[Suggestion] WP Wrath/Grace Distance Closer.

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penagos22
Posts: 176

Re: [Suggestion] WP Wrath/Grace Distance Closer.

Post#51 » Thu Jul 14, 2022 10:19 pm

Xergon wrote: Thu Jul 14, 2022 8:05 pm
penagos22 wrote: Thu Jul 14, 2022 5:17 pm
Xergon wrote: Thu Jul 14, 2022 12:32 pm

Because it is, no other MDPS has access to anything similar.
lol, then play more your wp
use better arguments ;)
when we discuss these topics there is always someone like you who wants to cover the sun with a finger, if we are telling you that divine assault is not that great and you keep saying that it is, it is because you have not played enough, but if you need arguments:

1- the animation does not match what happens in numbers, our wp hits 6 times in 3 seconds, but in numbers it hits 4, which makes the skill unnecessarily long.

2- between ticks of the heal they kill you easily because the dead time is very long.

3- In my opinion it doesn't work correctly and I have the impression that if they block you or parry the first hit of the skill, it stops the other 3, so whenever you use it they either parry or block it easily.

4- It does not benefit from the points invested in wrath or guilty soul, so it is a skill that always, if you play in wrath the heals are not as high as they should, also if you use it while sigmar's wrath is active you lose dps.

5- there are a lot of cheaters on the server like the black guard that use some kind of addon that allows them to instantly cut channels so it can rarely be used completely.

6- with the overpopulation of BO and shammans it is safer that your divine assaul is absorbed since shields are placed under the shields.

do you want me to continue?

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knick
Posts: 209

Re: [Suggestion] WP Wrath/Grace Distance Closer.

Post#52 » Fri Jul 15, 2022 5:28 am

penagos22 wrote: Thu Jul 14, 2022 10:19 pm
Xergon wrote: Thu Jul 14, 2022 8:05 pm
penagos22 wrote: Thu Jul 14, 2022 5:17 pm
Spoiler:

lol, then play more your wp
Spoiler:

use better arguments ;)
Spoiler:
when we discuss these topics there is always someone like you who wants to cover the sun with a finger, if we are telling you that divine assault is not that great and you keep saying that it is, it is because you have not played enough, but if you need arguments:

1- the animation does not match what happens in numbers, our wp hits 6 times in 3 seconds, but in numbers it hits 4, which makes the skill unnecessarily long.

2- between ticks of the heal they kill you easily because the dead time is very long.

3- In my opinion it doesn't work correctly and I have the impression that if they block you or parry the first hit of the skill, it stops the other 3, so whenever you use it they either parry or block it easily.

4- It does not benefit from the points invested in wrath or guilty soul, so it is a skill that always, if you play in wrath the heals are not as high as they should, also if you use it while sigmar's wrath is active you lose dps.

5- there are a lot of cheaters on the server like the black guard that use some kind of addon that allows them to instantly cut channels so it can rarely be used completely.

6- with the overpopulation of BO and shammans it is safer that your divine assaul is absorbed since shields are placed under the shields.

do you want me to continue?

The first 3 points of your post Sounds more like a bug issue than a balancing issue. Feel free to report your observations to the bugtracker. Also your "cheating" accusation you'd better discuss with an admin than here in the form without any evidence. Point 6 - it is what it is. We all have to live with it. Absorb is a direct counter play to your divine assault like we all experience
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Xergon
Posts: 798

Re: [Suggestion] WP Wrath/Grace Distance Closer.

Post#53 » Fri Jul 15, 2022 10:33 am

penagos22 wrote: Thu Jul 14, 2022 10:19 pm
Spoiler:
Xergon wrote: Thu Jul 14, 2022 8:05 pm
penagos22 wrote: Thu Jul 14, 2022 5:17 pm

lol, then play more your wp
use better arguments ;)
when we discuss these topics there is always someone like you who wants to cover the sun with a finger, if we are telling you that divine assault is not that great and you keep saying that it is, it is because you have not played enough, but if you need arguments:

1- the animation does not match what happens in numbers, our wp hits 6 times in 3 seconds, but in numbers it hits 4, which makes the skill unnecessarily long.

2- between ticks of the heal they kill you easily because the dead time is very long.

3- In my opinion it doesn't work correctly and I have the impression that if they block you or parry the first hit of the skill, it stops the other 3, so whenever you use it they either parry or block it easily.

