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Data Mining the Killboard Scenarios | Jan 2023

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Dixa
Posts: 5

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#51 » Wed Jan 18, 2023 3:53 am

CountTalabecland wrote: Wed Jan 18, 2023 3:39 am
FFNation wrote: Wed Jan 18, 2023 2:38 am New destro player here that is getting pretty tired of being farmed in SC's. And it's not just me, join a scenario and take a look at the chat. Everyone is salty AF from getting rolled on. Blaming everyone else in the chat while we all get spawn camped. It's not worth playing when it's 20 kills one side and 2 kills the other. Now we have these #'s to gain even more insight. 90% win rates? Seems balanced.

A quick and easy solution to reduce premade order from farming destro pugs is to simply disable parties for SC's. Seems like this was attempted with discordant or w/e that que is, but it's obviously not enough.

Make SC's solo que only.
Make ranked parties only. You can incentive ranked play by introducing special rewards like new gear or limited cosmetics.

There might be some class balance issues that also need to be addressed IDK. That could be looked into as well.

I might have limited experience with the game, but the glaring problem is premades vs pugs. How tf do you expect pugs to stand a chance vs a premade? It's silly.

If it doesn't change you know it's because people who make the rules are the ones having fun farming new players.
Type .pug in chat and play that scen. Grps are banned there.
.pug is not a valid command just tried.

i dont think queue's should be solo only, but 2 or 3 max. solo only punishes those who come to this game with one or two friends that are also feeling the pinch of the pre mades farming them.

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Scottx125
Posts: 974

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#52 » Wed Jan 18, 2023 6:06 am

Discordant SCs are solo-duo at most. Though multiple duos of the same guild can get into the same SC with chance. That's an unfortunate reality of the match maker not taking into account guilds but also the small population pool. But I agree, getting hammered as a new player isn't a get good situation. It's a let them learn slowly situation. If players come up against a massive skill wall, they're likely to quit. And that hurts the game. Higher MMR players should face higher MMR players. Low MMR players should get priority of facing low MMR players.

Also in regards to zerging/xrealming etc:
You need xrealming due to the low pop pool. But what is needed is a reward system that makes it worthwhile for people to oppose the imbalance. And also mechanisms that discourage zerging.
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lemao
Posts: 364

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#53 » Wed Jan 18, 2023 10:06 am

FFNation wrote: Wed Jan 18, 2023 2:38 am New destro player here that is getting pretty tired of being farmed in SC's. And it's not just me, join a scenario and take a look at the chat. Everyone is salty AF from getting rolled on. Blaming everyone else in the chat while we all get spawn camped. It's not worth playing when it's 20 kills one side and 2 kills the other. Now we have these #'s to gain even more insight. 90% win rates? Seems balanced.

A quick and easy solution to reduce premade order from farming destro pugs is to simply disable parties for SC's. Seems like this was attempted with discordant or w/e that que is, but it's obviously not enough.

Make SC's solo que only.
Make ranked parties only. You can incentive ranked play by introducing special rewards like new gear or limited cosmetics.

There might be some class balance issues that also need to be addressed IDK. That could be looked into as well.

I might have limited experience with the game, but the glaring problem is premades vs pugs. How tf do you expect pugs to stand a chance vs a premade? It's silly.

If it doesn't change you know it's because people who make the rules are the ones having fun farming new players.
There is a simple solution for you my friend, queue the pug scs where you can only solo/duo queue. Don´t punish 6 mans who play together for a long time.
RVR is mostly unplayable/not fun to play as a 6 man, you get zerged most of the time or have to zerg surf which is boring as well. You also don´t have the necessary escape tools (renown specs) anymore like on live which helped and you could have more of an impact as a 6man back then. So there is basically only playing scs left for smaller guilds who dont enjoy RVR. If you queue non pug scs as a solo player, don´t blame the premades for organising and playing together.
Build a grp yourself from your guild/alliance members or else queue the pug scs.

lemao
Posts: 364

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#54 » Wed Jan 18, 2023 10:45 am

Even if you implement stuff like double or triple the amount of war crests for grp ranked scs i doubt groups are going to queue for it, but i would be up for it.
Adding gear which is only obtainable through one specific pvp content is generally a bad idea(if you cant "pug" this specific content,like grp ranked) , but adding cosmetics or simply increase the crest gain doesn´t really give you an advantage gear wise, the progress would be just faster to get your gear.

