Snare The Zerg // IDEA
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Re: Snare The Zerg // IDEA
Another idea that belongs in the bin.
The Unlikely Plan
Ramjumper - Knight of the Blazing Sun
Shewhispers - Swordmaster
Punishingknock - Ironbreaker
TUP
Bellowabuser - Chosen
Moralepumper - Black Orc
Mindkiller - Blackguard
Ramjumper - Knight of the Blazing Sun
Shewhispers - Swordmaster
Punishingknock - Ironbreaker
TUP
Bellowabuser - Chosen
Moralepumper - Black Orc
Mindkiller - Blackguard
Ads
Re: Snare The Zerg // IDEA
it is fair for mdps to be carry of meta since 2008, but it wouldnt be fair for rdps. why?Everdin wrote: Tue May 02, 2023 9:14 am While the idea is understandable, it would lead to skilled range premades do whatever they want with the warbands, they can not follow, they can not retreat, they will just get blown up on max range
Re: Snare The Zerg // IDEA
This is actually not bad ideajbrutal wrote: Tue May 02, 2023 5:48 pm any faction wide debuff will just make premades even more OP, they should just add npcs back in and make them as strong as lord in BOs and keep lord into Heroes![]()
![]()
![]()
![]()

Add to that some cap mechanic that impact rvr for capping side and we will have zerg splitted on capping/defending BOs instead of mindlessly blobing up and running together.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.
Re: Snare The Zerg // IDEA
No amount of changes will make it fair for you.rejndjer wrote: Wed May 03, 2023 5:29 amit is fair for mdps to be carry of meta since 2008, but it wouldnt be fair for rdps. why?Everdin wrote: Tue May 02, 2023 9:14 am While the idea is understandable, it would lead to skilled range premades do whatever they want with the warbands, they can not follow, they can not retreat, they will just get blown up on max range

The Unlikely Plan
Ramjumper - Knight of the Blazing Sun
Shewhispers - Swordmaster
Punishingknock - Ironbreaker
TUP
Bellowabuser - Chosen
Moralepumper - Black Orc
Mindkiller - Blackguard
Ramjumper - Knight of the Blazing Sun
Shewhispers - Swordmaster
Punishingknock - Ironbreaker
TUP
Bellowabuser - Chosen
Moralepumper - Black Orc
Mindkiller - Blackguard
Re: Snare The Zerg // IDEA
What could be done is to split the 2 RvR areas that are open in 2 specific game modes : one zone would be for warbands only, the other for 1 to 6 men, so that small scale players can do something else than feeding the zerg. Eventually zergboyz will be bored of their less profitable way of playing
Re: Snare The Zerg // IDEA
The community must agree on this, nothing more ist needed.Mvl130 wrote: Wed May 03, 2023 12:14 pm What could be done is to split the 2 RvR areas that are open in 2 specific game modes : one zone would be for warbands only, the other for 1 to 6 men, so that small scale players can do something else than feeding the zerg. Eventually zergboyz will be bored of their less profitable way of playing
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
Who is online
Users browsing this forum: footpatrol2, Kang and 8 guests