4- It does not benefit from the points invested in wrath or guilty soul, so it is a skill that always, if you play in wrath the heals are not as high as they should, also if you use it while sigmar's wrath is active you lose dps.

5- there are a lot of cheaters on the server like the black guard that use some kind of addon that allows them to instantly cut channels so it can rarely be used completely.

6- with the overpopulation of BO and shammans it is safer that your divine assaul is absorbed since shields are placed under the shields.

do you want me to continue?

Yes, there is always someone like me, who has enough brain cells to challenge someone else ideas in argument matter, thanks for admitting it. Now to the content:

1- the animation does not match what happens in numbers, our wp hits 6 times in 3 seconds, but in numbers it hits 4, which makes the skill unnecessarily long.
An Balance/Bug issue which is not what being suggested in this topic.

2- between ticks of the heal they kill you easily because the dead time is very long.
Not sure i even understand what you wanted to say here.

3- In my opinion it doesn't work correctly and I have the impression that if they block you or parry the first hit of the skill, it stops the other 3, so whenever you use it they either parry or block it easily.
Prove if possible, if its true then should be on bugtracker to be fixed.

4- It does not benefit from the points invested in wrath or guilty soul, so it is a skill that always, if you play in wrath the heals are not as high as they should, also if you use it while sigmar's wrath is active you lose dps.
It does not matter that it doesnt benefit from Wrath points, u will spec into Grace no matter what, and on top of that both Lifetap abilities are core so u dont need to spec for it even. One has no CD so u can spam it as instant, other is a Channel with pretty low CD.

5- there are a lot of cheaters on the server like the black guard that use some kind of addon that allows them to instantly cut channels so it can rarely be used completely.
I'm not going comment on speculations again.

6- with the overpopulation of BO and shammans it is safer that your divine assaul is absorbed since shields are placed under the shields.
As there should be viable counter to lifetaps, since they bypass something like HealDebuff for example.
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Baaldr
Posts: 80

Re: [Suggestion] WP Wrath/Grace Distance Closer.

Post#54 » Fri Jul 15, 2022 10:37 am

Xergon are you saying youre against a charge or that you think the specc is overall in a good place?

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Xergon
Posts: 798

Re: [Suggestion] WP Wrath/Grace Distance Closer.

Post#55 » Fri Jul 15, 2022 10:53 am

Baaldr wrote: Fri Jul 15, 2022 10:37 am Xergon are you saying youre against a charge or that you think the specc is overall in a good place?
Im against giving 2h DPS WP Charge w/o any other/additional restrictions/costs. Is it in good place? Idk, u can make it work in many situation, and it wont work in any other, i think thats how balance works ? What i feel is happening ppl focus too much on Solo experience, and in that Solo 1v1 experience 2h DPS WP has advantage over some classes and its in huge disadvantage over other classes. But i do not, and i never will focus on balancing around 1v1 because thats not the core of this game and u simply cannot balance that way in TriClass system. Balancing should start from 6group on wards. And in that situation 2 DPS WP has decent burst available to score kills, is it better than other MeleeDPS in that department ? Most likely not, but why should it be?
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Baaldr
Posts: 80

Re: [Suggestion] WP Wrath/Grace Distance Closer.

Post#56 » Fri Jul 15, 2022 11:33 am

I agree balance around solo play is not what the game is meant for.
Though I think the Wrath WP does lack abit in group play aswell. It's not terrible thanks to a decent HD and execute but it relies heavily on being paired with WL for armor debuff and catching ppl.
Other changes that would improve the specc is for example turning the silence into a knockdown when 2hand is equipped.
Or removing the crit part from guilty soul and making it a flat chanse to procc. Opening up the possibility to get some weponskill instead of having to maxout crit.

penagos22
Posts: 176

Re: [Suggestion] WP Wrath/Grace Distance Closer.

Post#57 » Fri Jul 15, 2022 1:22 pm

Xergon wrote: Fri Jul 15, 2022 10:33 am
penagos22 wrote: Thu Jul 14, 2022 10:19 pm
Spoiler:
Xergon wrote: Thu Jul 14, 2022 8:05 pm

use better arguments ;)
when we discuss these topics there is always someone like you who wants to cover the sun with a finger, if we are telling you that divine assault is not that great and you keep saying that it is, it is because you have not played enough, but if you need arguments:

1- the animation does not match what happens in numbers, our wp hits 6 times in 3 seconds, but in numbers it hits 4, which makes the skill unnecessarily long.

