Valfaros wrote: Tue Dec 27, 2022 10:57 pmWhy would you introduce more sets for lower levels.
Assuming the paths designed to work best with Warlord (including the +2 mastery bonus, which tbh is one of the big selling points of Warlord/Sov gear), why would one path have Warlord + Sov offering +2 mastery/etc, while the other paths only have Sov offering +2?
I mean you mention it yourself "very slightyl higher" so how is that fair. It doesn't matter how big of a difference it is. It also means you strip the player of a whole set to play for. A big incentive to continue playing the game.
The end-game set incentive is the same for all 3 mastery paths. Players who want to spec for Dark Rites, Sacrifice or Torture all have the same number of sets with +2 mastery to grind for in the same tier of gear (the top-tier above the Invader ward). Once you have completed the Invader ward, the Dark Rites spec player "play for" Sov, the Sacrifice spec players "play for" Sov and the Torture players "play for" Warlord. You have not been deprived of a whole set to play for that the other specs have access to, as they do not have Warlord sets.
The purpose of my posts was to show some of the big gaping holes in what you are asking for and the reasons given for wanting it. You want a set with higher item level for Torture without taking into account overall set progression. Adding another post-Invader set for Torture (and all the other masteries built around Warlord) skews the access to armour sets even more. Where is the cheaper Warlord set for Dark Rites or Sacrifice players? Why does Torture - the off-spec DPS path - get a Warlord-level set and a Sov-level set but the actual healing paths on a healer do not?
Take it all into account, and be careful what you ask for as if Warlord and Sovereign become different tiers then I can see a Warlord Ward (lol) being added in the future, as just leaving Warlord as-is and adding the same set but in Sov doesn't seem like something the devs would do.
edit: and yes, I feel your pain regarding having +2 Dark Rites tied into 6% anti-disrupt on the Zealot sets. Even for healing, 6% anti-disrupt is great for landing staggers. Personally I'd prefer the Warlord and Sovereign sets to have +2 Mastery Points to allow players to better combine the gear with their specs, but then Sov was intentionally designed to not be "perfect".