chat today was that if you play both factions on your account, if the game is balanced pop wise, you can play all your toons at any time but if one faction is at 59% or higher then at Log in Screen you only can play for the time being the lower numbers faction until the game population reaches 55% then a message appears and you could if you so wish swap to your other faction. Not my idea. someone else's but it's interestng,


The Mel.

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Ruin
Posts: 216

Re: RVR weekly event feedback

Post#28 » Mon Mar 21, 2022 10:56 am

@Mel Hi, I think you are making a significant error in judgment now, by restricting logging in to certain factions for players, you can disable their will to play. i would rather focus on a different aspect of lockouts. since the lockout mainly focus ORvR, the lockout should target that aspect of the game. My solution lockout does not prevent logging in to a Faction rather it locks the option to be flagged for RVR for a time (accurate amount of time TBD).
So PvE and SC will not be affected by such a change.
My 2 cents.
Cheers.

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Fenris78
Posts: 866

Re: RVR weekly event feedback

Post#29 » Mon Mar 21, 2022 11:06 am

Just put back Diminishing Rations malus, reducing HP pool and output damage.

Get it applied as soon aao is 60% and more, and only when big numbers of players are present in a given perimeter (i.e. try to not penalize smal groups or solo roaming).

This way it could prevent the zerg by forcefully splitting large groups of players, incentivize them to spread their numbers for more area coverage or various goals (flag capture, ambushes, etc.) instead of always running with more than 1 wb at a time to crush everything with ease.

I dont know if this solution could be implemented (coding-wise) but it looks like, to me, a good way to split up players and discourage zerging too hard.

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Akalukz
Posts: 1790

Re: RVR weekly event feedback

Post#30 » Mon Mar 21, 2022 1:32 pm

The biggest issue for the RvR tasks, is the Fort/Keeps. Maybe it should be a keep defended/taken (defended = reset or ram destroyed) Forts should be lowered to 1 taken/defended. It's gated by population and time, even if you want to participate you could be excluded. Could easily double or triple the BO objectives. Possibly add in Kills around a BFO (any kills in vicinity of a BFO, not specific)
Last edited by Akalukz on Mon Mar 21, 2022 2:56 pm, edited 1 time in total.
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