SWEET JESUS, do You know whta thiss all will do with the game ?? It will completly kill any movement or action ibn RVR. If You want to give advantage and rewards for keep defending, soon every weakres Side will stay in keep, wait for siege and do NOTHING!!drbaker wrote: ↑Sat Jul 02, 2022 11:58 am The problem as i see it is that there is no incentive to defend keeps or forts with lesser numbers (or with even numbers as destro vs an organised wb with enough slayers). The vast majority of defenses that i have been a part of have died at the first attackers push with minimal kills as a defender. You end up spending between 15 to 40 mins hanging around for next to no gain. As time has gone on I see more and more that the warbands I have been a part of will skip keep defense and forts to just find kills in the lakes and to be honest it is less boring and more rewarding.
And since most times you will never see a side siege without a significant advantage in numbers the game actively encourages people to all play on one side if you want to progress.
So my idea would be to make sieges have an actual advantage for the defender. Part of this I personally see as a class balance problem, which its best not to go into as it has been said in a thousand threads on the forums already. So ignoring that, make defense more interactive and allow people to do stuff instead of waiting for the doors to go down. Actual ways to get kills, not tickle them with siege weapons. Perhaps they can damage based on the disadvantage in numbers your side has. Siege weapons should get ammo if your side has aao as its impossible to hold flags while you are already at a disadvantage.
Make keeps easier to get into if your side has a significant disadvantage. Maybe you can fly to the keep for free while your side has a certain amount of aao?
Most important is make defending a keep actually worth turning up for. Sometimes i actually get more renown of handing in one box than for trying to defend a keep.
Discourage solo play, encourage group play. Lessen the massive amounts of renown and crests certain classes get just because the have a viable solo build and increase the renown and crests tanks and healers get in a group to encourage people to play the classes and form bands.
Discourage solo players ??? That a true herd mentality, great
