Recent Topics

Ads

Customisable Marauder Mutations

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Tuxedo013
Posts: 53

Customisable Marauder Mutations

Post#1 » Sat Sep 03, 2022 12:57 pm

Is there a way to pick 1 favorite mutation visual for each mutation instead of having 9 random mutations every time you switch mutations?
Would be nice to have something unique for Marauder to pick 1 favorite out off 3 different mutation stances and it can help visualy when
switching mutations!

Can it be done via Addon or can it be changed in game files so that each mutation can have 1 permanent visual mutation? I think it would
be nice adition to class and give it something unique to it like White Lion's pet rename!

If anyone knows how to make a change to game files about Marauder's mutations visual let me know!

Ads
User avatar
Amakusa
Posts: 111

Re: Customisable Marauder Mutations

Post#2 » Sat Sep 03, 2022 2:16 pm

I bet SH and WL would like to chose the pet color too.
Izual, Kyo, Notting, Kenshin, Azet, Riegert, Tengu <dirty chewbacca>
Feetz, Snusnu, Wingman, Engrimar, Soge, Iluv, Dunning <Holmgang>

User avatar
Tuxedo013
Posts: 53

Re: Customisable Marauder Mutations

Post#3 » Sat Sep 03, 2022 3:09 pm

Amakusa wrote: Sat Sep 03, 2022 2:16 pm I bet SH and WL would like to chose the pet color too.
Both Squig and Squig armor color changes to enviroment that you choose to summon either Squig or Squig armor and you can easily distinguish the type of squig you summoned,
unlike Marauder switching mutation in heat of battle while having to mind positioning,pick targets,detaunting,staying in guard range etc etc

Problem for me is that i get confused mid battle while for instance having stupid Savage lizard arm and then trying switch to for instance Monstro arm or even Brutal arm.There i
rely on visual switch rather then trying to gaze on my status bar if i managed to switch or not!

Also White Lion gets its paint and stripes change based on enviroment you choose to summon too!

Disturbedst
Posts: 38

Re: Customisable Marauder Mutations

Post#4 » Sat Sep 03, 2022 3:19 pm

I would really be interested in this as well, hopefully someone has an idea.

Dabbart
Posts: 2251

Re: Customisable Marauder Mutations

Post#5 » Sat Sep 03, 2022 3:21 pm

Sounds like you need to update yiur UI so you can more easily view your current buff/debuff. Maybe get buffhead setup better, or use different addons.

There's also this addon, maybe someone could do similar for mara/SW stances.

GL!
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

User avatar
Tuxedo013
Posts: 53

Re: Customisable Marauder Mutations

Post#6 » Sat Sep 03, 2022 3:43 pm

Dabbart wrote: Sat Sep 03, 2022 3:21 pm Sounds like you need to update yiur UI so you can more easily view your current buff/debuff. Maybe get buffhead setup better, or use different addons.

There's also this addon, maybe someone could do similar for mara/SW stances.

GL!
I have it all but i dont want the Buffhead icon constantly above my head for non-timed buffs/debuffs,i just gave a sugestion for someone to make addon or maybe make change to game files
to change to to have 3 permanent visual mutations for each,which can be changed for anybodys convinience!

Who is online

Users browsing this forum: Bing [Bot] and 5 guests