Reviving the keep Lord
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Reviving the keep Lord
Hello! iv had a idea to make RvR interesting. The idea is that when Order or Destro retakes a keep they have the ability to revive the keep lord. 4 or 5 healers will be used to start a revive spell and it be a long cast time. When the lord is successfully revived it will have 10% health or low health and healers can not heal the lord. I think it will make RvR interesting and make retaking keeps have somewhat a purpose.
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- Sufferkate
- Posts: 46
Re: Reviving the keep Lord
I like it, not sure, about needing 4/5 healers, though. But also, make OVER-POP, need more battle objectives, to lock zone. (spreading them out=less zerg)
(SADIST wb lead) TPE,RedRedKroovy,RealHorrorShow, DomiHate,Droogy,DaMachineBigBoomiesTpeDollMolokoPlus, UltraViolence,DaGreenReaper,TheOLDinOUTSufferKate,Xoz,
Banned since:3/26/22
Banned since:3/26/22
Re: Reviving the keep Lord
Nice!
3 healers, 6 min cast time
3 healers, 6 min cast time

Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Spoiler:
Re: Reviving the keep Lord
Does that mean that 1 player with their very balanced stealth ability can cc one of the said healers, interrupting them and making all your efforts completely useless?
- Sufferkate
- Posts: 46
Re: Reviving the keep Lord
Possibly, it's all hypothetical. Maybe, if interupted, you DON'T lose progress, (on the resurrection bar). And the next healer, could just PICK UP, where you, LEFT OFF.
(SADIST wb lead) TPE,RedRedKroovy,RealHorrorShow, DomiHate,Droogy,DaMachineBigBoomiesTpeDollMolokoPlus, UltraViolence,DaGreenReaper,TheOLDinOUTSufferKate,Xoz,
Banned since:3/26/22
Banned since:3/26/22
- Sinisterror
- Posts: 1078
Re: Reviving the keep Lord
Interesting. Maybe 1tank 1dps 1heal needed to resurrect, takes 5 min and while your channeling you cant be knocbacked or down no interrupts and have 90% less dmg taken so other players can keep channelers alive, if resurrect works or it's interrupted by enemy give nice chunk of renown on top and im interested.Gruzzum wrote: ↑Mon May 29, 2023 3:57 pm Hello! iv had a idea to make RvR interesting. The idea is that when Order or Destro retakes a keep they have the ability to revive the keep lord. 4 or 5 healers will be used to start a revive spell and it be a long cast time. When the lord is successfully revived it will have 10% health or low health and healers can not heal the lord. I think it will make RvR interesting and make retaking keeps have somewhat a purpose.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: Reviving the keep Lord
What about game crash? Any protection from trolling/id....hm, inexperienced players? I think you should be able to replace the casters if at least one of them is still alive.Sinisterror wrote: ↑Tue May 30, 2023 11:59 pm Interesting. Maybe 1tank 1dps 1heal needed to resurrect, takes 5 min and while your channeling you cant be knocbacked or down no interrupts and have 90% less dmg taken so other players can keep channelers alive, if resurrect works or it's interrupted by enemy give nice chunk of renown on top and im interested.
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Re: Reviving the keep Lord
Make it a random clicky-game like rams, so you don't get bored while standing around for 5min^^
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
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