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Earthcake
Posts: 251

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#55 » Wed Jan 18, 2023 10:58 am

Please stop it with the 90+% individual win rate.
It doesn't mean anything.

It's like that in most games, there's a huge difference beetween people playing seriously, and ppl playing casually.

Look at AoE4 for exemple, the number 1 has 96.4% win rate, and he's also number 2 and number 3...

You should look at order/destro win rate, not individual one.

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ravezaar
Posts: 582

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#56 » Wed Jan 18, 2023 11:05 am

damn I liked RoR before killboard

can once account plz be excluded ? would be nice
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Ashoris
Posts: 406

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#57 » Wed Jan 18, 2023 11:15 am

FFNation wrote: Wed Jan 18, 2023 2:38 am New destro player here that is getting pretty tired of being farmed in SC's. And it's not just me, join a scenario and take a look at the chat. Everyone is salty AF from getting rolled on. Blaming everyone else in the chat while we all get spawn camped. It's not worth playing when it's 20 kills one side and 2 kills the other. Now we have these #'s to gain even more insight. 90% win rates? Seems balanced.

A quick and easy solution to reduce premade order from farming destro pugs is to simply disable parties for SC's. Seems like this was attempted with discordant or w/e that que is, but it's obviously not enough.

Make SC's solo que only.
Make ranked parties only. You can incentive ranked play by introducing special rewards like new gear or limited cosmetics.

There might be some class balance issues that also need to be addressed IDK. That could be looked into as well.

I might have limited experience with the game, but the glaring problem is premades vs pugs. How tf do you expect pugs to stand a chance vs a premade? It's silly.

If it doesn't change you know it's because people who make the rules are the ones having fun farming new players.
first of all i suggest you xrealm for a week or two and play SC on order side ... you will realize ... it feels the same :)
the difference is less the side you play but as other mentioned the "solo" part and also the knowledge of the game ...

I can only recommend to play a healer or tank in the beginning and start remembering the good dps Players ( few deaths, good contributed to kill dmg, decent Deathblows are way more important than overall dmg numbers). Support them and stick with them !

from there you can decide if you want to stay solo and hope for luck or just give them a tell and ask if they would group up with you because queuein with a Healer/tank together cant be worse than solo :) !
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GrishnakBlagtoof
Posts: 115
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Re: Data Mining the Killboard Scenarios | Jan 2023

Post#58 » Sat Jan 21, 2023 6:54 am

JohnnyWayne wrote: Wed Jan 18, 2023 11:25 am
GrishnakBlagtoof wrote: Tue Jan 17, 2023 8:55 am Take a look at this thread: viewtopic.php?t=50087&start=10

Last nights active guilds: https://i.ibb.co/FX1yZSM/k.png

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And? In that very thread that image was discussed by others. I see no justification for dismissing the statistics proven here. So, if you want to continue that discussion, I redirect you back for the replies.
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And this stated this way is hardly productive and, unfortunately, ends my discussion with you. If you can't show decent baseline respect to people, especially those you may disagree with, then there's no discussion to be had. Don't condescend to me.

Grish
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Grishnak Blagtoof
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Est. 1996

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zenoowity
Posts: 1

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#59 » Sat Jan 21, 2023 5:18 pm

New'ish player perspective ... I que solo, on low tier SCs on Order side. I created 3 chars WH,RP,BW. I have a record of around 15/85 win/lose rate out of 100 games. No matter what i do i seem to get premade parties against me all the time. Most of the 85 loses are 100 to zero loses, complete reks with us stuck on respawn :) It takes hours of constant loses to get a lvlup xD

taktaal
Posts: 30

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#60 » Thu Feb 16, 2023 9:20 am

The solution has always been the same: Join or form a premade.

And the reply from people affected by scenarioloseitis has also always been the same: But I don't wanna.

They will continue solo-queuing, they will continue being farmed, and the world turns.

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