anyone ever heard of Flee ? or even FM+Flee ? or even FM+Flee+APpot...
what are you suggesting, looks fun and may fix some issues in gameplay of 2h DPS WP but by doing so u creating a disbalance by overloading already very potent class, there has to be some negative effects of playing certain spec/class, one of those for 2h WP is mobility.
[Suggestion] WP Wrath/Grace Distance Closer.
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- Sinisterror
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Re: [Suggestion] WP Wrath/Grace Distance Closer.
Well that is how you can kill anything. If wp/dok had 50% charge 30 sec CD then they would suddenly have more charge/mobility than any other melee dps and that is what makes charge too good for dok/wp to have. If they had charge they would have 0 weaknesses = too good=) I think shield is too good atm in some ways(insane heals) so 2h WP if they had sigmar's radiance and Divine strike hitting 2 people, your target and someone within 15 ft, dealing 150% dmg compared to now and healing def target and all within 15ft 100% of dmg done. Im pretty sure Sigmar's Radiance is lost forever because shield exists, so make divine strike return 15 RF per target hit. So there is someway to keep RF up as 2h WP.Scottx125 wrote: Tue Jul 12, 2022 11:47 pm I agree having a charge with an snare break is OP. Just give the WP the basic charge 50% speed buff and is cancelled on any ability usage on 30s cooldown. The weakness of a WP shouldn't be it's lack of ability to engage the enemy. Because that's going to make it the most boring class in the game. It's weakness is being knocked down and disabled like any healer. If you silence a healer, slow their casting or knock them down. That's when you kill them.
If you played 2h WP before shield existed, Guilty soul was dot like now but it also healed you so you could have 3-4 Guilty Soul dots on enemies and you would get decent heals out of it. They should really Give GS healing back and add 20% AA dmg with wrath abilities. Also you could spam judgement that costs 15ap and you gain 15rf and judgement/FoK are probably highest hitting "throw dagger" in game. Now it costs 15rf and there is no ap based melee heals which makes 2hWP feel very lackluster. They should just give those back and extra hit from divine strike that returns RF and 2h WP could actually be decent again and not run out of Fury super fast.
If those existed they would be very smooth to play compared to what 2h is now. BUT 50% charge for 5 seconds every 30 seconds would be more OP than all of my suggestions imo=)
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: [Suggestion] WP Wrath/Grace Distance Closer.
WP mobility is bad, and im ok with it.You have other classes which can help you reach the target, etc.
Main WP dps problem is a lack of dps with not so good utility.Basically, you only have only SIgmar's Shield and Divine Assault healing channel, which is good emergency buttons, but have their restrictions.
For sure dps doks should have this tactic too.And ofcourse everything requires testing and tuning dmg modificators for every ability, but nobody gonna do that.
Main WP dps problem is a lack of dps with not so good utility.Basically, you only have only SIgmar's Shield and Divine Assault healing channel, which is good emergency buttons, but have their restrictions.
Imo only good suggestion in a whole tread.This will make us to deslot attack speed tactic, but we will become more bursty, which is needed for crit-based dps with execute ability.penagos22 wrote: Mon Jul 11, 2022 8:35 pm suggestion 2: that divine justice increase the critical damage by 40% or 50% since all the critical based classes have a tactic like that.
For sure dps doks should have this tactic too.And ofcourse everything requires testing and tuning dmg modificators for every ability, but nobody gonna do that.
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KotBS 83 Eilert
WP 85 Edelhardt
WH 83 Rayhorst
Magus 80 Dreadtech
Sorc 81 Roytzen
BG 80 Morventh
Re: [Suggestion] WP Wrath/Grace Distance Closer.
