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Surrender

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User avatar
Bozzax
Posts: 2606

Re: Surrender

Post#71 » Sun Nov 06, 2022 2:14 pm

Such an epic fail system the current one is
.... A M A Z I N G and no surrender isn't the problem here ;)
Image
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Sulorie
Posts: 7457

Re: Surrender

Post#72 » Sun Nov 06, 2022 6:34 pm

Bozzax wrote: Sun Nov 06, 2022 2:14 pm Such an epic fail system the current one is
.... A M A Z I N G and no surrender isn't the problem here ;)
What do you see there? Both sides win some.
Dying is no option.

User avatar
Akalukz
Posts: 1790

Re: Surrender

Post#73 » Sun Nov 06, 2022 9:26 pm

Bozzax wrote: Sun Nov 06, 2022 2:14 pm Such an epic fail system the current one is
.... A M A Z I N G and no surrender isn't the problem here ;)
Image

Maybe they should just make scenarios max time 6 mins with no surrender.
-= Agony =-

Everdin
Posts: 742

Re: Surrender

Post#74 » Mon Nov 07, 2022 9:09 am

In my opinion the solutions are giving in this thread (beside all the crying). Let .surrender be on 11min with a check on killrate, no surrender if leading in points.

While I can't tell on group vs group, because i mostly play skirmish these days, .surrender seems more like "we cant stomp them, I don't want to fight 15min, lets leave".

I don't know if i would call it surrender-abuse, I did not check for crest or renown/hr, but i wouldn't wonder if surrendering every 4 min brings more then fighting 15min and win.

Instead of punishing the weaker side with barrieres, give them opportunitys, cannons, guard, more renown for kills so there is a benefit to fight over easy way out.

The barriers are counter productive, if a premade is to strong for the enemy, force them to go to the objective or let them fight in constant fear of guards.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

rejndjer
Suspended
Posts: 431

Re: Surrender

Post#75 » Mon Nov 07, 2022 9:55 am

wow 8 pages on topic because premades are crying. hilarious :D

Everdin
Posts: 742

Re: Surrender

Post#76 » Mon Nov 07, 2022 10:38 am

rejndjer wrote: Mon Nov 07, 2022 9:55 am wow 8 pages on topic because premades are crying. hilarious :D
There are always people putting some statements out of line to victimize themself. This isn't a "premades don't want the enemys to surrender because we want kill them for longer"-problem. The Problem is people surrendering in scenarios that are not even lost, neither killwise, nor pointwise.

And even if it is a thread of premades crying, it's okay for you as a random dude to complain about everything in this game and want to be able to kill everyone singlehandly without any effort but "hilarious" if othere people try to defend their playstyle? Where do you draw the line regarding this? Is it ok if a smallman-group is complaining? Or is the maximum of pages on a smallman-cry-thread limited on 4? Or do you bind it on the numbers of players? What about low rr premades? Or does you also consider if the premade is in a big or a small guild?
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

miklosch
Posts: 14

Re: Surrender

Post#77 » Mon Nov 07, 2022 2:45 pm

In EU time, 9pm - 11pm, 90% T4 sc fail for destro, i have even up a char until level 37 with 88% of failing SC, and i have noted every one. itis even worst on T4.

for T4 sc weekend, same timeline, 99,99999% T4 event fail for destro, facing premade full of rampage.

there is no more premade in destro except HoB, all other are 6men/12 men that play on their own or PU wb with chimpps or predutoi etc
All premade went to order, i guess for wich reason ...

You can link any picture of result of sc during afternoon, or early morning EU time, or deep night EU time (NA) dont change this
For exemple, today, i have done 6 sc, 6 fail. I have nothing against premade, this is a well way to play the game and that's fun, to be able to sync every one and play superwell
I just wish to explain that there is nothing like that on destro most of EU time, we dont have wb guilds anymore or i dont see them during EU time except HoB or 6/12men
It may change during NA time, for sure, some friends play very late during night and tell me that they win more during NA time, but EU :( Most of destro guilds discord i am in, is more and more empty, weeks after weeks and i see most of them quite empty
The question could be why main premades went to orders and some left destro to order, and why destro is on that state today. That debate could be interesting

Sulorie
Posts: 7457

Re: Surrender

Post#78 » Mon Nov 07, 2022 3:48 pm

miklosch wrote: Mon Nov 07, 2022 2:45 pm In EU time, 9pm - 11pm, 90% T4 sc fail for destro, i have even up a char until level 37 with 88% of failing SC, and i have noted every one. itis even worst on T4.

for T4 sc weekend, same timeline, 99,99999% T4 event fail for destro, facing premade full of rampage.

there is no more premade in destro except HoB, all other are 6men/12 men that play on their own or PU wb with chimpps or predutoi etc
All premade went to order, i guess for wich reason ...

You can link any picture of result of sc during afternoon, or early morning EU time, or deep night EU time (NA) dont change this
For exemple, today, i have done 6 sc, 6 fail. I have nothing against premade, this is a well way to play the game and that's fun, to be able to sync every one and play superwell
I just wish to explain that there is nothing like that on destro most of EU time, we dont have wb guilds anymore or i dont see them during EU time except HoB or 6/12men
It may change during NA time, for sure, some friends play very late during night and tell me that they win more during NA time, but EU :( Most of destro guilds discord i am in, is more and more empty, weeks after weeks and i see most of them quite empty
The question could be why main premades went to orders and some left destro to order, and why destro is on that state today. That debate could be interesting
Do destro players, who win most SC need further buffs? Aren't SC results individual issues, which can't be fixed with general adjustments?
Dying is no option.

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Nameless
Posts: 1374

Re: Surrender

Post#79 » Mon Nov 07, 2022 3:58 pm

The thing that annoy me the most is not even trying. Premades that stay at camp from min 1, that is low and should not happend.

But the main problem is the barrier mechanic. Bring back guards, allow rr from guard kills to go to players (like it was on live) and ppl will fight for that chance for some renown, such way total stomps will decrease also.
But if defs remove or nerf surrender vote and limit save spots at scs ppl will stay idle much more and will play sc much less
Mostly harmless

K8P & Norn - guild Orz

Sulorie
Posts: 7457

Re: Surrender

Post#80 » Mon Nov 07, 2022 4:05 pm

Nameless wrote: Mon Nov 07, 2022 3:58 pm The thing that annoy me the most is not even trying. Premades that stay at camp from min 1, that is low and should not happend.

But the main problem is the barrier mechanic. Bring back guards, allow rr from guard kills to go to players (like it was on live) and ppl will fight for that chance for some renown, such way total stomps will decrease also.
But if defs remove or nerf surrender vote and limit save spots at scs ppl will stay idle much more and will play sc much less
No idea who came up with the barriers to begin with. They had their reason in city siege, I will admit but in all other sc they serve no purpose besides making it even more difficult for the losing side.
Dying is no option.

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