2- between ticks of the heal they kill you easily because the dead time is very long.

3- In my opinion it doesn't work correctly and I have the impression that if they block you or parry the first hit of the skill, it stops the other 3, so whenever you use it they either parry or block it easily.

4- It does not benefit from the points invested in wrath or guilty soul, so it is a skill that always, if you play in wrath the heals are not as high as they should, also if you use it while sigmar's wrath is active you lose dps.

5- there are a lot of cheaters on the server like the black guard DEATHLIKE that use some kind of addon that allows them to instantly cut channels so it can rarely be used completely.

6- with the overpopulation of BO and shammans it is safer that your divine assaul is absorbed since shields are placed under the shields.

do you want me to continue?

Yes, there is always someone like me, who has enough brain cells to challenge someone else ideas in argument matter, thanks for admitting it. Now to the content:

1- the animation does not match what happens in numbers, our wp hits 6 times in 3 seconds, but in numbers it hits 4, which makes the skill unnecessarily long.
An Balance/Bug issue which is not what being suggested in this topic.

2- between ticks of the heal they kill you easily because the dead time is very long.
Not sure i even understand what you wanted to say here.

3- In my opinion it doesn't work correctly and I have the impression that if they block you or parry the first hit of the skill, it stops the other 3, so whenever you use it they either parry or block it easily.
Prove if possible, if its true then should be on bugtracker to be fixed.

4- It does not benefit from the points invested in wrath or guilty soul, so it is a skill that always, if you play in wrath the heals are not as high as they should, also if you use it while sigmar's wrath is active you lose dps.
It does not matter that it doesnt benefit from Wrath points, u will spec into Grace no matter what, and on top of that both Lifetap abilities are core so u dont need to spec for it even. One has no CD so u can spam it as instant, other is a Channel with pretty low CD.

5- there are a lot of cheaters on the server like the black guard that use some kind of addon that allows them to instantly cut channels so it can rarely be used completely.
I'm not going comment on speculations again.

6- with the overpopulation of BO and shammans it is safer that your divine assaul is absorbed since shields are placed under the shields.
As there should be viable counter to lifetaps, since they bypass something like HealDebuff for example.
That's why it seems useless to me to discuss this with you, because I'm talking about gameplay and you're talking about the tooltip, so go and play more with your wp because you clearly don't know what you're talking about.

And since we are talking about counterplays, I remind you that the counterplay of the shamman and the borks shields stack was removed from the game a while ago, so that affects the gameplay of the divine assault, of course it does.

If a core ability, which basically has priority in my rotation because it depends on me to stay in combat, it scales with points in another path and does not benefit from my main tactic of my path for me and for many others that we play with a wp dps, it's a synergy issue with the wrath path.

if the ability is bugged, then it is also a gameplay problem.

Finally, if I haven't reported the cheating black guard, it's because I don't have any proof, but I'm sure it's because he cut my ability cast without even having started the animation in a 1 v 1, and if you played with your wp you'd realize that this It is more common than you think, so it does affect GAMEPLAY but what will you know if you don't play with your wp dps.

if you want to discuss the tooltip, and how in the skill text and in an abstract way the healing of divine assault is AMAZING this is not the place, here we are trying to discuss the gameplay and how to improve it.

for me you are trying to sabotage what we are talking about here without having knowledge. so once again I tell you: go and play more with your wp.

penagos22
Posts: 176

Re: [Suggestion] WP Wrath/Grace Distance Closer.

Post#58 » Fri Jul 15, 2022 1:30 pm

Xergon wrote: Fri Jul 15, 2022 10:53 am
Baaldr wrote: Fri Jul 15, 2022 10:37 am Xergon are you saying youre against a charge or that you think the specc is overall in a good place?
Im against giving 2h DPS WP Charge w/o any other/additional restrictions/costs. Is it in good place? Idk, u can make it work in many situation, and it wont work in any other, i think thats how balance works ? What i feel is happening ppl focus too much on Solo experience, and in that Solo 1v1 experience 2h DPS WP has advantage over some classes and its in huge disadvantage over other classes. But i do not, and i never will focus on balancing around 1v1 because thats not the core of this game and u simply cannot balance that way in TriClass system. Balancing should start from 6group on wards. And in that situation 2 DPS WP has decent burst available to score kills, is it better than other MeleeDPS in that department ? Most likely not, but why should it be?
another mistake, I think that none of us is trying to make the wp a single yolo spec, what we are discussing is how immobile it is, that what was taken from it in independence was not returned in damage and that divine assault has gameplay and synergy issues.