Then what is the weakness of any DPS? The fact that they're squishy and need a guard otherwise they die very quickly. The point is to bring Wrath and Grace IMO up to par with other melee capable classes. And considering the whole idea of Grace is to heal through damage and Wrath is just DPS. It make sense to give an otherwise immobile class an ability to close with targets to actually function. It's like having a melee DPS like Slayer or White Lion with no pounce or charge. Their effectiveness would drop through the floor. I might need some rope here, but I'm pretty sure WL has medium armour, so it's even more survivable than a slayer, does nearly the same damage. And yet has afaik a charge and a pounce, and a tactic that gives no cooldown on pounce.. What's the WL's weakness? Again, it's squishy. A Grace WP is slightly more tanky, but doesn't have nearly the same damage. Even Wrath doesn't do nearly the same damage, and it's probably as squishy as a WL and doesn't have any gap closer. IMO, either WL and Slayer in that case should have their mobility or damage nerfed or melee based DPS/heal specs should be brought up to par. The whole point of a melee healer spec like grace is you're meant to do great heals in melee, but you're on the front which means you're extremely vulnerable and will probably be focused/disabled and killed. It's a risk/reward spec. What I'm suggesting isn't gonna suddenly make it's heals more powerful, it's just going to make it more possible for a melee damage spec to get into melee.Sinisterror wrote: Wed Jul 13, 2022 12:06 pmWell that is how you can kill anything. If wp/dok had 50% charge 30 sec CD then they would suddenly have more charge/mobility than any other melee dps and that is what makes charge too good for dok/wp to have. If they had charge they would have 0 weaknesses = too good=) I think shield is too good atm in some ways(insane heals) so 2h WP if they had sigmar's radiance and Divine strike hitting 2 people, your target and someone within 15 ft, dealing 150% dmg compared to now and healing def target and all within 15ft 100% of dmg done. Im pretty sure Sigmar's Radiance is lost forever because shield exists, so make divine strike return 15 RF per target hit. So there is someway to keep RF up as 2h WP.Scottx125 wrote: Tue Jul 12, 2022 11:47 pm I agree having a charge with an snare break is OP. Just give the WP the basic charge 50% speed buff and is cancelled on any ability usage on 30s cooldown. The weakness of a WP shouldn't be it's lack of ability to engage the enemy. Because that's going to make it the most boring class in the game. It's weakness is being knocked down and disabled like any healer. If you silence a healer, slow their casting or knock them down. That's when you kill them.
If you played 2h WP before shield existed, Guilty soul was dot like now but it also healed you so you could have 3-4 Guilty Soul dots on enemies and you would get decent heals out of it. They should really Give GS healing back and add 20% AA dmg with wrath abilities. Also you could spam judgement that costs 15ap and you gain 15rf and judgement/FoK are probably highest hitting "throw dagger" in game. Now it costs 15rf and there is no ap based melee heals which makes 2hWP feel very lackluster. They should just give those back and extra hit from divine strike that returns RF and 2h WP could actually be decent again and not run out of Fury super fast.
If those existed they would be very smooth to play compared to what 2h is now. BUT 50% charge for 5 seconds every 30 seconds would be more OP than all of my suggestions imo=)
Spoiler:
Re: [Suggestion] WP Wrath/Grace Distance Closer.
