In terms of the 2h choppa/sl spec, much has already been said and nothing has happened so far.
Firstly choppa/slayer are probably the only classes in the game that have a completely unused development tree. I am of course referring to the middle development tree dedicated to 2h spec. Nowadays maybe one or two enthusiasts use 2h but not rather because of efficiency but because they really like the idea of single target 2h spec. Generally nowadays if you want to play single target choppa/slayer it is done much more efficiently using dual spec. I would probably not be the only one to see this situation reversed.
Goal: If someone wants to play ST spec then using 2h weapon and spending points in the middle tree should give them better results.
Suggestion: my suggestion is trivially simple.
All abilities from choppa - Path of Da Hitta and slayer _ Path of The Gigantslayer DO NOT remove RAGE as long as 2h weapons are used.
This would finally give the ability to use KD and improve burst dmg and add some utility to single target spec.
I would also add a better bonus to fortress 2h weapon to encourage this spec e.g. 9% chance on hit increase of 9% crit chance and 12% crit dmg.
Choppa fasta and shatter limbs - required dual wield
Greetings.
[choppa/slayer] 2h spec
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[choppa/slayer] 2h spec
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+
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Re: [choppa/slayer] 2h spec
i didnt played 2h choppa byt old 2h slayer was good when i was furios (used rage tactic) i spamed spellbreaker till target is dead.
ithink 2h slayer is a bit(or more) better than 2h choppa, byt id is too good to drop it and go into 2h spec. same i can say about choppa, gtdc is too good to drop it and go into 2h or full first tree. if id and gtdc would be nerfed (id 15feet) and gtdc (30feet) than slayer/choppa players maby would go into more 2h tree and first tree.
ithink 2h slayer is a bit(or more) better than 2h choppa, byt id is too good to drop it and go into 2h spec. same i can say about choppa, gtdc is too good to drop it and go into 2h or full first tree. if id and gtdc would be nerfed (id 15feet) and gtdc (30feet) than slayer/choppa players maby would go into more 2h tree and first tree.
"give wh and witch propper aoe like evrywone has it!"
Re: [choppa/slayer] 2h spec
And that's why I proposed changes so that the dual wield spec is not the only playable spec.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+
Re: [choppa/slayer] 2h spec
I think the primary reason this hasn't been addressed yet is simply because other things are taking priority.
Since Choppa and Slayer are both in a very good spot in terms of their viable specs, I doubt this will get attention in the near future, even if your idea is good.
I'd probably suggest this again somewhere after the ability rework is finished.
Since Choppa and Slayer are both in a very good spot in terms of their viable specs, I doubt this will get attention in the near future, even if your idea is good.
I'd probably suggest this again somewhere after the ability rework is finished.
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
Re: [choppa/slayer] 2h spec
Not wrong to make proposals but changes won't happen with the current ability system, not worth the effort.Caduceus wrote: Wed Dec 07, 2022 5:44 pm I think the primary reason this hasn't been addressed yet is simply because other things are taking priority.
Since Choppa and Slayer are both in a very good spot in terms of their viable specs, I doubt this will get attention in the near future, even if your idea is good.
I'd probably suggest this again somewhere after the ability rework is finished.
Dying is no option.
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