Recent Topics

Ads

Terrible Economy

Let's talk about... everything else
User avatar
Vdova
Posts: 555

Re: Terrible Economy

Post#41 » Sun Jul 26, 2015 6:26 pm

Even when I think drop rates should be much higher than as its now I can say, that difference betwen woe and greens are not that huge to make hysteria about it. 3dps on 1h weapon + 20 main stat and + 50 armor and resist from full blue against full green is nothing critical, to be unable compete as WE.
Yes I am in full green gear on my WE and blue gear will help me to kill and survive about sligtly better, but more important is playstyle.
Now discuss the perple gear, becase its another story. Purple is so rare, that I have seen only few people wearing single piece.
Difference betwen purple and green gear is huge and those who were lucky enough to drop and roll it can dominate battlefield.
I suggest make rvr currency asap and move purple or set gear obtainable from wendors.
That is only fair play system rather than lottery based on 0,1% RNG.

Anyway it was told before. Its prealpha and we are just testers. Try enjoy the game as its now and dont focus your all gameplay about the gear. This is not Diablo 3 :-D
Vdova - Witch elf princess of suffer and despair

Ads
User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Terrible Economy

Post#42 » Sun Jul 26, 2015 6:27 pm

Those players in the middle of the pack saying 'well you only need purple/blues if you suck and you can get by just fine in greens'. Guess what. Those minmaxing aren't competing with you. They are better than you in greens anyway. Its against the other minmaxers they are getting the gear for. Thats where the difference is the gear. They have got to a stage where practice wont make them much better they now have to try to out gear each other.

Its easy to not be bothered because then you always have the excuse it was the gear.
Image

User avatar
Grolar
Posts: 511

Re: Terrible Economy

Post#43 » Sun Jul 26, 2015 7:09 pm

Anyway. Back to the economy.

FACT: Drop rates are very low for blue and purple gear. At least for most it would appear.
This leaves it all for the 9-5er's who love to farm all day, and nothing for the people who hate it. You can say farming is hard work and therefore hard work should have rewards, but that is pure spin. Because, ANY WAY you want to play the game should have rewards equal to that of farming for 6 hours. If you play RvR for 6 hours that is taking your time just the same.
The question becomes, how do you balance the drop rate in Warband or group RvR with that of solo or group farming? It may already be the same.I don't know


Are player loot tables the same as a level 19-20 NPC loot table?

Is the drop rate % the same?

this could be a good place to start looking and trying to establish a balance to make the majority of players content and not just the min-maxers.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

Image

User avatar
EverExcelsior
Posts: 13

Re: Terrible Economy

Post#44 » Sun Jul 26, 2015 7:32 pm

Grolar wrote:Anyway. Back to the economy.

FACT: Drop rates are very low for blue and purple gear. At least for most it would appear.
This leaves it all for the 9-5er's who love to farm all day, and nothing for the people who hate it. You can say farming is hard work and therefore hard work should have rewards, but that is pure spin. Because, ANY WAY you want to play the game should have rewards equal to that of farming for 6 hours. If you play RvR for 6 hours that is taking your time just the same.
The question becomes, how do you balance the drop rate in Warband or group RvR with that of solo or group farming? It may already be the same.I don't know


Are player loot tables the same as a level 19-20 NPC loot table?

Is the drop rate % the same?

this could be a good place to start looking and trying to establish a balance to make the majority of players content and not just the min-maxers.
Uhh... blues/purps dont drop in PvE anymore if thats what you mean by farming.

User avatar
Grolar
Posts: 511

Re: Terrible Economy

Post#45 » Sun Jul 26, 2015 11:20 pm

Yes that is what I meant. If it was removed, I guess only the lucky farmers who got them prior to the removal are the Elysium 1% and the rest of us live on earth.
I still think the drops could be increased. Perhaps based on renown level if that isn't already implemented. Though if that were done, the gaming elitists would probably just remake their character and hand off the gear to prevent others from getting it from killing them. That would then require gear to be character bound vs account bound.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

Image

User avatar
Jaycub
Posts: 3130

Re: Terrible Economy

Post#46 » Sun Jul 26, 2015 11:58 pm

Grolar wrote: You can say farming is hard work and therefore hard work should have rewards, but that is pure spin.

Games that only reward pure hard work (aka grinding) are badly designed. And that is EXACTLY what WAR turned into after the release of post sov gear. The amount of poopsocking you needed to do to get 90, and then 100 was asinine. That's why T3 became so popular. That whole patch was the most lazy thing I have ever seen in general.

Warhammer online had a solid model for obtaining gear for the most part. You had your tokens which became your fail safe in case your loot roll RNG was ****, you could obtain them via RNG means, but for the most part you were rewarded them via guaranteed means (sc's, keeps, zone locks, etc...). The power creep between gear sets (All the way up to sov) where just enough that you definitely wanted to progress, but no so much that players below you could not compete. This type of system of course favors your nerds who play 25 hours a day, but it doesn't throw the casuals who only play a couple completely under the buss. Because like it was said in this thread before WAR can be played a number of different ways, zerging in ORvR can be very fun for the casual players who don't have the best gear, etc...

