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Number of active Scenarios at a time needs increasing

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Boursk
Posts: 515

Number of active Scenarios at a time needs increasing

Post#1 » Wed May 25, 2022 8:29 pm

I don't know what the hell is going on lately but me and my guildies have been trying to que in group for SC's and they just simply are not popping, unless we all go solo & try to time queing together and somehow get the same SC - And yet still we often do not.

I'm aware that the bad numbers of people to have in a party is 3 or 5 as this makes it hard for the que system to match up the group into scenarios with other PUG's, but this problem has been present for years already in ROR and is nothing new - Yet still there now seems to be problems even beyond this and it is somehow making it even more difficult for us to be able to enjoy the game together...

It seemed to start happening roughly 3 or 4 weeks ago, I remember the server having problems with something scenario related and ever since then ques have been acting really weirdly, does anyone else at all have any input on this?

Really really frustrating for me as a guild leader because I try to setup organized groups to play with then when were finally all together we end up waiting for far too long even with player population being 900+

The only conclusion I can come to as of now to this increased que time is the fact that there isn't enough scenarios allowed at a time (the current value is set to 3, isn't it?)
[3 years on Live = Volkmar > Ironrock > Gorfang > Badlands]

My Youtube Channel: https://www.youtube.com/user/HannesMW2

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Rubius
Developer
Posts: 443

Re: Number of active Scenarios at a time needs increasing

Post#2 » Thu May 26, 2022 3:36 am

What time are you usually entering the queue?

Our guild does 6-man queues each week for the guild coin, and we usually get pops within 3-5 minutes during NA evenings.

Sofong
Posts: 554

Re: Number of active Scenarios at a time needs increasing

Post#3 » Thu May 26, 2022 4:33 am

cos population getting lower and lower esp. nonK prime time like 200ish ppl online.

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Boursk
Posts: 515

Re: Number of active Scenarios at a time needs increasing

Post#4 » Thu May 26, 2022 5:36 am

Rubius wrote: Thu May 26, 2022 3:36 am What time are you usually entering the queue?

Our guild does 6-man queues each week for the guild coin, and we usually get pops within 3-5 minutes during NA evenings.

We were trying like 22:00 CEST last night when there were like 900 players online, 4 member group in que for like half an hour with no pop

I even saw this in advice too

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Last edited by Boursk on Thu May 26, 2022 5:58 am, edited 2 times in total.
[3 years on Live = Volkmar > Ironrock > Gorfang > Badlands]

My Youtube Channel: https://www.youtube.com/user/HannesMW2

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Asderas27
Posts: 192

Re: Number of active Scenarios at a time needs increasing

Post#5 » Thu May 26, 2022 5:52 am

4,5 is not ideal party size to queue with and the amount of scs available to queue are not limited to 3 like ever. I suggest picking up some couple of players from /5 to fill out your group. With 6 you should get more pops
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Boursk
Posts: 515

Re: Number of active Scenarios at a time needs increasing

Post#6 » Thu May 26, 2022 6:01 am

We've had 6 multiple times these last 2 weeks aswell and even then it's been really bad.
[3 years on Live = Volkmar > Ironrock > Gorfang > Badlands]

My Youtube Channel: https://www.youtube.com/user/HannesMW2

rejndjer
Suspended
Posts: 431

Re: Number of active Scenarios at a time needs increasing

Post#7 » Thu May 26, 2022 7:05 am

i think there's some kind of bug with sc queue where if you don't get queued quickly, matchmaking system kinda "forgets" you. i've especially noticed this can happen if you change zones while queueing, but it doesn't necessarily trigger it :| i don't play a lot of scenarios, but when i do, if i didn't get queued in over 5 minutes, i just leave all queues and rejoin them. this is my solo-queueing experience, haven't had trouble with a little of premades that i did.

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Rubius
Developer
Posts: 443

Re: Number of active Scenarios at a time needs increasing

Post#8 » Thu May 26, 2022 10:17 am

Ah gotcha, this is for T2/3 Scenarios?

In general, these sometimes pop at a slightly slower rate than the 40's. Recommend trying to fill to a full 6 and maybe see if that gets the queue to pop faster?

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Boursk
Posts: 515

Re: Number of active Scenarios at a time needs increasing

Post#9 » Thu May 26, 2022 1:17 pm

rejndjer wrote: Thu May 26, 2022 7:05 am i think there's some kind of bug with sc queue where if you don't get queued quickly, matchmaking system kinda "forgets" you. i've especially noticed this can happen if you change zones while queueing, but it doesn't necessarily trigger it :| i don't play a lot of scenarios, but when i do, if i didn't get queued in over 5 minutes, i just leave all queues and rejoin them. this is my solo-queueing experience, haven't had trouble with a little of premades that i did.

You an old time player or somewhat new?

(For reference anything over 4 years I basicly consider a Veteran)
[3 years on Live = Volkmar > Ironrock > Gorfang > Badlands]

My Youtube Channel: https://www.youtube.com/user/HannesMW2

rejndjer
Suspended
Posts: 431

Re: Number of active Scenarios at a time needs increasing

Post#10 » Thu May 26, 2022 2:09 pm

i started ROR in january this year, played live long time ago.

P.S. been playing some mid-tier scenarios today on alt, was getting pops within 1-2minutes. solo-queue. there was like ~300 people online on server. so when there's 900 people online and you don't get pop, that's gotta be some kind of bug.

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