Scottx125 wrote: Wed Jul 13, 2022 1:21 pmThen what is the weakness of any DPS? The fact that they're squishy and need a guard otherwise they die very quickly. The point is to bring Wrath and Grace IMO up to par with other melee capable classes. And considering the whole idea of Grace is to heal through damage and Wrath is just DPS. It make sense to give an otherwise immobile class an ability to close with targets to actually function. It's like having a melee DPS like Slayer or White Lion with no pounce or charge. Their effectiveness would drop through the floor. I might need some rope here, but I'm pretty sure WL has medium armour, so it's even more survivable than a slayer, does nearly the same damage. And yet has afaik a charge and a pounce, and a tactic that gives no cooldown on pounce.. What's the WL's weakness? Again, it's squishy. A Grace WP is slightly more tanky, but doesn't have nearly the same damage. Even Wrath doesn't do nearly the same damage, and it's probably as squishy as a WL and doesn't have any gap closer. IMO, either WL and Slayer in that case should have their mobility or damage nerfed or melee based DPS/heal specs should be brought up to par. The whole point of a melee healer spec like grace is you're meant to do great heals in melee, but you're on the front which means you're extremely vulnerable and will probably be focused/disabled and killed. It's a risk/reward spec. What I'm suggesting isn't gonna suddenly make it's heals more powerful, it's just going to make it more possible for a melee damage spec to get into melee.Sinisterror wrote: Wed Jul 13, 2022 12:06 pmWell that is how you can kill anything. If wp/dok had 50% charge 30 sec CD then they would suddenly have more charge/mobility than any other melee dps and that is what makes charge too good for dok/wp to have. If they had charge they would have 0 weaknesses = too good=) I think shield is too good atm in some ways(insane heals) so 2h WP if they had sigmar's radiance and Divine strike hitting 2 people, your target and someone within 15 ft, dealing 150% dmg compared to now and healing def target and all within 15ft 100% of dmg done. Im pretty sure Sigmar's Radiance is lost forever because shield exists, so make divine strike return 15 RF per target hit. So there is someway to keep RF up as 2h WP.Scottx125 wrote: Tue Jul 12, 2022 11:47 pm I agree having a charge with an snare break is OP. Just give the WP the basic charge 50% speed buff and is cancelled on any ability usage on 30s cooldown. The weakness of a WP shouldn't be it's lack of ability to engage the enemy. Because that's going to make it the most boring class in the game. It's weakness is being knocked down and disabled like any healer. If you silence a healer, slow their casting or knock them down. That's when you kill them.
If you played 2h WP before shield existed, Guilty soul was dot like now but it also healed you so you could have 3-4 Guilty Soul dots on enemies and you would get decent heals out of it. They should really Give GS healing back and add 20% AA dmg with wrath abilities. Also you could spam judgement that costs 15ap and you gain 15rf and judgement/FoK are probably highest hitting "throw dagger" in game. Now it costs 15rf and there is no ap based melee heals which makes 2hWP feel very lackluster. They should just give those back and extra hit from divine strike that returns RF and 2h WP could actually be decent again and not run out of Fury super fast.
If those existed they would be very smooth to play compared to what 2h is now. BUT 50% charge for 5 seconds every 30 seconds would be more OP than all of my suggestions imo=)
what if, we are still immobile but if we manage to have a target to meele we hit him so hard that we uninstall the game to our enemy, it seems fair to me..
Re: [Suggestion] WP Wrath/Grace Distance Closer.
That would work toopenagos22 wrote: Wed Jul 13, 2022 1:52 pm what if, we are still immobile but if we manage to have a target to meele we hit him so hard that we uninstall the game to our enemy, it seems fair to me..

Spoiler:
Re: [Suggestion] WP Wrath/Grace Distance Closer.
so a tactic that increases the critical damage maybe its the answerScottx125 wrote: Wed Jul 13, 2022 2:32 pmThat would work toopenagos22 wrote: Wed Jul 13, 2022 1:52 pm what if, we are still immobile but if we manage to have a target to meele we hit him so hard that we uninstall the game to our enemy, it seems fair to me... But I fear we'd eventually run out of targets.
Re: [Suggestion] WP Wrath/Grace Distance Closer.