Unfortunately this server in its current state only rewards pure RNG, via PvP drops without the fail safe system of tokens. Not to say the developers don't plan on making the server the same way it was in live, but in our current situation drastically increasing loot drops or adding a bandaid fix like a vendor who sells PvE gear (murderer, slaughter, woe, runescribed) seem like our best options for now.

As for the "it's just an alpha who cares" if memory serves me right there has not been any character wipes and there isn't any plans too. People are invested in their characters, but yes they understand they could lose them tomorrow. This doesn't mean there is no reason to try and make the game balanced and fun right now.
<Lords of the Locker Room> <Old School>

User avatar
drmordread
Suspended
Posts: 916

Re: Terrible Economy

Post#47 » Mon Jul 27, 2015 7:53 am

Jaycub wrote:
Grolar wrote: You can say farming is hard work and therefore hard work should have rewards, but that is pure spin.

Games that only reward pure hard work (aka grinding) are badly designed. And that is EXACTLY what WAR turned into after the release of post sov gear. The amount of poopsocking you needed to do to get 90, and then 100 was asinine. That's why T3 became so popular. That whole patch was the most lazy thing I have ever seen in general.

Warhammer online had a solid model for obtaining gear for the most part. You had your tokens which became your fail safe in case your loot roll RNG was ****, you could obtain them via RNG means, but for the most part you were rewarded them via guaranteed means (sc's, keeps, zone locks, etc...). The power creep between gear sets (All the way up to sov) where just enough that you definitely wanted to progress, but no so much that players below you could not compete. This type of system of course favors your nerds who play 25 hours a day, but it doesn't throw the casuals who only play a couple completely under the buss. Because like it was said in this thread before WAR can be played a number of different ways, zerging in ORvR can be very fun for the casual players who don't have the best gear, etc...

Unfortunately this server in its current state only rewards pure RNG, via PvP drops without the fail safe system of tokens. Not to say the developers don't plan on making the server the same way it was in live, but in our current situation drastically increasing loot drops or adding a bandaid fix like a vendor who sells PvE gear (murderer, slaughter, woe, runescribed) seem like our best options for now.

As for the "it's just an alpha who cares" if memory serves me right there has not been any character wipes and there isn't any plans too. People are invested in their characters, but yes they understand they could lose them tomorrow. This doesn't mean there is no reason to try and make the game balanced and fun right now.
Not saying you are wrong, you are entitled to your opinions, but I never understood the idea that getting to rr90 or 100 was hard. Nor that other idea that the gear was unbeatable by lesser gear. I played a few hrs a night for the last year and I still managed to get toons to rr 100.

As far the gear drops now, yeah it is kind of rough, but I agree with Morf, *I* am competitive in all greens. My WH has a blue shoulders and my BW a blue belt...thats it....
MY SW and AM are all green and my SW is kick ass.

Also keep in mind a major contributor to you living or dying in RvR has nothing to do with your gear and stats but a lot to do with the people you are playing with.
If you are pugging SC's you get spotty heals for the most part, if you manage to get any at all. Sometimes you get lucky and actually get good heals, but that is really rare. Every day in at least every second or third SC, you see RP's in your group who forget to give buffs. You look up and you see that you have three WP's in your grp..... and all are running the heal prayer. WTF????
Dont blame gear entirely. Blame your fellow players as well.
Image
Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)

User avatar
Coryphaus
Posts: 2230

Re: Terrible Economy

Post#48 » Mon Jul 27, 2015 8:19 am

Yeah yeah mordred every chance you get you talk about your sw last time it was you saying how "solo pvp is boring after you got 20+ solo kills on your sw"

You do realize that sw is utterly cheese and op atm right?

Even if you feel your competitive you know that you would be much better with full woe or defiantly full rune to act like that is not true would be a lie; a good player in purple will preform better than the same player in green the stats are just much better
Image

Ads
User avatar
Kragg
Posts: 1781

Re: Terrible Economy

Post#49 » Mon Jul 27, 2015 10:13 am

So lets kill all the variation in the game by setting up a vendor with all ya want/need?

That's a bloody horrible idea. #easymode
Image
Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers

User avatar
Vilhelmina
Posts: 304
Contact:

Re: Terrible Economy

Post#50 » Mon Jul 27, 2015 10:24 am

What have "variation in the game" and vendors selling gear got to do with one another?

The medallion system works, so just make the gear available to purchase. You still need to ORvR to get the medallions. Therefore, players play the best part of WAR and eventually ALL OF THEM are able to acquire the gear = WIN WIN situtation.

Who is online

Users browsing this forum: No registered users and 7 guests