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About PQs

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mickeye
Posts: 227

Re: About PQs

Post#11 » Wed Jul 22, 2015 2:44 pm

grumcajs wrote:@magter3001 - same mindless grind as grinding gors for woe drops

killing mobs give u 50 influence if Im not mistaken. do u know how long it would keep you in pve grinding to get rank 3 reward? not to mention multiple players in 1 PQ?
All kills should give 100 influence. In both PvE and RvR. Right now it's bugged.
Fionne WL | Burlok > Karak Eight Peaks > Eltharion > Karak Azgal > Karak Norn
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normanis
Posts: 1472

Re: About PQs

Post#12 » Wed Jul 22, 2015 2:52 pm

cant remove reset time for pq? u kill those npc unlimited without counting and gain xp and about 100infl. those pq weapons is very good also ather stuff not all have woe or rune items. so its mean there will be ppl who will do pq
"give wh and witch propper aoe like evrywone has it!"

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Coryphaus
Posts: 2230

Re: About PQs

Post#13 » Wed Jul 22, 2015 2:56 pm

Their is a 26 dps 42 str 17 ws main hand inf wep that my Mara needs grum and I'm gonna get it no matter how much grinding I have to do
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Luth
Posts: 2840

Re: About PQs

Post#14 » Wed Jul 22, 2015 3:22 pm

Afaik the problem with PQs is, that every PQ step needs an own (LUA) script to be created+tested.

That is a lot of effort for such a little bit of content, most players only use from time2time.
So this will probably not been realised until all the other major gamecontent is done.

+1 to influence fix on PQ NPCs though.

iirc the influence per kill was dependent on the PQ difficulty grade:
easy = 50
medium = 75
heavy = 100

Not sure on the numbers.

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Glorian
Posts: 5007

Re: About PQs

Post#15 » Wed Jul 22, 2015 3:44 pm

Only Killing 200 Mobs will give you 10.000 Inf.
Could be done in no time. ;)

You know grinding is for some of us fun. It is like putting the brain on a simple task to enjoy.
Watch Waterloo while doing it, or hearing an audiobook.
Pure Geek Wellness. ;)

mickeye
Posts: 227

Re: About PQs

Post#16 » Thu Jul 23, 2015 10:04 am

Luth wrote:Afaik the problem with PQs is, that every PQ step needs an own (LUA) script to be created+tested.

That is a lot of effort for such a little bit of content, most players only use from time2time.
So this will probably not been realised until all the other major gamecontent is done.

+1 to influence fix on PQ NPCs though.

iirc the influence per kill was dependent on the PQ difficulty grade:
easy = 50
medium = 75
heavy = 100

Not sure on the numbers.
Don't think so. Only finishing stages gave influence based on PQ difficulty, kills were all the same.

+1 for more influence per kill
Fionne WL | Burlok > Karak Eight Peaks > Eltharion > Karak Azgal > Karak Norn
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still roaming around on lowbies - > https://youtu.be/yDSZhP7Mcm0

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Telen
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Re: About PQs

Post#17 » Thu Jul 23, 2015 10:21 am

Mob farming should never have given inf anyway. Too many just farmed the first stage then just moved on and pqs hardly ever got finished unless some 40 showed up having a laugh. This just spread people all over farming stage 1.

Pqs should have been like rifts in rift. They should have been timed so one was open per zone and if it didnt progress to the next stage after 10 mins the next one starts and then that moved through the zone. That way it could have brought players together and moved them through the zone and you only got the inf for completion. 3 pqs 3 rewards.

Thats how you do world events as rift gw2 and ESO did.
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