Im sorry to say but logic in that post is blantly biased. As 2h DPW WP with amazing selfheal capabilities (not comparable to any other MDPS) you want mobility as other MDPS has? If you want to have same level of mobility as those classes then DPS WP would need any ability to self heal to be blocked/removed.Scottx125 wrote: Wed Jul 13, 2022 1:21 pmThen what is the weakness of any DPS? The fact that they're squishy and need a guard otherwise they die very quickly. The point is to bring Wrath and Grace IMO up to par with other melee capable classes. And considering the whole idea of Grace is to heal through damage and Wrath is just DPS. It make sense to give an otherwise immobile class an ability to close with targets to actually function. It's like having a melee DPS like Slayer or White Lion with no pounce or charge. Their effectiveness would drop through the floor. I might need some rope here, but I'm pretty sure WL has medium armour, so it's even more survivable than a slayer, does nearly the same damage. And yet has afaik a charge and a pounce, and a tactic that gives no cooldown on pounce.. What's the WL's weakness? Again, it's squishy. A Grace WP is slightly more tanky, but doesn't have nearly the same damage. Even Wrath doesn't do nearly the same damage, and it's probably as squishy as a WL and doesn't have any gap closer. IMO, either WL and Slayer in that case should have their mobility or damage nerfed or melee based DPS/heal specs should be brought up to par. The whole point of a melee healer spec like grace is you're meant to do great heals in melee, but you're on the front which means you're extremely vulnerable and will probably be focused/disabled and killed. It's a risk/reward spec. What I'm suggesting isn't gonna suddenly make it's heals more powerful, it's just going to make it more possible for a melee damage spec to get into melee.Sinisterror wrote: Wed Jul 13, 2022 12:06 pmWell that is how you can kill anything. If wp/dok had 50% charge 30 sec CD then they would suddenly have more charge/mobility than any other melee dps and that is what makes charge too good for dok/wp to have. If they had charge they would have 0 weaknesses = too good=) I think shield is too good atm in some ways(insane heals) so 2h WP if they had sigmar's radiance and Divine strike hitting 2 people, your target and someone within 15 ft, dealing 150% dmg compared to now and healing def target and all within 15ft 100% of dmg done. Im pretty sure Sigmar's Radiance is lost forever because shield exists, so make divine strike return 15 RF per target hit. So there is someway to keep RF up as 2h WP.Scottx125 wrote: Tue Jul 12, 2022 11:47 pm I agree having a charge with an snare break is OP. Just give the WP the basic charge 50% speed buff and is cancelled on any ability usage on 30s cooldown. The weakness of a WP shouldn't be it's lack of ability to engage the enemy. Because that's going to make it the most boring class in the game. It's weakness is being knocked down and disabled like any healer. If you silence a healer, slow their casting or knock them down. That's when you kill them.
If you played 2h WP before shield existed, Guilty soul was dot like now but it also healed you so you could have 3-4 Guilty Soul dots on enemies and you would get decent heals out of it. They should really Give GS healing back and add 20% AA dmg with wrath abilities. Also you could spam judgement that costs 15ap and you gain 15rf and judgement/FoK are probably highest hitting "throw dagger" in game. Now it costs 15rf and there is no ap based melee heals which makes 2hWP feel very lackluster. They should just give those back and extra hit from divine strike that returns RF and 2h WP could actually be decent again and not run out of Fury super fast.
If those existed they would be very smooth to play compared to what 2h is now. BUT 50% charge for 5 seconds every 30 seconds would be more OP than all of my suggestions imo=)
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- Sinisterror
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Re: [Suggestion] WP Wrath/Grace Distance Closer.
It is not the same than having WL/Slayer without charge/Pounce. Wrath has never been just about dps, Warrior Priest has been Melee Healer since day 1 and this is Old School holy trinity Tank/Dps/Heal So there never will be Slayer/White lion with Divine Assault like heal or res/cleanse which you also must do when you are Wrath/Grace. You are still HEALER and WP/DoK definetely shouldnt have same dmg as Slayer or WL and they shouldnt be nerfed to DPS WP dmg lvls... If these were done then why not just give Slayer Sigmar's Radiance so he can grp heal and give Fierce Might Tactic to WP from slayer? Ofc not because at that point it wouldnt matter what class you make if every class can do everything, tanking dmg and heals, guard,Challenge,Mobility CC etc etc.Scottx125 wrote: Wed Jul 13, 2022 1:21 pmThen what is the weakness of any DPS? The fact that they're squishy and need a guard otherwise they die very quickly. The point is to bring Wrath and Grace IMO up to par with other