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PvP reward system

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Bencio86
Posts: 3

PvP reward system

Post#1 » Tue May 03, 2022 11:13 am

hi to all,
As a former player of the live warhammer online (of which I remember very little), I noticed that there is no fair reward for the losing faction, both in SC and RvR, I often found myself losing 500 to 0 (destru side ) and to receive absolutely nothing as full participation. The same thing I noticed in the t2 / 3/4 keeps, participating from the beginning of a siege to the end, losing 20 minutes and more of game to kill a somewhat immortal lord, I find myself empty handed, both as a loot and as a bonus from the map itself. I think it's frustrating for a faction, as well as for a player, to lose minutes if not hours playing and then lose without having a minimum of "comforting" reward.

For example this morning, 50 people and 45 minutes of siege stonewatch to find ourselves having lost, without a minimum of bonus for participation, with people frustrated and nervous about failure!! With a lord almost unkillable ( rly stressful)!

I think it is legitimate that there is also a merit for the losers, from both factions, there are in every mmorpg, for the time and commitment that every honest player takes! that I tend to remind anyone that time is sacred to every single person and it is a duty to recognize it, even in game!!

Thank you

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Nekkma
Posts: 776

Re: PvP reward system

Post#2 » Tue May 03, 2022 11:23 am

You get renown for taking a keep. You also get contribution towards the zone when it locks. You get war crests when a zone locks. You get a roll for the zone even if you lose it. If you dont win anything, the roll is "saved" as a bonus. Type ".bag" i chat to see your bonus. Bags contains currency to buy gear. Losers get much more reward on this server compared to live.
Nekkma / Hjortron
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Sinisterror
Posts: 1186

Re: PvP reward system

Post#3 » Tue May 03, 2022 11:29 am

Well best way to give losing side rewards is to actually reward for solo kills in scs. Live Warhammer you could get most renown in SC even if you were only one who got 2-3 solo kills and they were only kills on your side you did get alot of renown. In RoR that does not give you barely any renown. Objectives giving more rewards over kills is kinda meh;/

I use solo kills as example because i mostly soloed last few years on live WaR and remember, that many times i got 8-10K renown from 2-3 solo kills and even if those were only kills on my side i still got rewarded. This does not encourage soloing, but it gives you possibilty to at least get good renown even if rest of your side doesnt get almost any renown.

Only did/do this "soloing" in sc's if my side players had no clue and didnt play together at all or other side was good premade and i managed to sneak off and kill someone who was doing the objectives etc.

Oh and War Crest gain in SC's is HORRIBLE. Make Things like War Chest that dropped from rr70-100 in Live War if i remember right. I only got 1 War Chest and it was killing solo afk Chosen : D 2500 War Crests<3 They were very rare ofc and should be very rare. When this element of getting something " OH YEAH NICE" is in the game, everyone benefits and everyone can get something good always, in all forms of PvP. This is missing in RoR.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Bencio86
Posts: 3

Re: PvP reward system

Post#4 » Tue May 03, 2022 12:02 pm

Surely I still have to understand a lot of this server in the late game, but from what little I have played in rvr in a warband, in every keep taken, i have received almost 0. Obviously I would also change the possibility of entering the premade scenarios by putting them only against other premade, war crest and RR both for the winners and the losers are very few

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tazdingo
Posts: 1261

Re: PvP reward system

Post#5 » Tue May 03, 2022 12:14 pm

you should be getting something in rvr if you're part of a wb. your contribution in the entire zone matters, so just rushing to sieges isn't very profitable anymore. if you fight in a zone from the start and then take a keep you can expect hundreds, even in the most casual pub wbs

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Morradin
Posts: 272

Re: PvP reward system

Post#6 » Tue May 03, 2022 4:04 pm

Fort contribution;
A LOT of people think that killing other players decides your contribution level. Here is a clue...

Cap ONE flag, and play anyway you want afterwards, and you will get the loser bonus RR and possibly a bag.
I have capped flags only and basically did nothing else and got bags, win or lose.

Bencio86
Posts: 3

Re: PvP reward system

Post#7 » Thu May 05, 2022 2:16 pm

Thanks for the advice!!! ;)

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