Grolar wrote: You can say farming is hard work and therefore hard work should have rewards, but that is pure spin.
Games that only reward pure hard work (aka grinding) are badly designed. And that is EXACTLY what WAR turned into after the release of post sov gear. The amount of poopsocking you needed to do to get 90, and then 100 was asinine. That's why T3 became so popular. That whole patch was the most lazy thing I have ever seen in general.
Warhammer online had a solid model for obtaining gear for the most part. You had your tokens which became your fail safe in case your loot roll RNG was ****, you could obtain them via RNG means, but for the most part you were rewarded them via guaranteed means (sc's, keeps, zone locks, etc...). The power creep between gear sets (All the way up to sov) where just enough that you definitely wanted to progress, but no so much that players below you could not compete. This type of system of course favors your nerds who play 25 hours a day, but it doesn't throw the casuals who only play a couple completely under the buss. Because like it was said in this thread before WAR can be played a number of different ways, zerging in ORvR can be very fun for the casual players who don't have the best gear, etc...
Unfortunately this server in its current state only rewards pure RNG, via PvP drops without the fail safe system of tokens. Not to say the developers don't plan on making the server the same way it was in live, but in our current situation drastically increasing loot drops or adding a bandaid fix like a vendor who sells PvE gear (murderer, slaughter, woe, runescribed) seem like our best options for now.
As for the "it's just an alpha who cares" if memory serves me right there has not been any character wipes and there isn't any plans too. People are invested in their characters, but yes they understand they could lose them tomorrow. This doesn't mean there is no reason to try and make the game balanced and fun right now.