melee capable classes. And considering the whole idea of Grace is to heal through damage and Wrath is just DPS. It make sense to give an otherwise immobile class an ability to close with targets to actually function. It's like having a melee DPS like Slayer or White Lion with no pounce or charge. Their effectiveness would drop through the floor. I might need some rope here, but I'm pretty sure WL has medium armour, so it's even more survivable than a slayer, does nearly the same damage. And yet has afaik a charge and a pounce, and a tactic that gives no cooldown on pounce.. What's the WL's weakness? Again, it's squishy. A Grace WP is slightly more tanky, but doesn't have nearly the same damage. Even Wrath doesn't do nearly the same damage, and it's probably as squishy as a WL and doesn't have any gap closer. IMO, either WL and Slayer in that case should have their mobility or damage nerfed or melee based DPS/heal specs should be brought up to par. The whole point of a melee healer spec like grace is you're meant to do great heals in melee, but you're on the front which means you're extremely vulnerable and will probably be focused/disabled and killed. It's a risk/reward spec. What I'm suggesting isn't gonna suddenly make it's heals more powerful, it's just going to make it more possible for a melee damage spec to get into melee.Sinisterror wrote: Wed Jul 13, 2022 12:06 pmWell that is how you can kill anything. If wp/dok had 50% charge 30 sec CD then they would suddenly have more charge/mobility than any other melee dps and that is what makes charge too good for dok/wp to have. If they had charge they would have 0 weaknesses = too good=) I think shield is too good atm in some ways(insane heals) so 2h WP if they had sigmar's radiance and Divine strike hitting 2 people, your target and someone within 15 ft, dealing 150% dmg compared to now and healing def target and all within 15ft 100% of dmg done. Im pretty sure Sigmar's Radiance is lost forever because shield exists, so make divine strike return 15 RF per target hit. So there is someway to keep RF up as 2h WP.Scottx125 wrote: Tue Jul 12, 2022 11:47 pm I agree having a charge with an snare break is OP. Just give the WP the basic charge 50% speed buff and is cancelled on any ability usage on 30s cooldown. The weakness of a WP shouldn't be it's lack of ability to engage the enemy. Because that's going to make it the most boring class in the game. It's weakness is being knocked down and disabled like any healer. If you silence a healer, slow their casting or knock them down. That's when you kill them.
If you played 2h WP before shield existed, Guilty soul was dot like now but it also healed you so you could have 3-4 Guilty Soul dots on enemies and you would get decent heals out of it. They should really Give GS healing back and add 20% AA dmg with wrath abilities. Also you could spam judgement that costs 15ap and you gain 15rf and judgement/FoK are probably highest hitting "throw dagger" in game. Now it costs 15rf and there is no ap based melee heals which makes 2hWP feel very lackluster. They should just give those back and extra hit from divine strike that returns RF and 2h WP could actually be decent again and not run out of Fury super fast.
If those existed they would be very smooth to play compared to what 2h is now. BUT 50% charge for 5 seconds every 30 seconds would be more OP than all of my suggestions imo=)
If you slot Loner as a WL it means you cant use pet at all and no crit dmg tactic, no KD no pull no silence and no pet's dmg. Granted that RoR has broken WL in to super sad state. Shield WP/DoK is insanely more tanky than any other melee dps. WL's Weakness is that he has very little self healing because he has much mobility. Warrior Priest Wrath Spec just means that MELEE HEALER path that focuses more on offense than healing. Wrath is 70% Dps 30% melee healing. Grace is 70% Melee healing 30% Dmg. Shield can heal over 2000 aoe with 1 DS 150 ft away and then heal 1000+ your own grp with skill that uses AP and RoR took that away from 2H Wp.
Have you played all archetypes and know how to play very good with1 Heal 1 Mdps 1Rdps 1 Tank classes? Bare minimum imo to know what/how/why certain archetypes have certain skills and what to do. Spec quick escape from renown, it is amazing and if you start casting divine assault and QE procs after that it doesnt cancel so you heal yourself to full health while having 30% Speed proc. You can cleanse, you can Shatter, you can res & hot and have 100 range Single target detaunt AND if you have 2H wpn you also Detaunt everyone close to you for 5 seconds.
I dont know why im even saying anything because this just is not true "And considering the whole idea of Grace is to heal through damage and Wrath is just DPS."
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: [Suggestion] WP Wrath/Grace Distance Closer.
The only acceptable mobility tool I'm ok with giving to melee WP is get to the choppa. You don't even need to mirror it on dok.
RoR doesnt deserve being taken seriously.
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