"And in that situation 2 DPS WP has decent burst available to score kills, is it better than other MeleeDPS in that department ? Most likely not, but why should it be?"
Now I'm sure you want to politely sabotage the thread

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Xergon
Posts: 798

Re: [Suggestion] WP Wrath/Grace Distance Closer.

Post#59 » Fri Jul 15, 2022 1:57 pm

penagos22 wrote: Fri Jul 15, 2022 1:30 pm
Xergon wrote: Fri Jul 15, 2022 10:53 am
Baaldr wrote: Fri Jul 15, 2022 10:37 am Xergon are you saying youre against a charge or that you think the specc is overall in a good place?
Im against giving 2h DPS WP Charge w/o any other/additional restrictions/costs. Is it in good place? Idk, u can make it work in many situation, and it wont work in any other, i think thats how balance works ? What i feel is happening ppl focus too much on Solo experience, and in that Solo 1v1 experience 2h DPS WP has advantage over some classes and its in huge disadvantage over other classes. But i do not, and i never will focus on balancing around 1v1 because thats not the core of this game and u simply cannot balance that way in TriClass system. Balancing should start from 6group on wards. And in that situation 2 DPS WP has decent burst available to score kills, is it better than other MeleeDPS in that department ? Most likely not, but why should it be?
another mistake, I think that none of us is trying to make the wp a single yolo spec, what we are discussing is how immobile it is, that what was taken from it in independence was not returned in damage and that divine assault has gameplay and synergy issues.

"And in that situation 2 DPS WP has decent burst available to score kills, is it better than other MeleeDPS in that department ? Most likely not, but why should it be?"
Now I'm sure you want to politely sabotage the thread
I'm not trying to sabotage anything, i'm simply stating my opinion, like anyone has right and option to do so if they want. Author of the topic suggested an idea, i challenged and contested that idea with arguments, so far no one contested those arguments. You only trying to passively incline that because i do not play Solo 2h DPS WP then my opinion is invalid. I did and i have no issue to play 2h DPS WP (both solo and in group), i know what its cappable of and what its not cappable of. 2h DPS WP has pros and cons, i stated them, u ignored them. If thats how you willing to discuss problems then i cant do anything about it.
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penagos22
Posts: 176

Re: [Suggestion] WP Wrath/Grace Distance Closer.

Post#60 » Fri Jul 15, 2022 2:18 pm

Xergon wrote: Fri Jul 15, 2022 1:57 pm
penagos22 wrote: Fri Jul 15, 2022 1:30 pm
Xergon wrote: Fri Jul 15, 2022 10:53 am

Im against giving 2h DPS WP Charge w/o any other/additional restrictions/costs. Is it in good place? Idk, u can make it work in many situation, and it wont work in any other, i think thats how balance works ? What i feel is happening ppl focus too much on Solo experience, and in that Solo 1v1 experience 2h DPS WP has advantage over some classes and its in huge disadvantage over other classes. But i do not, and i never will focus on balancing around 1v1 because thats not the core of this game and u simply cannot balance that way in TriClass system. Balancing should start from 6group on wards. And in that situation 2 DPS WP has decent burst available to score kills, is it better than other MeleeDPS in that department ? Most likely not, but why should it be?
another mistake, I think that none of us is trying to make the wp a single yolo spec, what we are discussing is how immobile it is, that what was taken from it in independence was not returned in damage and that divine assault has gameplay and synergy issues.

"And in that situation 2 DPS WP has decent burst available to score kills, is it better than other MeleeDPS in that department ? Most likely not, but why should it be?"
Now I'm sure you want to politely sabotage the thread
I'm not trying to sabotage anything, i'm simply stating my opinion, like anyone has right and option to do so if they want. Author of the topic suggested an idea, i challenged and contested that idea with arguments, so far no one contested those arguments. You only trying to passively incline that because i do not play Solo 2h DPS WP then my opinion is invalid. I did and i have no issue to play 2h DPS WP (both solo and in group), i know what its cappable of and what its not cappable of. 2h DPS WP has pros and cons, i stated them, u ignored them. If thats how you willing to discuss problems then i cant do anything about it.
yea....

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