I would like to try to suggest something to answer the PvDoor situation especially during the day.
This subject is sensitiv but most of the players find this part of the game really ennoying.
Assessment: Outside of prime time, population get out of control and end up in a very 1 sided game. Leading to what most of the players are callin PvDoor.
First : I wanna point out, both side seems to have there moment, during the last summer destro was dominating during the day, nowadays it seems like Order is gettin the largest number. Old players knows that faction dominance is sort of a seasonnal thing and seems to switch every 2/3 months (sometimes maybe 4/5 but u get my point).
Second : This situation isnt healthy for the game, it leads to a boring playstyle for BOTH sides.
A) The worst part been obviously for the dominated side that sometimes have to face ~100 players with 20ish players forcin into a certain playstyle (hit and run, increase the popularity of ganking squad only etc). It is important to note that the playstyle of 1 faction will influance the other, havin only gankin squad (big grps of WE/WH and range kitters etc) leads the other faction to only play in large group, startin with partys, getting to WB leadin to blob pretty much (this isnt the only explonation to the blob situation but do impact this playstyle AW).
B) The dominant side dont get a lot more satisfaction from only blobin, seen no opposition and end up just movin to the next zones to repeat the same thing. I believe that players that play this game are looking for PvP, and not looking for empty zones with sometimes not fighting once.
So this made me wonder WHY players are doin it, cause if the dominant side seems to switch as easyly it means that's a matter of CHOICE from the players themself.
And to find that answer you gotta ask yourself : why people are switching side instead of sayin : the problem is people switchin side, you got to fix the problem not the symptoms.
What is the real problem of this RvR system you may ask ?
The game is rewarding the winning side no matter what ! And that is the biggest problem in my opinion. Winning should be rewarding but is it a real win when you are facing nothin and just steamrolled zones PvD durin couple of hours ? what have you accomplished filed a ram hit some doors and afk attackin a lord ?
The GAME is tellin you GOOD GAME LAD you must have worked hard to lock this zone here is some CREST and BAGS for your hard work, even when you didnt faught for it, and that is the problem for me.
The game has done some things to get people motivated in playin the loosin side, AAO for exemple rewards you for playin the dominated side, but the reward for doin so is conditional (you MUST kill stuff to get rewarded) and not very interesting, the only intersting part is getting more renown and this isnt what matter the most, CREST and GEAR is what matter the most. Apathy is reducin what you gain durin the fights, but since there is no fightin where is the impact of it ?
It is time to IMPACT the over dominant side and this is why my suggestion to make a better RvR system is :
-Start to reduce what you get from lockin a zone at some point, up to getting NO BAGS NO CRESTS from locking a zone
Numbers I'm gonna be giving here might be unrealistik but you will get the point I hope.
When a zone lock happend the rewards gain will be influanced by the active population in RvR (tagged) between each side for the entire Tier 4 maps (and not just the map that is gettin locked, like that if some people are split pushin for exemple they shouldnt get penalize or if grps of players are leaving the zone).
@50% AAO, Gold bags cant be won, and you'll get only 75% of the crest from your end zone rewards
@60% AAO, Purple bags and above cant be won, and you'll get only 60% of the crest from your end zone rewards
@70% AAO, Blue bags and above cant be won, and you'll get only 45% of the crest from your end zone rewards
@80% AAO, Green bags and above cant be won, and you'll get only 30% of the crest from your end zone rewards
@90% AAO, no bags can be won , and you'll get only 15% of the crest from your end zone rewards
@100% AAO and above, your faction wont get rewarded from lockin the zone.
To avoid some people leaving the zone early in hope of making the opposite faction not getting rewarded a timer could be added to prevent that sort of bad behaviour.
Pros of this type of adjustment :
-Make rewards feels like it ! There is no better feeling than to get something you actually worked for !
-Xrealmers will be vued positivly hopefully instead of just been people that goes to the winning side to make the game even less balanced (for numbers), the idea been let make Xrealmers the answer to the problem not the cause of it.
-Making people actually fight for the gear they will get will increase the quality of each players, most of the players have seen Sov char havin little idea of how to play simply cause they got the gear in empty zones ...
-More action during the day and maybe make some people return to the game !
-Finally but most importantly bring number balance to a point where you can actually still play even on the loosing side cause your faction wont have to face 4 times your numbers

Cons :
-No more free bags/crest afk farmin empty zones, this could be vued has something bad for certain players and might even make some people leave
-For faction priders (only order or only destro players) this could be vued has something very negativ cause they could sometimes get penalized from playin only 1 side, but I do believe there is more than enough players Xrealming to avoid this sort of issue, if not it means that Xrealmers ARE NOT the prob so stop blamin them

-Introducing a new system, or re-adjusting it might confuse people and make some people angry in the first place, communication will be key to make this sort of fix vued positivly and understood !
-Obviously this is some extra work for the devs (about this, lots of post about improving the game are just thrown out there without a word for the team behind the scene. So to everyone workin for this game THANK YOU for the time and effort your putting in this project, thank you if you got to the end of my post, much appreciate the hard work, this is just a thaught I wanted to share with you and the players).
Vibax
Note: Pardon me if my english isnt perfect, this aint my first langage :p